Jump to content

Jamin

Members
  • Posts

    11,608
  • Joined

  • Last visited

Everything posted by Jamin

  1. There does seem to be a factor in most reviews/opinions that this COD is a bit different, and a bit special compared to the other past version. But as messers Pants and Luseth say, Battlefield is just bloody awesome with a squad of you on and usually offers some longevity. I only stopped playing BF1 because my mate demanded his copy back and I was too cheap to buy another, haha. I don't find the gunplay unresponsive either though Goons, though maybe vs COD it might feel it. Anyhoos awesome, I'll be Day-One-ing BF5.
  2. I am tempted by COD! But can't justify both and historically preferred BF and it's gunplay, it's a bit slower paced to COD. It also has a single player mode which is usually pretty decent.
  3. I've finally pulled my finger out and committed to selling a few games in the Trading folder:
  4. I'll be getting Battlefield Luseth, not sure if others here are getting it (Kriess will be I'm sure!) so ready to squad up when it launches.
  5. Picked this up from base.com for £14, it's really rather good isn't it? I'm having a great time, I remember enjoying Shadow of Mordor before I got to a standstill with available missions, but this is several further steps forward and it's the first game I've played in a long time has had me up until 2/3am in the morning. Traversal controls are exceptional and you feel a lot more able to manoeuvre and pivot around scenarios than the first game. I love how flighty you can be, and yet also how it doesn't just require hold a button to run - well timed presses of "X" to get the boost run is essential with a gang of orcs on your trail. Combat reminds me a lot of Batman albeit slightly more forgiving, but it's incredibly satisfying trying to stealth kill your way around an encampment/surround a Captain, only to stumble into a massive kick-off and still come out in tact (mostly!). And as others have said, the Nemesis system is quite brilliant this time around and builds on what we got in SoM - it's a real triumph. I'm in the first area (level 9) and more or less cleared out most of the Captains now - it's just so fun and how varied they can be. I love the random things that come up too - there's one captain 'Hura' who is an absolute cock. I've killed him like 3 or 4 times, and each time he keeps coming back, giving it all the lip "you might have got the better of me last time... and the time after... but I'm back... again!" the big optimistic idiot. These little dialogue touches you get when you encounter a captain are really great. Last night Hura decided to ambush me on a rooftop in a City, when I was stalking 2 other Captains - each had their own bodyguards. It meant I had to try and kill him on the top of a spire, in one sitting without giving my position away to nearby archers and without alerting anyone else in the City! Pretty tense but really satisfying (his corpse rolled off the spire but I got away with it ). The main missions have been pretty good so far too, sexy spider lady included, and I love the epic weapons you get from Death Threat-ing and then killing some of the Captains. The sword I have at the moment gifts me 23% more damage from melee attacks, but first I have to kill 3 poisoned enemies with it, which is no mean task as poisoned Orcs seem to go down in about 5 seconds once they're made toxic. Great game though, just lots of fun. I went a bit OCD last night collecting memories and those puzzle pieces and bam suddenly an hour had gone. With all the talk in this thread of upcoming Acts, Level 30 Captains and dying lots (and me having had a relatively easy time of it so far) I look forward to the challenge ahead!* *may regret these words
  6. English rules can be found in all their colourised PDF glory here: https://images-cdn.fantasyflightgames.com/filer_public/78/b4/78b4b240-ec1d-416d-8486-970fb5a941c9/whitehall_mystery_rulebook_small_copy.pdf Up to you of course but I personally think that rules aside, you should be fine to muddle your way through (or translate flavour cards as and when you use them!).
  7. Aye it's a proper shame, though @GrahamDunn what do you think of the game?
  8. I will indeed! I've been on a bit this week but not seen you or Mack about! Rocket League has kind of ruined FIFA for me tbh because playing it before or after FIFA and it's like chalk and cheese with how responsive the controls feel, really highlights how to me how stodgy the other has become. On a side note anyone yet to play Rocket League really should get back into it, a fair few of us football league folks still play it regularly.
  9. Apols Mitch, just saw this! I wanted to like it, I wanted to even tolerate it, but I just can't. Whenever I played it I felt like I'd rather be playing something else which isn't a great sign (Clubs games aside generally). The main reasons being: the game is near identical to '17 and '18, delay in pressing a button to something happening on screen (pre '17 FIFAs were always much more responsive to me), player changing/defending still joyless, shooting so erratic, game in general so reliant on AI - you never feel like you're playing another player instead the AI defends for them, Clubs mode is exactly the same, I just don't enjoy playing it (except for bants in clubs) and I'm also pretty shit and no time to get any better . I think the series needs a massive revamp tbh with emphasis on players having full control of their players rather than 95% AI, 5% human. Skill gap would be reintroduced then and also makes every game feel less repetitive. I also assume from reading that sales of '19 are down 25% drop vs '18, that I'm not alone in feeling this way (tho it might be the Fortnite effect). I had high hopes for this version too
  10. Had a 5 player game of Mission Red Planet last night, a game which I have played once before. I had forgotten what a great strategic game it is, all wrapped in a pleasingly thematic yet accessible package! Also, for a competitive 5-player game it only took around 90 minutes which ain't too shabby me thinks. For those never to have played, the theme is that Earth has been pillaged too long and we're all out of juicy energy. Don't worry though! A large number of Mining Corporation have all set up shops at the exact same time, and now they're all off to Mars to gather up precious resources in harmony bloodshed. The main centre board depicts Mars divided into around 10 specific regions. Each region has either 1, 2 or 3 VP markers on it (only flipped when an astronaut lands). By the side of the Mars board there are five "shuttles" to Mars! Each one lists it's destination (one of the regions) and a max Astronaut capacity. Players have a stack of astronauts of their colour and also an identical hand of nine cards, with each card doing something a little different. Players then place their chosen card face down, and a designated mission controller then counts loudly from 9 to 1, stopping whenever a player has played a card with that number. So higher the number, the earlier they go (but also, usually, the weaker the card). The general aim of the game involves playing cards, getting your Astrodudes onto spaceships and then "launching" them (shuttles are automatically launched with capacity is reached or if they play a card which allows them to launch one of their choosing) to Mars. Players can also play cards to instruct Astronauts to deviate on the surface of Mars, thus complicating the area-control aspects even further. After 5/10/15 game turns (roughly) scoring takes places and whichever player has the most Astrodudes in a region (i.e. has control of that region) gets the VPs. Later rounds sees regions generated 2x and 3x resources, by which point (in a 5p game anyway) it was clusterfuck of coloured Astronauts all over poor Mars like a nasty insidious disease. To add an extra layer, players are given special "mission" cards at the beginning of the game, with specific conditions. Mine last night was have most astronauts present on Hellas (one of the regions) by the end of the game and if I did (which I did, yay team me!) I gots 9 VPs. One of the player cards you can play allows you to pick up more cards which can be additional "mission" cards, or "research" cards. Research cards are usually helpful or hindersome. For example I had control of a zone last night and on the last round a guy slid under a research card on said zone. Turned out this was a "resources in this area are exhausted - do not score on the final round", and I was naturally, delighted. The beauty of the game is that of the 9 cards you can play each of them are useful but oh so different. I decided to go for a strategy of re-using a couple of my cards which allowed me to load astronauts onto locked shuttles and also redirect said shuttles to direction of my choice, basically enabling me to build up an armada of my Astrodudes in the top two regions. I suspect I peeked my head over the horizon a little early in the game, as other players objected to this Google-isation of the northern hemisphere by constantly murdering my guys whenever they played that card which did so, stating "I'm sick of seeing so many of that one colour up there". One other guy on the table reused the "pick up a mission/research card" ability, meaning he had a stack at the end, although this didn't work out too well for him as he wasn't able to complete many of these missions and was spread too thin on the ground in terms of dudes on Mars by the end. This might have been a decent strategy for the first few rounds however, to give you something to aim for in the rest of the game. Also, shuttles with his Astronauts on kept getting blown up by other players (another excellently fiendish card to play!), much to his chagrin. It's a great little game though, and I'm actually thinking it's light enough a concept for non-hardcore-gamey people to enjoy. I'm planning on borrowing it over Christmas and trying it out on my folks/girlfriend during the festivities. Where probably I will try a new strategy just to see what happens (and also providing a great excuse to myself if I fail to win!). So yep, would recommend, Light and deep at the same time. Reminded me a little bit of Small World in space, and I love Small World but I think this might just pip it for me with it's stronger gameplay and sci-fi theme. Nine Phobos' out of ten.
  11. I was thinking last night, how amazing would it be if they re-released one of the old FIFAs with Online Team Play working
  12. I'm out sorry guys. Can't get on with the game, I even brought it to my gfs place today to see if it was just my crappy internet making it so unenjoyable...nope its just the game
  13. Another in the "not bothered" vibe. And this coming from someone who Day 1'd Fallout 3/NV/4. Fallout online smells me up a bit and I can't get on board, sadly. P.S. If it turns out it's absolutely amazing I'll be back here like the sad wrong fool that I am.
  14. I'll be on tonight if anyone is about. Made my pro but not taken him out for a stroll yet. Baring why don't you make a new PSN chat? Makes sense like!
  15. Timmo do you play PC now or something? I gots mighty excited reading your post only to discover Hollow Knight ain't out on PS4 (Spring 2019).
  16. What is your secondary account, Al? You should probably put it out here for everyone to add! My physical copy of the game is apparently on it's way. I'll be on tomorrow night if it's arrived by then, failing that some of Saturday eve too.
  17. Had an excellent "gamey" weekend with a full day this Saturday from midday until eve and a bonus eve last night after work Played two games of 6-player Captain Sonar... finally got this out having owned it for about 3 months! Anyway... what a great game! Played both games in the turn-based style, and I realise from bgg people saying this isn't the most fun way to play, but it has a lot of advantages and we still got a lot from it. Both games were a bit of a write-off as errors crept in (game one had numerous rules ignored/altered), second game one radio operator completely ballsed up and lost track, and then our Captain stupidly gave him all of the previous information when he should really have started from scratch. Also our Engineer completely forgot his job and crossed off a critical system, leading us open to torpedo abuse x 2 Really fun though, went down well with everyone there and looking forward to playing it again soon. Followed it up with a swift few games of the party-game Raise Your Goblets - a fun game where you try to poison your "target" with hidden tokens placed into goblets (can either be wine, poison or poison-cure), whilst also trying to survive yourself. Players can move goblets around the table, remove the different coloured markers to disorientate other players with what is in which goblets... it reminded me a bit of Werewolf but not as tight rules and a lot more random. Still fun, a decent family game for 6 or more players. Someone then left leaving us with 5 players, so we had a 4-hour epic battle of Manhattan Project 2: Minutes to Midnight. Having only ever played the original MP I can't really comment on the similarities/differences, but I did enjoy this tactical worker placement game. It's incredibly hard to verbally describe succinctly, and for 75% of the game I had literally no idea what my "strategy" was but essentially you have multiple routes to earning VPs depending on your tactics and also, crucially, what random country you're playing as. These were really well themed and definitely benefitted the immersion. For example, I was North Korea, and my special ability was that I could extort money from the other players everytime I was about to test a nuclear weapon in my Test Site. Not only was this useful for me to get money (and drain it from other players) but it also prevented me from blowing up my Test Site, meaning I could place 2 workers on my 2 Test Sites every other turn and either blow up for big VPs or take money from other players. Everyone had a different ability like this - for example China produced an extra worker each time they used their special ability (I guess alluding to their population!), and so forth. The game itself was quite clever in that you only got the resource when you removed your workers from squares - i.e. you could remove yours a turn early if you wish, therefore the following go when everyone else removed theirs, you'd have a nice clean board to go for whatever resource/ability/space you wanted. I really enjoyed this anyway, and I'm not a massive worker placement lover (except for Orleans, what a great game!). It just went on a bit too long with 5, and as 3 of us were new to it probably didn't help, so I'd say 4 players max would be my limit. Finally last night four of us had a 2 hour long game of Endure The Stars. I've played this a few times before but unfortunately, as fun as it was, I've been playing Gloomhaven for the past 9 months and this is far too similar (theme aside) and far less well designed to come out too favourably. The same can be said for when I played Mice and Mystics recently. I do really like Endure The Stars' theme - you're a crack squad investigating an abandoned freighter, and there are missions which you can follow in order, usually something akin to "find out what is causing anomalous readings in Engineering" or "rescue scientist in the Medbay". You have to explore corridors, rooms looking for equipment (for some reason all these heroes forgot their gear before they arrived ), all whilst avoiding Alien-style blips on your scanner. If you make contact with these, or get eye sight on them you all face a "resolve check" which chips away at your mental skills. These inhibit your abilities over time, and you also become more liable to fail future resolve checks the lower your score is. Enemies also do standard damage via battle dice and you can pick up armour to mitigate (e.g. roll 5 or 6 to negate attacks for some). Managing which members are at the front, and which aren't becomes very important as some members of your party are quite squishy. I feel like this would make an excellent Legacy game - with some gameplay tweaks - however, ultimately every game of this I've played the scenario has just been far too boring, or dull, or just completely unengaging. Usually it is too easy, or the enemies appear too infrequently. 75% of it involved you searching for equipment you never even use because all the enemies decide to swan off to the other end of the map. A bit of a wasted opportunity of a game which is a real shame, especially as the aesthetics and visual design is superb. Jamin epic reviews out.
  18. Haha! I reckon SaintM will get it. Whenever I pop onto PSN he's always there playing FIFA 18. If he can't get enough of that cancerous ruin, he'll be all over this un-irradiated haven. I think we should crack on without him though, league-wise. The impression I got from him is that he's done being the ringmaster but might take part if the leagues restarted.
  19. I just pre-ordered this on disc via eBay ShopTo for £40. There's a 10% off voucher live on all purchases on eBay just for today fyi.
  20. I see what you're saying, and I'm hardly FIFA's biggest fan, but your two videos just show the bad side of FIFA versus the good side of PES. Both have bad moments and neither are perfect. I want to like PES and I do in many respects but the flaws are there and are imo bigger than FIFA. At least the 18 versions which I played both of. The one thing I don't get about PES is how fucking shite the menus are - and have been for literally EVER. Surely that wouldn't be too hard a fix? FIFA has had a problem with bullet headers for a few versions though, agreed, and that video shows it at it's unbelievable worst. I never bother with the FIFA demo nowadays - the final release version is always substantially different so I don't bother downloading now.
  21. BAP will need 4 teams for deffo, gotta be an even number. I think the sweet spot for numbers in a team is 6/7 ish per team, to ensure that each team has enough to fulfil their fixtures each week. In a perfect world then Steely's list would have about 30 in, which would work out at about 7 players per team which would be about right. From week to week not everyone would turn up so players would have a chance to play in different positions if they wanted to.
  22. No way we're gonna get 60. I think part of the problem in the past was the recruitment itself, which whilst it worked well, it attracted a load more casual peeps who never posted on the forum and then dropped out early on. Much better to get a small group of people who post and are reliable, even if the numbers are small. I think anyone looking to join the league has to be active on here to promote the bants, etc. With the numbers we've got atm maybe we should do a proper 1v1 league with a couple of divisions, 10-12 teams per division? As good as it would be for Saint to come back, he's obviously not keen or too fussed, nor can I blame him, but others above have offered their services - Steel ran an awesome FTL league, and Smith's offer to run it sounds good to me. It just needs a bit of organisation and someone who will stay the course, prob best with an assistant to keep results and league tables up to date (I'd be happy to help with the admin side). I'd suggest something like once numbers are confirmed, whoever we all decide to be the best two players who have signed up (gooner? Baz? Steely? I'm out of touch these days ) play everyone once who has signed up and then they rank them by top 12 in Div 1, bottom 12 in Div 2, etc. Then we work out League rules. E.G. Which teams we should use (5*, 4.5*, specific divisions). We could alternate each season and obviously give the best players worse teams to help balance it all. We could use public votes for all of this. Run the 1v1 league for a season (so about 2-3 months assuming 2 games a week), hopefully with these keen folks numbers will hold. Or if we have numbers for a BAP league currently crack on with that to start? Or have different people involved in different leagues (e.g. someone leads with 1v1 league, someone does BAP).
  23. This all seems mental to me, do Sony even know this happens?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.