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alistarr

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Everything posted by alistarr

  1. alistarr

    Shmups

    I didn't get on well with Luftrausers due to upgrades. Also wasn't particularly keen on Waves or Scoregasm, though in fairness I didn't give either of them much time. And I got Steredenn a couple of months ago but couldn't get my stick to work with it so never gave it a proper go. Looked and sounded nice, though. Downwell is brilliant and extremely cheap, though it's not a straight-up shmup and is similar to Mirror's Edge in that you have to commit to going fast for the game to shine - it can take a few minutes to get used to the idea that you're supposed to dodge the platforms rat
  2. You'll still have a cast of characters who share very similar optimal ranges which in itself can diminish the importance of neutral depending on the character, but reduced input lag would certainly help. It needs system changes as well as character tweaks, I think. Nerf Ryu's dash and walk speed but give him a proper long cr.MK with a blockstring into fireball. Make all Mika's buttons shorter. Keep Chun's buttons the same but give her less frame advantage so her combos are worse for damage and pressure (e.g. remove combo to SBK outside of v-trigger). Make Nash's fireball terrible o
  3. "I've been playing tonnes of Breakers/Karnov's" = state of the fighting game scene in 2016. I almost bought a second hand PS4 to try this out yesterday but just about avoided it. It looks fun.
  4. You can play it on pretty much any PC made in the last 10 years on Fightcade. I'd happily play a few games with anyone else who doesn't know how to play - the regulars on there are way too good for me :-)
  5. alistarr

    Lemmings

    Probably you can just download the original PC release and run it with dosbox. I would do that because clones and reboots always annoy me if I have clear memory of the original. My partner loves the snes version but I don't know if it's significantly different. Apparently alongside a million other ports there were also PSP and PS3 remasters.
  6. As you might know, I only work part time at the moment because in the wake of SFV's release I thought it was important to reduce my office hours so I could dedicate more time to SFxT advocacy. I actually played for the first time in ages the other night. Someone befriended me on Steam and we played for about two hours and - despite the netcode being bad, my new friend being in Italy and me being genuinely terrible at the game (can't remember the combos, always drop the simplest of tag combos, etc.) - it was a lot of fun. I'd love to get a bit of a revival going but I don't have Xbo
  7. Ahh sorry if I'm getting your hopes up, that one's not in this current bundle it's just in my list of unclaimed keys.
  8. Just bought the current Humble bundle to get Beginner's Guide for $1, so now I have steam codes from Humble sitting around for: Lethal League Galak-Z gone gone Samorost 2 gone gone Gotham City Impostors Professional Kit And Trine 2 and Torchlight still sitting in my steam inventory. PM if you want.
  9. Most gamecube games. Street Fighter X Tekken. Mortal Kombat X. Just kidding on that last one, it's the second worst fighting game ever made. SFxT though is surely a classic example of a game which had a bad launch and some weird extraneous ideas (DLC gems, custom combos) which led to it dying before anyone actually sat down and realised it's up there with the very best Street Fighter games. By the time people realised how good it was the community had moved on and it's never been given a second look.
  10. There's also a Capcom sale on Steam but it appears SF4 isn't included, and obviously all the "online edition" style re-releases didn't come out on Steam. SFxT complete pack is £7.79 on Steam this weekend at least (game without dlc is £4.59) - despite complaints on the forums/steam reviews page it does work, but there are a few gotchas you might need to deal with on a new installation. Here's what I wrote on the Steam forums for someone who was struggling with it immediately after I had worked through a fresh installation: The dlc pack limit thing is particular
  11. This happened to me with the Destiny beta - I played about as many hours of that as it was possible to play and by the end I really felt like I could see the joins and inner workings of the game showing in all sorts of places where they weren't supposed to show, and it highlighted to me the way that in fact most games are (obviously) designed explicitly to keep the player coming back despite their continuing to play having no positive impact on them beyond the invented in-game rewards. I say obviously, but while I already thought I knew this to be the case, I don't think I really understood it
  12. It's not the state of fanboys, it's the state of human interaction in tech/commerce-driven society. As it becomes increasingly removed from the real world of bodies, consequences, community and affection, discourse between strangers becomes ever more broken as a human technology. In parallel, the value systems which for millenia have defined and instructed human life are marginalised in the name of individual choice and freedom, eventually providing everyone who desires it (and can pay for it) the freedom to sit alone at a computer terminal all day and pour far too much of their love and energ
  13. I thought this thread might have appeared and hit five pages so quickly because it was housing a vibrant discussion on the nature of pre-release hype, and taking No Man's Sky as a case study of a small studio doing something cool but falling into the money trap and getting chewed up by the enormous machine of Big Videogame Industry - and of course its audience. You know, some enthusiastic players are explaining what went down, other people are having interesting thoughts about how it went wrong and what it tells us about videogame culture, internet culture, etc. Great idea for a thread.
  14. Tuesday is hereby declared Random SF4 Videos Day. Bonus Marvel memories (MarlinPie air dash swag):
  15. SFxT is good but hardly anyone plays it (online or off), and so the game will be pretty much impossible to learn at this stage if you want to compete online. As a single player game - or for multiplayer with friends - it's pretty excellent, though. There's lots to do in training mode and decent challenges/arcade, and a great mix of characters and playstyles. Plus it has the hype meter on the replay viewer, which should really have been a mandatory addition to every fighting game released since. In local multiplayer with a teammate it really shines, and you can do all sorts on nonse
  16. I think I'm the only person (well, along with my siblings) who prefers Twisted Edge to 1080. Vote Other.
  17. I went looking for a combo video I remember JLM showing me ages ago with some crazy Ken stuff with Ultras juggling from behind, etc., but couldn't find it and ended up in a youtube loop watching BasedMonster clips and random SF4 stuff. So here are a few miscellaneous things to get you all hype for SF4's inevitable return to glory.
  18. This thread is getting daft. Italia 90 is good, too. We preferred it to Super Kick Off for multiplayer.
  19. I too loved SFxT, but I actually don't even think it's a bad game - I would go so far as to say it is an excellent game, and I enjoyed it more than I've enjoyed SFV so far, for example. But I know my tastes aren't quite in line with the wider world on fighting games.... If you want more of evidence of that, while we're talking about loving bad fighting games, let's talk about Brutal: Paws of Fury, a mega drive/snes fighting game with animals where you have to unlock each move before you can use it (sorry what??), or better yet Street Fighter: The Movie (the game of the movie of the
  20. This is a remarkable character creation triumph, not a failure.
  21. And if you can win your first two you'll fight K-Brad. Willei gets Luffy round two now, if he wins his first. Savant's first match is now Dillips who was a good Rose player in USF4 (on my steam friends list, remember him being well-rounded and pestering/patient in that game, definitely better than me for what little that's worth). Appears to have a Rashid avatar currently which makes sense. Don't recognise any other names in the vicinity of you guys. JLM has to win a few before he comes across anyone I've seen play but then it's MBR, ISDD, maybe J Miller who I lost to at Hypespott
  22. I think you can create a private match with password/code and tell them what to search for, but you can't use matchmaking together.
  23. (warning: excessive smugness contained herein). I played this again this weekend! I wanted to try Ryu to see if I'd just made a mistake with my character choices first time around, but of course training mode in SFV is the most boring thing so went straight to battle lounge and ended up playing a FT5 vs a super silver Ryu who picked Nash and went one and a half games up before switching to taunting and trolling. Then at two and a half games up I caught a taunt with super and clawed it back to 1-2 which made him taunt even more the next game, which he won again. I won the next two and suddenly
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