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Everything posted by alistarr

  1. One such game that we recently played and loved, and which happens to be free on steam, is Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald. It's short (15 minutes or so) and daft, and very good fun. We didn't like the Telltale games but did really like Life is Strange (except for episode 4, grrr). Oh, another one we loved was Her Story. Again short, maybe two hours this time, and cheap.
  2. I need a copy of that spliced with the one where Mike Ross shouts "FOOT-SIES".
  3. I played Super with an old friend who was playing for the first time since 2010 the other week and, yes, it was fairly joyless by the end of the second game. Probably about as joyless as an Edge magazine review of a colourful but sub-par Nintendo game. I still made him play for another half hour or so, obviously.
  4. Not in general, it's just they made such a fuss last year about how you'd only ever buy SFV once, and after that first purchase you'd never need to pay anything more. I wouldn't mind! I have four sf4 boxes in my 360 collection.
  5. At this point I think only Super SFV can really get them more sales. Maybe Hyper SFV. The drip feed of new characters is, for me, a f2p mechanic in a game which costs money to buy - if the game was free then each new character would be a chance to lure in new players, but it's not. If they'd sold 3 million copies and people were raving about the game they could potentially make it work anyway, but at this point it looks like a gamble which failed: "Buy once, and get everything" was a great message for launch day but it isn't useful now. I'd say they could almost afford to risk the bad blood by
  6. alistarr

    Tekken 7

    Did the calendar change this year or is the man genuinely suggesting you download this four months before it unlocks?
  7. Southland Tales made an impression on me despite other people seemingly considering it a mess. I think I prefer an ambitious mess to a tidy success, to be honest. Anyway, the line your post brought to mind, just a great, poetic single line, was arguably The Rock's finest moment in cinema: "I'm a pimp, and pimps don't commit suicide." So much of what that film is "about" is wrapped up in that line.
  8. Surprised what you guys are living as the rubbish bit from the last episode too...
  9. Umm maybe gentle spoilers ahead but not about specific events... I liked this. Really interesting exploration of myth as both storyteller and living guide, myth tales evading single interpretations and neat shapes but holding larger truths, lives not following single courses, etc. Loved the weaving of the fireside storytelling with reflection time and daily life. Interesting ideas about magic and ritual. Nice structure for the first half. I loved how it keeps shrugging you off in the first half every time you think you've got hold of the main story. I was disappointed when the fift
  10. Totally agree. ...but of course options and buffs/nerfs are different things. The nice thing about having lots of options is that some will be naturally better than others, which enables mind games around whether or not you'll go for the best option or not this time, or instead go for something which is weaker but beats the likely counter to your best option. If all the options are godlike - if Zangief's normal attacks do the same damage as his SPD and also give a knockdown, say - it's not mind games any more, it's just guessing. That's where I think games approach if they insist on maximising
  11. Grab attempt whiffs; grab attempt whiffs; grab attempt whiffs...........dash ultra. I respect it.
  12. I never understood that argument anyway. Would people like a new version of USF4 where Elena's hurtboxes got even smaller? Would they have wanted Sagat to do even more damage in SSF4? Do they think the best fighting game possible would be one where any character can one-hit kill off a low attack AND off an overhead? Fighting games are fun because your character has strengths and weaknesses. I strongly suspect that people who feel otherwise don't actually like fighting games in particular - they just like winning at things and have found that fighting games allow them to easily experience that.
  13. Took me about 10 minutes to do the very first Beowulf trial. I suck.
  14. This just got a big ol' patch, pretty much out of nowhere. Details: http://skullgirls.com/2017/01/sg2e-lobby-patch-notes/ It's up on Steam now in all regions, but the European updates for consoles are still working their way through the patch submission process. Coincidentally if you're thinking of jumping in and never played before, you can actually buy the base game for £1 here (expires in 40 hours): https://www.bundlestars.com/en/promotions/dollar-dash-3 If you want to also get the "2nd Encore" DLC package including all extra characters and a bunch of story/challenge
  15. My first game was on the Amstrad side of a Mega PC, and it involved manning an AA gun while paratroopers, aircraft and bombs attacked you. I don't remember the name but it was a lot of fun. We rented Mega Drive games for a long time before buying one. After that: Goldeneye, Resident Evil 4, Project Gotham 4, Demon's Souls and uhhh SFV. Should have quit while the going was good.
  16. I've come to think "reached out" means "tried to send an unsolicited message via one of their social media pages but not sure if it got through." I really dislike it too, of course.
  17. Score challenge games with new abilities and multipliers which unlock gradually. I just know I'll be irritated until all the tools are available and probably give up before it happens. Most recently I've seen this in Luftrausers and Race the Sun, both of which I'd probably be raving about if there was an "unlock everything up front" option. Also, stuff that bills itself as a 'constantly evolving platform" or whatever. I'm trying to play a game, not dedicate my life to keeping up with it. Put the best bits you can come up with on a disc and send it me when it's done. Yes
  18. Yes, I actually edited my post before you replied to it because I agree that it read rudely which wasn't my intention. I'm not sure why you got the old post, sorry. But I stand by the general thrust of my comment - you said "it's hard and irritating, I just want people to go through it" and I asked why, because I didn't see how it helped you get the feedback you said you were looking for. This was me pointing out an issue I saw with using that presentation method when you were asking for very particular feedback (specific details of which character designs people liked from this long presentat
  19. You could try putting up a sheet with all 100 core characters on it, have little images of the variations or whatever if you like, and number it, and more people would be more easily able to tell you, I don't know, 17, 18 and 41 are the best ones. Or whatever else you're interested in hearing. I scored 25 by clicking randomly and seeing all that flash past in a blur with occasional sounds reminded me more of Cannibal Ox than anything else. If you haven't got it you should give The Cold Vein a listen.
  20. There's possibly something wrong if you're getting that many errors on joining - restrictive NAT settings maybe? Try creating and endless battle and let someone else join you, if you can't find anything wrong with your network connection. PP is your player ranking and the one that matters, really. BP shows how many wins you have with each specific character, so it can give you a sense of whether your opponent is well practised with the character they picked or is trying out something new. The game has been around for eight years so most of the people still playing will
  21. If you were in the middle of doing something when she goes into the little cutscene before her ultra combo, you probably won't have time to finish your thing and go back to blocking before she hits you. If you are doing nothing when the little cutscene starts, hold back and you will block the attack. The AI is very variable but there's usually a cheap way to beat any fight. Zangief for example can pretty much just mash all three punch buttons forever and he will eventually spin his way to victory in every fight. Try something different to what you're doing and you'll get there.
  22. Good idea - you will improve and get better at the game without bothering with the complicated stuff until you feel like you want to do so. With Ryu I would say you could comfortably practice and improve even by only ever using the following options: Crouching medium kick (cr.mk) Hadoken (fireball) cr.mk xx fireball (easy combo which is almost always safe even if they block it, just immediately do fireball input after pressing the kick button) Shoryuken (dragon punch or "dp") Throw (and the same input to break a throw when your opponent attempts one) Crouch
  23. Look up vesperarcade on youtube, he did videos of all the combo trials with his hands in the shot so you can see the button timing. The timing for linking one attack after another isn't really that bad once you understand the general idea, and very often the same kind of timing will apply for lots of different combos across various characters. Try to only press each button once at first, then you'll know if the second button was too early because the attack won't come out. If it's too late, it will come out but the dummy will block it. We call it "tatsu" for short, by the way :-) b
  24. What platform? I will play with you if you're on PC. Each character has two ultra combos which have different input commands. You can choose one or the other before the game, or you can pick the third option which makes them both available to you, but they do less damage than if you'd chosen one. It'sa choice between whether you want lots of tools available during the fight, or you want fewer tools but your tools do more damage. There's usually a consensus for each character on what they should pick, depending on who they're fighting, but as a general rule you can get away with pic
  25. You might get Portal 2 to run at low settings and it will surely be cheap in the Christmas sale. I think you could probably put together any two random strangers who've not yet played Portal 2's multiplayer side and they'd have a great time playing it. Left4Dead2 might be worth a look too, with the same caveat about low settings - lots of people I know who wouldn't normally go for hectic, violent games have fallen in love with that game. Lethal League and Nidhogg are good simple 2 player "fighting" games that aren't really fighting games. Both are brilliant.
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