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  1. I really enjoyed this. One of the better recent BBC dramas, in my opinion.
  2. crisy

    Edge #326 | Devil May Cry 5

    FotNS got that other legendary Edge seal of approval, a 6. An Edge 6 is the quirky gamer's 10.
  3. crisy

    Is Read Dead Redemption 2 any good?

    I can't tell you how appealing this sounds to me. Seriously, I had almost no interest in this game before I started seeing these kinds of sentiments. Fair play to Rockstar for making what sound like typically non-commercial gameplay choices in such a hugely expensive mainstream game. It kind of reminds me a bit of Shenmue in that way, maybe that's why this sounds so good to me. I'll have to actually play this and see for myself soon of course.
  4. crisy

    Red Dead Redemption 2

    So this game has unwieldy controls, unexplained features, and a slow ponderous beginning? Right, where's my hat, I'm off to buy this right now! I'm not into how streamlined and un-esoteric most modern gaming is, so for the first time I'm properly excited about this game!
  5. crisy

    What musical hill are you prepared to die on?

    Was listening to this earlier today, and suddenly it smacked me in the face: the kids really are wrong, music really is just not as good anymore. All this wishy washy modern synthetic, computerised, soulless modern music can get stuffed. Can anyone recommend me any modern R&B that even holds half a candle to this?
  6. Ah, this page has reminded me of a rather unpopular gaming opinion I have: I love cut scenes. Don't give me all this integrated, low key, subtle storytelling. Full on cut scenes for me please, and the longer and the nuttier they are the better. It's a bit old school I know, but I still think there's merit to that approach, it gives you a nice break after an intense gameplay segment. I think I'm probably the only person on the planet who was disappointed that Metal Gear Solid 4 didn't have more of them.
  7. Have to disagree with you on that one @Loik V credern. I love games that treat you to a slow, immersive and atmospheric beginning. I'm not a big fan of the way so many games and films nowadays feel the need to bombard our senses from the very first minute. The action and intrigue has more impact on me If it's not rushed. For that reason games like the Persona series are catnip for me. Ideally I don't want any action until at least two to three hours in. Also, I thought Bioshock Infinite was even better than the original. A fantastic game with a brilliantly realized world.
  8. I completely agree with @Loik V credern. A good example of that for me is the Dead Rising series. The first DR is one of my favourite games. It draws on a lot of American horror influences, but is so surprising, creative and playful throughout the entire game, it has so much panache. But all of the western developed sequels have been disappointments for me. Personally, I think the Japanese still do, and always have made the best games in the world. Over the last ten years there's been a lot of talk of western games having completely surpassed Japanese games. But all that happened was Japan mostly stopped being able to compete with Western budgets, and the west has such a superiority complex it couldn't wait to pounce and proclaim its eminence in video games. Don't get me wrong, there are a lot of great Western games and developers, but when I looked at my list of all time favourite games, Japanese games are definitely disproportionately represented.
  9. crisy

    Juh-rur-per-guh - The JRPG thread.

    I seem to remember enjoying the Digital Devil Saga games on ps2. Although I think it was mainly just for the mysterious story, the gameplay was pretty grindy and tough.
  10. I absolutely echo everyone's comments about most of Sony's AAA games leaving me cold, not including The Last Guardian, but I would certainly include The Last of Us and practically everything else. They are slick, polished and look great, but feel kind of soulless. It's as if they're all designed by large committees whose want to wow the largest number of people in the safest possible ways. Even when their games take "risks" they are not really risks. I thought TLoU was really bland, albeit slightly less bland and charmless than Uncharted. I think Naughty Dog and Sony have been a scourge on modern gaming. And Final Fantasy 13 is one of the best in that series. A fantastically stripped back JRPG with great music and interesting characters and story. Also I'm deeply, deeply mournful that 2d pixel art has died in mainstream gaming entirely. Those last two KOF games to use high quality pixel graphics were just gorgeous. I don't actually like fighting games much at all, but I sometimes play those two games just for the consummate 2d art. It's a shame we'll never get anything like that again.
  11. I'm baffled as to how the developer can stand the sight of Kamurucho anymore. They've done it to death.
  12. Does anyone fancy giving their DQ rankings instead of FF? I'm not very familiar with the DQ series and would be interested in playing some more of them, especially the higher regarded ones. The only one I have played in the one that came out on PS2 and I did enjoy it quite a lot.
  13. I had to laugh at how right after the narrator says "Cyberpunk is a mature experience" the next line of dialogue is "I've got news as big as my balls". The world looks quite cool but I wish it would have better writing and characters.
  14. crisy

    Team Yu needs you!

    Yes, but if we all adopted such a despondent attitude towards the world, how much more dreary a place it would be. I know in the grand scheme of things a creative work like Shenmue isn't of monumental importance to the world, but to me Shenmue 3 is a small piece of proof that if people believe in something enough and work together thoughtfully and cheerfully, almost anything is possible.This thread is a good reminder of just how pessimistic the larger gaming community was about Shenmue 3's chances; I posted similar threads on all kinds of gaming forums at the time, and the feedback was rarely much more positive than on here. But slowly things picked up, people started working together, and the larger Shenmue fan community's irrepressible enthusiasm really shone through and made everything possible. Things started happening, Shenmue's soundtrack was played on Classical FM after winning a vote, small articles on the campaign starting appearing in games publications (I think Edge actually gave it a couple of sentences if my memory is correct), an ingenious but criminally underused Team Yu forum was created, and Yu Suzuki himself got on board with the campaign. It was a long slog though, and many people put much more time and effort in than I did. I am so grateful to them that they didn't realise they don't have much of a say in things.
  15. crisy

    Shenmue 1&2

    I whole heartedly echo @Wiper's sentiments. I think these games have aged a heck of a lot more gracefully than most folks realise. Yes I'm a super fan, but I do think there is something genuinely timeless about them. As far as believable, lived in game worlds go, I think Shenmue's are still peerless. The visuals and soundtrack are also still genuinely gorgeous in my opinion. And I think it's worth playing both S1 and 2 for the sense of just how much contrast and continuity their is between the games. In S1 your mouth waters at the prospect of wild adventures in China, while in the second game you start to miss the homeliness of Yokosuka. Both games enhance the other's charms. Interestingly, if I recall correctly, much of S2 was made alongside the the first game, initially intended to be squeezed into it, but then split off and turned into the full sequel. I can't wait to play them again!

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