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crisy

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  1. crisy

    Gaming and its History

    @Alex W. Great post. Jesus you just reminded me how world shattering that OPM MGS demo was to me as ten year old, me and cousin played it to death. I've never ever been more desperate for a game than I was waiting for Metal Gear Solid's release. That was such a fantastic combination of great marketing and artwork, and a game that ultimately exceeded all expectations (and least mine). That was genuinely such a great moment, I'm glad I was just about old enough to appreciate it.
  2. I really love these ludicrous Edge threads where once a month everyone descants about the Edge point scoring system. There's something reassuring about it. I half suspect this is all just some kind of weird preformative forum thing. I do love early 2000s pretentious edge. That was the era I started reading the magazine myself. I felt like I was reading an academic journal in comparison to the other game magazines I was used to.
  3. I'm sure time will prove Edge's Doom quote to be prescient and right one day. When games really do get more interesting and allow us to become friends with the monsters, we're going feel pretty silly about making fun of that review. It's Edge's best one. Certainly better than the Halo 10.
  4. *gravelly solid snake voice* I feel like an old soldier with no war left to fight. It's over, we've won you say? Then tell me why do my fingers still want to tweet unwieldly hashtags to Sega every 3rd of the month. Seriously I'm bloody chuffed to bits. Very soon everyone who missed it will be able to experience Shenmue easily, and it's going to look glorious in HD. It's going to feel surreal for me when it finally comes.
  5. Yeah I know that's what Trump or whoever is doing. But if we put that to one side, is it not potentially problematic that 90% of our popular games involve bashing someone's head in or shooting someone's head off? Our games always reward us for superlative violence, the hero (or heroine) is usually some brute or at least toughie who fights their way through levels to victory. If we want to tackle toxic masculinity can we really just shrug this stuff off when it clearly reinforces it, rather than promoting qualities of empathy, care and compassion. I know combat lends itself easily to game mechanics, but actually, isn't that just an excuse for laziness these days with all the technology we have? I can't stand the Yakuza series for example, but that orphanage section at the beginning of the third game was just marvellous, I would have liked an entire game of that, but all to soon the head bashing power fantasy resumes and makes me depressed. I know it's a running joke, but I think Edge was really on to something all those years ago questioning why we can't reason with the monsters in Doom, and I think it's a shame those comments were never taken seriously. It's 2018 and we still cannot reason with them. I find that sad. I don't think there's anything wrong slashing, shooting, bashing games, I have a soft spot for some of those games myself. But it's the disproportionate amount and popularity of them that I find concerning. Or maybe I'm just a Mary Whitehouse. I'm not too sure to be honest
  6. I'll probably be crucified for saying this, but is it not possible that the extremely violent popular content the media churns out as a whole is actually part of the problem? For many young men growing up, a violent outburst is their first reaction to a difficult or undesired situation. I'm not suggesting violent films or games or music are the cause of that reaction, but I am suggesting that they do normalise violence in our society rather than promote or challenge young people to find peaceful solutions. I do find it depressing that games like Call of Duty and GTA enjoy such immense levels of popularity. I'm not for one second suggesting that these games should be banned, and ultimately these are the games people seem want to play as opposed to Flower or The Last Gaurdian, so I'm not sure what we can possibly do to ameliorate the situation. But is really wrong of me to think this does deserve to be discussed in a similar way to how sexism in games has been discussed recently. Is it silly or me to hope for a sea change in our culture that will see boys and men leave violent macho content by the wayside?
  7. crisy

    Where Mario Kart Went Wrong

    To be honest Stanley, posts like this do seem a bit stifling it's like " the majority of us agree it's amazing, so end of story". There's no need to take it so personally, from what I've read the original poster hasn't been rude or sarcastic at all. He doesn't like MK 8 and wrote some interesting posts on why, I appreciated them anyway. I don't know why some of you get so uptight about it, it's ludicrous.
  8. crisy

    Where Mario Kart Went Wrong

    I think it's reasonable to want to hold these conglomerates to a higher standard of behaviour, the ruthless pursuit of profit (which Nintendo is definitely engaged in, their environmental negligence is enough to establish that fact) is something we should rightly scorn. It's so depressing to see creators you love reduce everything to 'business sense'. And Ninty is so minty they really could take a few more risks I reckon. I completely agree with the original post from my experience with the latest Mario Kart. The only Mario Karts I had previously played were the original and 64, so I was really disappointed by my experience with the last game when I played it at a couple of dinner parties a couple years ago. 'Tacky' and 'over stuffed' are exactly what came to my mind too. Now, I'm no cart racing game expert, but perhaps that gives me more credence to say that it seemed a lot less user friendly and 'casual' while at the same time a lot less refined. I selected Peach as my character, and I just assumed the track would load up, but no, I now have to select between vehicles and also add-ons for it. I have no clue what differences they effect so I ask my hosts, but they don't know either, so I choose a random combination. I just couldn't help but think "what's the point?", plain carts would do just fine! But it was indicative of the game as a whole, the tracks were far too busy and visually overwhelming to be enjoyable for me, and I found the hand glider and gravity elements annoying. This is a very far cry from the simple, classy Mario Kart I remember playing in my brother's bedroom, it really was like a MK knock off. It was one of least pleasant gaming experiences I've had in recent years, actually.
  9. Those two gits are proper annoying.
  10. I haven't been following news of this film very careful, so maybe I've just been unlucky in the random coverage of it I've seen in the British press, but in what I've seen I've noticed there seems to be a lot of stuff like "Andy Serkis on why this film in Groundbreaking" or "Andy Serkis and Martin Freeman join an all black cast". If I didn't know better I'd have thought Andy Serkis and Martin Freeman were the leading roles with all an black supporting cast. I suppose maybe they're the only British actors in the film though, so maybe that's why.
  11. crisy

    Your dream game

    Shenmue 3! And it's actually being made as I type this. I still sometimes pinch myself and wonder if it's really happening. If I a have bad day, it's all I need to remind myself of. I know that sounds a bit sad, but it's true!
  12. Really interesting discussion. As someone who has always enjoyed unlockables and getting over tough bits in games (as a truly rubbish gamer almost any bit in any game is fairly tough for me, but I quite enjoy that) I wasn't too sure about the concept of a scene select option for most games when I started reading this thread. But my mind has really been changed. It all really does just come down to self control. And you could argue that would make the challenge even more satisfying, not only having the skill, but also the self control to go with it. Ultimately, these are exactly the things that make us human, aren't they? Being thoughtful of others, and being able to control ourselves. More people will be able to enjoy something as a result, and it really shouldn't be a big deal to non-disabled gamers to know there's an extra option in a menu, but it would be a big deal to disabled gamers.
  13. crisy

    Resident Evil 2 Remake!

    Oh man, I'm just remembering how good the saving system in original games was. The need for precious ink ribbons, and then that desperate feeling when you've nearly been killed and are limping along, opening a door and just praying there's a typewriter in there instead of another zombie, and then seeing one, a sight for sore eyes, respite at last! Is there any other game where saving felt as good as this? Maybe it only felt that way because I was young and really bad at games, but thankfully I've not improved in the least in the intervening years. I hope the remake still feels like that on hard mode, I hope it still has ink ribbons.
  14. crisy

    Inside No.9

    Not going to lie, I fully cried. Beautiful.
  15. crisy

    Shenmue III - PS4/PC | 2019

    Pretty sure I was the first nut case Shenmue fan to start bothering celebrities on twitter, specifically by imploring them to support the now defunct #giveyutheshenmuelicence hashtag by re-tweeting it. However, my scope was pretty much limited to all I knew: the UK urban music industry. Needless to say, Dappy and Tinchy Stryder did not oblige me.
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