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Everything posted by crisy

  1. So this game has unwieldy controls, unexplained features, and a slow ponderous beginning? Right, where's my hat, I'm off to buy this right now! I'm not into how streamlined and un-esoteric most modern gaming is, so for the first time I'm properly excited about this game!
  2. Was listening to this earlier today, and suddenly it smacked me in the face: the kids really are wrong, music really is just not as good anymore. All this wishy washy modern synthetic, computerised, soulless modern music can get stuffed. Can anyone recommend me any modern R&B that even holds half a candle to this?
  3. Ah, this page has reminded me of a rather unpopular gaming opinion I have: I love cut scenes. Don't give me all this integrated, low key, subtle storytelling. Full on cut scenes for me please, and the longer and the nuttier they are the better. It's a bit old school I know, but I still think there's merit to that approach, it gives you a nice break after an intense gameplay segment. I think I'm probably the only person on the planet who was disappointed that Metal Gear Solid 4 didn't have more of them.
  4. Have to disagree with you on that one @Loik V credern. I love games that treat you to a slow, immersive and atmospheric beginning. I'm not a big fan of the way so many games and films nowadays feel the need to bombard our senses from the very first minute. The action and intrigue has more impact on me If it's not rushed. For that reason games like the Persona series are catnip for me. Ideally I don't want any action until at least two to three hours in. Also, I thought Bioshock Infinite was even better than the original. A fantastic game with a brilliantly realized world.
  5. I completely agree with @Loik V credern. A good example of that for me is the Dead Rising series. The first DR is one of my favourite games. It draws on a lot of American horror influences, but is so surprising, creative and playful throughout the entire game, it has so much panache. But all of the western developed sequels have been disappointments for me. Personally, I think the Japanese still do, and always have made the best games in the world. Over the last ten years there's been a lot of talk of western games having completely surpassed Japanese games. But all that happened was Japan mostly stopped being able to compete with Western budgets, and the west has such a superiority complex it couldn't wait to pounce and proclaim its eminence in video games. Don't get me wrong, there are a lot of great Western games and developers, but when I looked at my list of all time favourite games, Japanese games are definitely disproportionately represented.
  6. I seem to remember enjoying the Digital Devil Saga games on ps2. Although I think it was mainly just for the mysterious story, the gameplay was pretty grindy and tough.
  7. I absolutely echo everyone's comments about most of Sony's AAA games leaving me cold, not including The Last Guardian, but I would certainly include The Last of Us and practically everything else. They are slick, polished and look great, but feel kind of soulless. It's as if they're all designed by large committees whose want to wow the largest number of people in the safest possible ways. Even when their games take "risks" they are not really risks. I thought TLoU was really bland, albeit slightly less bland and charmless than Uncharted. I think Naughty Dog and Sony have been a scourge on modern gaming. And Final Fantasy 13 is one of the best in that series. A fantastically stripped back JRPG with great music and interesting characters and story. Also I'm deeply, deeply mournful that 2d pixel art has died in mainstream gaming entirely. Those last two KOF games to use high quality pixel graphics were just gorgeous. I don't actually like fighting games much at all, but I sometimes play those two games just for the consummate 2d art. It's a shame we'll never get anything like that again.
  8. I'm baffled as to how the developer can stand the sight of Kamurucho anymore. They've done it to death.
  9. Does anyone fancy giving their DQ rankings instead of FF? I'm not very familiar with the DQ series and would be interested in playing some more of them, especially the higher regarded ones. The only one I have played in the one that came out on PS2 and I did enjoy it quite a lot.
  10. I had to laugh at how right after the narrator says "Cyberpunk is a mature experience" the next line of dialogue is "I've got news as big as my balls". The world looks quite cool but I wish it would have better writing and characters.
  11. Yes, but if we all adopted such a despondent attitude towards the world, how much more dreary a place it would be. I know in the grand scheme of things a creative work like Shenmue isn't of monumental importance to the world, but to me Shenmue 3 is a small piece of proof that if people believe in something enough and work together thoughtfully and cheerfully, almost anything is possible.This thread is a good reminder of just how pessimistic the larger gaming community was about Shenmue 3's chances; I posted similar threads on all kinds of gaming forums at the time, and the feedback was rarely much more positive than on here. But slowly things picked up, people started working together, and the larger Shenmue fan community's irrepressible enthusiasm really shone through and made everything possible. Things started happening, Shenmue's soundtrack was played on Classical FM after winning a vote, small articles on the campaign starting appearing in games publications (I think Edge actually gave it a couple of sentences if my memory is correct), an ingenious but criminally underused Team Yu forum was created, and Yu Suzuki himself got on board with the campaign. It was a long slog though, and many people put much more time and effort in than I did. I am so grateful to them that they didn't realise they don't have much of a say in things.
  12. I whole heartedly echo @Wiper's sentiments. I think these games have aged a heck of a lot more gracefully than most folks realise. Yes I'm a super fan, but I do think there is something genuinely timeless about them. As far as believable, lived in game worlds go, I think Shenmue's are still peerless. The visuals and soundtrack are also still genuinely gorgeous in my opinion. And I think it's worth playing both S1 and 2 for the sense of just how much contrast and continuity their is between the games. In S1 your mouth waters at the prospect of wild adventures in China, while in the second game you start to miss the homeliness of Yokosuka. Both games enhance the other's charms. Interestingly, if I recall correctly, much of S2 was made alongside the the first game, initially intended to be squeezed into it, but then split off and turned into the full sequel. I can't wait to play them again!
  13. Sorry to double post, but I've continued to mull over your post @geekette and the more I think the more I think you're right. I used to wonder quite a lot why sexism was tolerated more than racism, I mean, if there was a black character in the game who was constantly having big penis jokes made about them, or had a sexualised big bum , and all the rest of the objectifying otherising tropes, some of us would presumably be far harsher in our condemnation. Maybe I've also been guilty of that double standard. I do still feel it is sometimes very easy to come to hasty and tendentious conclusions about a work of fiction and its authorial intention however. But also, maybe I was wrong to presume that the creator of a game like Yakuza can't make less backwards games (if indeed Yakuza games are backwards), in fact, I think that's of utmost importance, that we don't consider people incorrigible and incapable of learning and changing. We haven't seen any obvious signs of objectification in Hideo Kojima's new game have we? And that's a man whose early game Policenaughts literally featured a sexual assault button or somesuch. Maybe the furore over Quiet in Metal Gear Solid 5 compelled him to do some self reflection. So yeah, forget being patient about waiting for the cultural shift to happen, let's seize it now. Sorry if my thoughts are jumbled...
  14. @geekette Those are good points, and I feel I need to think about them. But I suppose there is a scale, there is sexism that is truly hate driven (like rape games or something) and then there is stuff that is more fuelled by ignorance, an objectifying male gaze, or an adherence to conventional sex roles. Likewise we still see forms of ignorant, misinformed, objectified or stereotypical racial representations that aren't really propagandistic frequently in our media too. I think awareness about all of these things is improving (no doubt thanks in part to people like yourself), but I think it will take a lot more time and patience, I'm not sure we can fast track this cultural shift. Also, I'd just to say that perhaps I was talking a bit at cross purposes in my earlier post, in regards to the game this thread is about. I do think there is a distinction to be made between games that can easily add more inclusive options like an in depth character creator but don't due to perceived market trends or expectations, and games like Yakuza whose sleaze is much more imprinted on its heart.
  15. @geekette I do agree with the vast majority of what you wrote in those posts. Firstly, I absolutely agree that the way girls and women are excluded from or marginalised within gaming culture and harassed and attacked is absolutely reprehensible and wrong, and I know it is a reality. I do absolutely agree that women and anyone else should feel free and safe to criticise sexism and other regressive representations found in games. And I do agree that a culture shift in needed to fully achieve these things. I do think that it should be pointed out that sexism, objectification, and narrowly focusing on the tastes of straight men is not the only way to go about making or selling games, as you say, there are untapped and neglected markets. But I suppose where I might perhaps differ, is with your train station analogy. Trains are an essential service, all people should have equal access to them. Art is entirely different, not every piece of art needs to cater to every audience, nor will they, there will always be people excluded, even if the thing that excludes them is their taste in games. And if we're talking about barriers, there are books and films and music that deliberately use very specific argots that shut out a wider audience from fully participating. I personally can't stand a lot of violence in games so I'm excluded from them, and likewise people who find objectification and sexism very distasteful are similarly excluded from those games. I think it's a real shame though of course, that so many games have been so willing to repel women and other people who find sexist representations of women repellent, and that likely does contribute to the toxicity of the community (though it might still remain even without those games). But while I would criticise those representations, I personally wouldn't ask or expect the creators to make the game differently. Because I think it's fruitless. I wouldn't bother asking 50 Cent to make his rap music less crass or misogynistic and more thoughtful. He can't do it. I don't see the solution in that direction, I see the solution in empowering different voices who do actually want to make different kinds of games. Also sometimes people view these things differently. A good example is the Yakuza game series, a series that's very popular, but which, in my opinion, is far more sexist and macho than anything we're likely to see in Code Vein. I've played three Yakuza games, and while I liked certain aspects of them, the overwhelming machismo and sexism put me off the series and I stopped at Yakuza 4. I've waded into the Yakuza thread on this forum and ranted about its sexism a good couple of times. Some posters wrote some thought provoking replies and expressed a different view of the game, some felt it was intentionally revelling in and revealing the ugliness and misogyny of modern Japanese society. I still disagree, and don't see the game that way, but I can't say that I'm definitely right about it. And even if I am, perhaps the most offensive aspect of the game is the Hostess minigame in which you dress and train and command a female employee in a hostess club. It would be easy to remove this minigame (indeed the western release of Yakuza 3 did remove it), but for a lot of players (including a female friend of mine) that offensive minigame is the most fun part of the whole game. So, I'm not going to ask the creator of Yakuza to make a less aggressively regressive game, he doesn't have it in him, I'm going to look elsewhere. Sorry if I've repeated myself, or if I'm repeating what others have said in the tropes thread before. I'm not fixed about all of this, my feelings on it change and I really don't know what the answer is, save for tackling sexism at the very root level in society.
  16. Interesting discussion in this thread. I've just read over the last 6 pages or so. I don't have any very strong opinions myself, but feel somewhat ambivalent nonetheless. On the one hand, I do think these kinds of sexist character designs do warrant critism, and I do absolutely agree that these kinds of games are exclusionary, to the extent that they basically have "for straight men" written all over them. And I do understand how disappointing and even upsetting it can be to have a game that you like but feel isn't really meant for you. But people can still enjoy things that aren't made with them in mind. When I was younger I used to enjoying listening to American hip hop, and I'm so very far removed from the kinds of rappers I used to listen to that I almost felt like their lyrics were literally berating me for the act listening. But I suppose that was also part of the thrill, eavesdropping on something that I felt was explicitly not meant for me. I do think the absolutely overwhelming percentage of games made specifically for straight men has always been, and still is, a big problem though. Geek culture in general seems to have always had a pervasive air male imperialism about it. And I do think it's a great thing that this is now (only starting) to be challenged and discussed. But, sometimes I do think that censuring perverted male game designers for their Brobdingnagian breasted monstrosities and telling them to create more tactful characters, is less of a useful way to spend time than finding ways to encourage and empower women or non straight men or anyone who actually genuinely want to create different kinds of characters and stories. I kind of think that no matter how much social pressure there is, men who aren't interested in that kind of story won't be able to tell it well, or will just end up doing tokenistic, half hearted, disappointing efforts. I also think that, despite the flak Japanese anime sexism (deservedly) gets, Japanese geek culture does perhaps do a better job than the west at having content created by and for women. The variety of content in Japan is actually pretty good, but most of the female orientated stuff doesn't make it over to the west. This is probably somewhat of a tangent, but I also thought it was interesting reading @Fry Crayola's reasoning for why violence in games seems less problematic. It makes sense and I understand it, but I sometimes suspect that the culminated effect of our violent popular media does effect society as much as its popular sexism. I often do feel there's an undercurrent of violence in society, just below the surface, and of course sometimes it breaks the surface. It's interesting, because after the recent spat of gang related teenage violence in England, there's been a lot of discussion in the media again about the influence of rap music. Some people say some of the music is directly inciting gang violence (and I think that's a fair point as some songs were literally doing this). But other's feel that the music is being scapegoated and that the expression of inner city black teenagers is being impinged upon. So it's interesting to see that element of freedom if expression being debated in a milieu in which violence sadly is a reality.
  17. I really want to be as excited about this as everyone else is, but what I've seen so far leaves me feeling much like how I was worried I'd feel, well I don't really feel anything except a vague wistful longing for awkward and tense survival horror games. This looks just the same as any slick third person action shooter in recent memory, maybe a bit slicker and darkly lit than most, but nothing special at all. But I suppose that was the point of this remake, to take Resident Evil 2's characters and environments and stick them onto a safe shooting game for modern tastes. Which is cool, but disappointingly safely played by Capcom in my opinion. And I imagine I'll feel pretty safe playing this too. The tension generated by the awkward but atmospheric camera angles, the fiddly shooting, the slow door opening animation, and probably most of what else comprises the soul of RE2, has been discarded. I have almost no interest in playing a RE 2 skinned RE 4. I know you'll say that I should just play the original then. But I would have been made giddy by a real RE 2 with these same graphics, I think there would have been value to that. I'm sure this will still be a good game in its own way though.
  18. Death Stranding looks exquisite. It looks to have all the unfettered ludicrous imagination I would have hoped for from a post MGS Kojima game.
  19. Oof, they've turned Nero and Dante ugly
  20. @Alex W. Great post. Jesus you just reminded me how world shattering that OPM MGS demo was to me as ten year old, me and cousin played it to death. I've never ever been more desperate for a game than I was waiting for Metal Gear Solid's release. That was such a fantastic combination of great marketing and artwork, and a game that ultimately exceeded all expectations (and least mine). That was genuinely such a great moment, I'm glad I was just about old enough to appreciate it.
  21. I really love these ludicrous Edge threads where once a month everyone descants about the Edge point scoring system. There's something reassuring about it. I half suspect this is all just some kind of weird preformative forum thing. I do love early 2000s pretentious edge. That was the era I started reading the magazine myself. I felt like I was reading an academic journal in comparison to the other game magazines I was used to.
  22. I'm sure time will prove Edge's Doom quote to be prescient and right one day. When games really do get more interesting and allow us to become friends with the monsters, we're going feel pretty silly about making fun of that review. It's Edge's best one. Certainly better than the Halo 10.
  23. *gravelly solid snake voice* I feel like an old soldier with no war left to fight. It's over, we've won you say? Then tell me why do my fingers still want to tweet unwieldly hashtags to Sega every 3rd of the month. Seriously I'm bloody chuffed to bits. Very soon everyone who missed it will be able to experience Shenmue easily, and it's going to look glorious in HD. It's going to feel surreal for me when it finally comes.
  24. Yeah I know that's what Trump or whoever is doing. But if we put that to one side, is it not potentially problematic that 90% of our popular games involve bashing someone's head in or shooting someone's head off? Our games always reward us for superlative violence, the hero (or heroine) is usually some brute or at least toughie who fights their way through levels to victory. If we want to tackle toxic masculinity can we really just shrug this stuff off when it clearly reinforces it, rather than promoting qualities of empathy, care and compassion. I know combat lends itself easily to game mechanics, but actually, isn't that just an excuse for laziness these days with all the technology we have? I can't stand the Yakuza series for example, but that orphanage section at the beginning of the third game was just marvellous, I would have liked an entire game of that, but all to soon the head bashing power fantasy resumes and makes me depressed. I know it's a running joke, but I think Edge was really on to something all those years ago questioning why we can't reason with the monsters in Doom, and I think it's a shame those comments were never taken seriously. It's 2018 and we still cannot reason with them. I find that sad. I don't think there's anything wrong slashing, shooting, bashing games, I have a soft spot for some of those games myself. But it's the disproportionate amount and popularity of them that I find concerning. Or maybe I'm just a Mary Whitehouse. I'm not too sure to be honest
  25. I'll probably be crucified for saying this, but is it not possible that the extremely violent popular content the media churns out as a whole is actually part of the problem? For many young men growing up, a violent outburst is their first reaction to a difficult or undesired situation. I'm not suggesting violent films or games or music are the cause of that reaction, but I am suggesting that they do normalise violence in our society rather than promote or challenge young people to find peaceful solutions. I do find it depressing that games like Call of Duty and GTA enjoy such immense levels of popularity. I'm not for one second suggesting that these games should be banned, and ultimately these are the games people seem want to play as opposed to Flower or The Last Gaurdian, so I'm not sure what we can possibly do to ameliorate the situation. But is really wrong of me to think this does deserve to be discussed in a similar way to how sexism in games has been discussed recently. Is it silly or me to hope for a sea change in our culture that will see boys and men leave violent macho content by the wayside?
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