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  1. SozzlyJoe

    The Council - episodic narrative RPG - TWISTY

    Full season of this is £11.99 in the latest PS sale, a good price for a unique game.
  2. They say revenge is best served cold, and this video opens with the coldest and most incredible own I think I've ever seen:
  3. Well, that's what I was alluding to - although it doesn't speak to the quality of the game, you need a lot of get-up-and-go to drive a game through the process, something you imagine crapware devs wouldn't have. So hats off to Gilson, I guess.
  4. I think the only 'quality control' that the various console storefronts have is does this game have trophies, does it use the correct colour button prompts and does it run without crashing (too much), and pretty much leave the rest to natural selection. I mean, if you are the type of person to throw a load of bought assets together to make some half-assed game, are you really going to be the type of person who will knuckle down to the form-filling and process required to get through a console submission? Generally not, but it seems that "Gilson B. Pontes" is one of the rare breed who goes that extra mile.
  5. SozzlyJoe

    Why did we never get head coupled-perspective?

  6. SozzlyJoe

    Why did we never get head coupled-perspective?

    Just remembered, the New 3DS uses face tracking - not to do any sort of perspective changing, but to adjust the screen so you stay in the sweet spot for the 3D effect. So I wonder if this effect could be easily achieved on the 3DS?
  7. SozzlyJoe

    Why did we never get head coupled-perspective?

    Ah! Interesting point! When I watched that (now removed?) vid of the guy playing the flight simulator, the scene on the monitor looked as realistic (in a depth perception sense) as the guy himself playing it, maybe more so as he was stationary. Well put.
  8. SozzlyJoe

    Why did we never get head coupled-perspective?

    I think I went off on the wrong track as in that second video the guy spends a few minutes showing how you can look at the plane's wings by looking right, or look at the dashboard by looking down. That is not the depth-perception tack we seem to be on now.
  9. SozzlyJoe

    Why did we never get head coupled-perspective?

    BTW, as to the thread going south (from your perspective, I get the impression everyone else is very much enjoying it) I think the problem was you posed it as a question. We at RLLMUK are such insufferable know-it-alls that anything posed as a question positively invites a load of people telling you EXACTLY it is why in their not-so-humble opinion, even people who had not priorly given it an instant's consideration. FWIW, I appreciate the 'heads up' (LOL) on this tech anyway, I had forgotten it existed.
  10. SozzlyJoe

    Why did we never get head coupled-perspective?

    it involves you making exaggerated head movements, which you won't do, right? As for depth perception you seem to be saying it's like this, where slight movements of your perspective fake 3d with 2d, and coupled with head movements, voila more immersion! Like I say, I'd need to try it in person.
  11. SozzlyJoe

    Why did we never get head coupled-perspective?

    I think the fact it is so hard to explain is a red flag. The video makes it look kind of cool, but is it the sort of thing that would annoy you in practice (like, if I try to look at something on the edge of the screen does it shift again to the middle of the screen when I move my head, so to actually look at it I end up being like a human version of one of those paintings whose eyes follow you round the room?) and could be fiddly to set up - works nice for that guy close to his monitor in a well lit room, how's it going to work being slumped on a sofa a few metres away? I'd like to try it, but seems like VRs poor cousin really. EDIT: Actually, with the sofa thing, I had another thought - when you are further back your head won't move much at all, only your eyes.
  12. SozzlyJoe

    Alien Isolation Is Getting A Sequel

    People are saying it's just like a reskinned Five Nights at Freddies. It sure does look like that, with the power levels and all...
  13. SozzlyJoe

    What’s your favourite final stage/level/boss?

    This, because of the bonkers reasons you mention, but also because it takes you on a hour (for me) long journey from "this is literally impossible" to "I can do this every time". Incredible. Frustration somehow alchemised into exhilaration.
  14. SozzlyJoe

    Tetris Effect - Mizuguchi does Tetris

    You can play it totally without VR, just to be clear. Seems to be partly a license dodge (though the VR is by no means tacked on, it's amazing).
  15. SozzlyJoe

    Tetris Effect - Mizuguchi does Tetris

    It doesn't seem likely - according to a EG article they only got a license for Tetris at all as they managed to get VR to count as a 'new' platform.

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