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rllmuk

mop

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  1. Ha, yeah! I actually had to do that one yesterday and it slipped my mind. It's not the most egregious mission in the world to be fair.
  2. Not much. Really, you could ignore it (flower picking) completely.
  3. mop

    The Division 2

    No, That's where it tops out and you can't re-calibrate what you craft so crafting, to me anyways, is kinda useless.
  4. mop

    The Division 2

    Oh there's lots of bugs still out there. Like control points you clear but can't actually clear because the civilians never show up. That's annoying when you solo a level three cp for the blueprints only to get NOTHING. Or last night when I spawned three secret hunters and once I killed one another would show up and if I killed them then another woul spawn...I killed 5 fucking hunters before they killed me. Went back, there were still three hunters, killed one...then another just showed up and then I killed that one only for another...and so on. It didn't end well.
  5. mop

    The Division 2

    Yeah, I still use my 440 chatterbox as a 2nd weapon that doesn't ever get used purely for the holstered talent. The result is my gear score is like always 490. I can live with that.
  6. mop

    The Division 2

    As far as I know, nothing drops over 500. It's only caches and re-calibration that can push you to 515. I could be wrong though.
  7. mop

    The Division 2

    Yeah, the technical issues with this patch have been many - both infuriating and funny - like all the t posing dead enemies. I've seen hundreds of them. It's unnerving when you walk back into a room you were just in and emptied to find 5 upright and inanimate bad mans just staring at you.
  8. Oh yes I do, and it is literally the set up when playing this because fuck spotify. And cheers for the sensitivity tip, omus. It was far too twitchy for me last night so I'll have to try that.
  9. mop

    The Division 2

    Not a fan of the changes to mods or what I've seen of the end game now tier 5 is here. Not a lot of build diversity (or any) and skill power/skills are pretty useless come the end game. I think this Marco fellow nails it.
  10. mop

    The Division 2

    There's a thing to shoot on the front and back from what I remember.
  11. mop

    The Division 2

    And a Gas Mask. It's the Gas Masks that makes them brap brap boys so bloody bullet proof I'm sure of it.
  12. mop

    The Division 2

    There are five hidden side missions in the game. I didn't find them all until tier 4 but the silencer you get for finishing all five is a beast so I recommend finding and finishing them asap. I couldn't find a simple web page with all the locations so here's a video for those interested.
  13. mop

    The Division 2

    As much as I've enjoyed this game the bullet sponge enemies are out in force once you hit world tier 4 and try a challenging mission. Even red bar enemies are a mag and change war of attrition. Thankfully there's plenty of other less spongey things to do but its a real shame that the game's hardest content is just turn up the dials. The enemy placement and types don't even vary from hard to challenging, and I could handle all the one shot snipers and melee fellows if they weren't made of Kevlar. Maybe when they fix skills it won't be so noticeable. Or maybe matching making for it is a mistake. I've had some numpty teams that all just sit behind the first cover they see, miles from the enemy, sniping with a light machine gun. Makes me wonder about the raid. Not that I'll get the chance to play that. Anyway, the game's been pretty good fun up until this point and I'll be looking forward to the release of world tier 5 and really, properly working on my build then.
  14. mop

    The Division 2

    I'm finding the healing chem launcher to be almost overpowered even without mods (been using since level 10 now 25). It has three charges and each charge takes ten seconds to reup. Drop it twice in cover, don't need to aim it, and you are fully healed in 3 seconds. It's insane. I love it.
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