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Everything posted by thesnwmn

  1. A single kiev for two is stupid. Where do you cut it. If you do it on a separate plate before putting onto the serving plate then half the content is now lost. If you do it on one of the serving plates then someone gets more than their fair share of the content. And at least one person doesn't get the pleasure of cutting into it and having the filling ooze out.
  2. I've been enjoying it a lot so far. It's Monkey Ball. Tilty rolly fun for me. It helps that I don't give a fuck about the mini-games, never did before. So Christ, the pages spent on talking about one of them doesn't bother me at all (other than that half the reviewers didn't really bother to cover the single players because they were too busy talking about ramp physics). My only issue so far would be that the menu for single player modes doesn't describe what they all really are or how they're different... * Story Mode * SMB1 Challenge * SMB2 Challenge * SMB1 Practice * SMB2 Practice Whats the difference between challenge and practice? And within the challenge I have to pick casual, expert whatever? Are these all different levels, or just more after doing the earlier ones? Now, I know some of that from my vague memories of playing these games but a little text to describe the mode would have gone a long way. Oh, and "Launchers" can fucking do one.
  3. Enjoyed the first couple of episodes. It’s a nice setup and interested to see where it goes (never heard of or read the comics). Anything post or semi post apocalyptic appeals to me. But after episode four I think it’s a shame they’ve sort of moved away from the bigger story. Maybe it’s just me but I think the infrastructure, organisation and politics stuff in this world might be more interesting than the travel adventure that basically feels like That Walking Dead minus zombies (which isn’t a bad thing to remove given they became the worst part of that show). Not sure how many episodes I can deal with if it’s basically just a retread of all the same old random groups we run into who throw new shit in the way. Maybe, maybe, it works if they can create a reason why that’s more interesting different in a world without men but as it stands it’s just a bit tired.
  4. Doesn't matter, it’s be fucking impossible to find stock anyway. And you have to compete with those scalpers snapping them up and putting them on BeeBay.
  5. As someone who only ever really played the single player I’m excited for this. The reviews make it sound like I’ll most likely get what I want from this. Reading a few reviews it’s amazing how high a percentage of their words they use on Monkey Target.
  6. And reached the final boss on run 15. Didn’t finish the first phase but nice to see progress. I really really appreciate the way god mode works. I’m not someone who is ever going to play the 40-50+ full runs it would take me to be good enough to get a clear. But being able to do so without being penalised in terms of achievements and whatever is lovely.
  7. Started playing this again on Xbox having done so on Switch. Never completed it last time although got to the final world a few times. Turned on God Mode just to take the edge off. Got through the first boss after about 4 runs and on my 11th or this morning just smashed through the second for the first time and then all the way through the third and into the forth. Only picked it up for a quick run but was nice and methodical and just destroying everything. Then panicked as usual with the new stuff and died quickly. It's just such great compulsive gaming
  8. He felt like a bit of a parody of the rest of the industry in the way he over sold what his games were doing. AI that really thinks and feels. Worlds that really live. Etc. But it’s just as annoying from everyone else. And games journalists too. Write reviews of games that imply the world around them feels great, consistent. How individual citizens in some city builder are all modelled and have a real life to get on with. Then you play and it’s the same old dumb ass NPCs milling about. I get the suspension of disbelief and that we want to be amazed but we’ve allowed not only Molyneux, but the whole industry, to spout bullshit about games systems for decades. For the most part I imagine it’s the creative claptrap from the original pitch that bares no resemblance to the in development or final product.
  9. Yeah, it’s become quite standard across tech to create a more reliable experience. The ultimate implementation of it at the OS level I think is on Pixel phones (assume they still do it) where they copy themselves and update the non-running copy in the background and when you actually choose to reboot to “install” the upgrade they basically switch to the new version at boot. Then finalise a little once up and running (again in the background). The resulting being an upgrade process that is basically just a very slightly longer reboot (measured in seconds rather than minutes most of the time).
  10. Really? Running at a steady frame rate with no hiccups!? I’ve not seen actual bugs myself but I’d love to think it can run consistently for at least some random magical people.
  11. Yes. No unlock or anything. Not sure it’s ever actually explained though. You…
  12. This would be my number one. I think it’s a really great basic idea for a game. Part unadulterated destruction with a range of vehicles and part puzzle game. The scale of this now could be amazing. And it feels like it could actually be comparatively simple give it doesn’t need AI or even much story as the basic setup does all the heavy lifting. A huge destructive environment would just be pure fun.
  13. The dialog between the levels didn't bother me as much as the random things to talk to or interact with whilst you were cruising along. I now know you can ignore them all but their presence in the middle of it just seems quite poorly thought out.
  14. I'm enjoying exploring and climbing stuff. Although sometimes there doesn't seem to be much (any) reward in a few places I've been. I couldn't recommend it to anyone though. The performance when really exploring is terrible. Pauses, shit frame rate. And the sky often jumps between night and day as you move the camera, feels almost like it forgot to update it until you look around
  15. I’d say it never really changes. My feeling is that are really three big “levels” (times when you leave the lung and adventure before returning. They’re all pretty similar in style. Shredding punctuated with chatting.
  16. Fabulous start to the season IMO.
  17. Five I think (reading suggests it might be variable as moosegrinder says above). Although I'm finding the majority of things I play don't seem to support it at the moment. I've got Forza Horizon 4 and Hades in it at the moment. But Omno and Sable which I'm also playing don't. It's not that big a deal but it's so much better when it does.
  18. Finished Campaign 2 last week (in podcast form). I've never listened to the first one, and whilst I started the second years ago I stopped after about 20 episodes in. But on my excessive walking over the last 4 months or so it's become my go to listening material, listening to about an episode a day, if not a little more. Overall, my god it's amazing. It makes me want to play some more D&D a lot, even though I know my own group sessions will never quite capture the same drama the basics are the same. Hearing how down and desperate people get as they think a fight is going badly, that the game is rigged against them, that they're being cheated. Favourite moment has to be the hag... Having binged it though I suspect there are some things that annoy me a lot more than listening as it's released. I knew the story intimately. Something that happened 10 weeks ago for the players and they don't recall happened maybe a week ago for me. I don't expect them to necessarily remember every little thing from a while back but given what they're trying to do (and making money from this) I do wish the players would somehow review the previous episode maybe the night before. Not listen to all of it, but maybe compile a synopsis and read before they play. I'm also not sure how I feel about the rules stuff. They've done this weekly for years now and yet seem completely perplexed by most of the rules of the game, and unable to remember how things they use all the time like Bless work (advantage? add a 4? add a d4? etc). I've experience the same in my own games but I'd just like to see a little more effort to avoid the confusion. Some of it makes it what it is but sometimes it's painful. In addition god they could do with reading their own character sheets and understanding what abilities they have and what they do. At times I think Matt lets them off too easy. I don't mean in terms of pulling punches but how he lets them say they have what they probably don't have. Or acquire something they didn't think of. I mean around episode 50-70 or something Travis discovers that spells need components. Doh! I get it, there's a line where you need to let things flow but I think over time it makes the group more annoying to follow. Similar is players not even tracking what they have half the time. "I think I have <thing> from <back when>". Is it written down? The players need to own their own character and manage them. Relying on Matt to plug the gaps is frustrating to me. As I love him most of the time, Sam would be a fucking nightmare to play with. The chaotic player at the table is just a real pain imo. Choosing not to reroll or wanting not to take the effect of reliable talent. I get that it can add drama if applied appropriately but it ends up feeling like he's actively sabotaging the group at times. Finally, christ they need to improve their basic maths skills. Marisha in particular is just incapable of adding two numbers. At all. And Ashely unable to take a turn in which just basically always rages and then attacks twice in a reasonable time period. Wow, that's a lot of negatives, but they're all actually minor. I had moist eyes at the end as it was wrapping up. Moving stuff, even for someone who skipped through a fair bit of Beau or Caleb prolonged waffle throughout the campaign. Two episodes into Exandria Unlimited now.
  19. Yay no more smash bro’s stuff after the next one!
  20. I don't quite know if this is amazing or terrible having just finished the tutorial area to head out into the world. (Series X) It's technically and mechanically bit of a mess. So rough around the edges. The jump is a bit floaty (I guess forgiving could be applied but it feels odd). The camera gets stuck in/on things all the time flicking into a first person view of a wall. The graphics have lots of flickering, odd rendering issues and all sorts of frame drops and slow down. The speeder bike is all over the place, clipping through stuff. But, I'm also loving it despite all that. The music is really nice and atmospheric. It looks stunning, like nothing else in style (although I'll say the night-time visuals don't have the same impact). And just wandering, climbing, jumping is enjoyable. Sort of a love hate thing right now I guess. Mostly love but my god I I'd love to hear what the devs think about it really without a publicity filter. To get their take on its performance. It seems so odd to be putting something out that just feels like it's missing that final pass to ensure it runs okay on the target consoles (PC is a trickier proposition).
  21. Quite refreshing not to see some crazy number of physical options. Maybe part of the reality of Game Pass is that it makes more sense for MS to make sure they're not trying to lure people into the physical route and enticing them to sub instead vs paying the digital purchase price.
  22. Return to form this week I thought. The previous episode was dull and about half way through I’d stopped paying much attention. Didn’t seem to matter that is not followed it closely this week. Still little to no point in any of the ancillary back story or relationship stuff. Could have saved an episode of runtime or so. Maybe it will pay off some hoe but feels like filler. Or maybe I’m meant to care about some people a bit more. I don’t.
  23. I think they're both in instant on but will check.
  24. I find it annoying after the first or second. Literally deep eye roll at the "do this again" (sometimes with minor additions/tweaks like in Psychonauts). With the vast majority of boss fights being a chore in the first place I simply want them to end. To be able to get that first hit and have to think, thank god one third down is so fucking predictable and dull at this point.
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