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  1. THE FLOOR IS LAVA! Also, that fireball is ... oh.
  2. Is the new map replacing the old one, or an additional option?
  3. Really enjoying this so far, it's scratching the same itch that Caveblazers did for a while, except with some of the variety replaced by ALL THE LIQUIDS. There's something special about the way the unpredictability of everything is both enchanting and annoying, fair and unfair, all at the same time. I like the idea of the wands in principle (and have found a pleasing range of them, I'm going to miss the awesome bouncy ball gatling gun that recently got me several biomes further than I ever had before, until I got completely swamped by about 4 gangs of those jetpack dudes), but the whole customising thing isn't quite clicking with me yet. I find the stats a bit overwhelming, can't really see myself combining several spells in one wand (are you even really meant to do that?), and the effects don't seem to stack in the way I'd expect. Oh, and crazy things like rainclouds are all very well, but I can't really see myself equipping one on purpose. Love the teleportation spell! I need to learn to actually use spells with a finite number of charges, although to be fair hoarding things like that is a common affliction for anyone playing an RPG.
  4. Yes, and yes, that isn't great. And even once you've rearranged things yourself the extra stuff almost but doesn't quite fit in the main game box (unless maybe one removes the insert).
  5. I got a "shipment dispatched" email yesterday, quoting 2-4 working days for delivery. Now I'm unreasonably hoping for it to arrive today!* *And immediately go on the Shelf of Shame...
  6. Die Tavernen im Tiefen Thal, bitte!
  7. That is some pleasingly dense gaming material!
  8. PMed re: Tiny Towns
  9. Feeling triumphant, just got to the Dragun for the very first time, and completely destroyed it! Also delivered the Planar Lead. Think I was quite lucky with pickups, got Scattergun which when combined with the right gun (and explosive bullets!) lets you fill a room with death quite nicely, and increases overall damage if all the shots hit (which is quite easy against bosses). Bit disappointed with the Raiden Beam, easy to hit things but they take a long time to die! Right, now that I know it's possible, got a few more bits and bobs to hand over to that nice blacksmith...
  10. Not good. Standard Will Smith "uh-huh uh-huh" doesn't help.
  11. You're probably already doing this, but I find it very hard to force myself to actually use the better guns I've got! I can't shake the mindset that the starting gun (I'm usually playing Marine, one day I'll git gud...) is good enough, and that using anything else is a waste of ammo... Same reason I end up carrying around tons of healing potions and explosives in RPGs! Re: what taking the armour to the altar does
  12. +1, very stylish. Won't last for ever, but you'll feel cool while it does. Strange (but not bad...) how it ends up being more about manoeuvring and managing stamina/ammo than the actual "fighting"!
  13. I almost managed all that the other day, and then on the level with altar came up against an unavoidable mini-boss I'd never seen before (some guy flying about in a cauldron?) that inevitably took my valuable special armour off me... Just in case skittles might be confused by it, that last two times I've done Oubliette the armour was somewhere else in the level, not dropped by the boss. So probably don't pick it up until the boss is dead!
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