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rllmuk

gone fishin'

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  1. Looks great, I just hope they have something as awesome as this over the end credits.
  2. Erm, wasn’t there two Wachowskis behind The Matrix? Guess they’ve forgotten about the other one. Plus we all know that it wasn’t the Wachowskis that made the Matrix what it was, it was Joel Silver (but I guess the Wachowskis said “fuck him” after Speed Racer)
  3. It wouldn’t surprise me if any of those fuckers did get it, but the theme song essentially mirrors Daniel Craig’s slide from being an edgey, cool Bond (Chris Cornell) to shite middle of the road Bond (Sam Smith).
  4. It also sounds like a hackneyed title from one of those post Fleming Bond books, like Death is Forever or Never Dream of Dying.
  5. Personally I've never understood the fixation with the Jaguar or why people still buy Atari ST ports for it. I was never really an Atari fan back then (although I always wanted a 7800, which looked amazing in the adverts at the time) but it always felt like Atari were trying really, really hard but the games were always a bit crap. Sure, Alien v Predator looked like a good game and Tempest 2K was pretty good, but then I managed to pick it up on the Saturn. It was the same with the Lynx, you felt a bit sorry for the one guy who had the Lynx in your class. I should really like the console more, because it's almost technically a successor to the Sinclair Spectrum (being designed by ex Sinclair engineers with some of the design ideas being in the proposed Spectrum Loki) and the Lynx was developed by Epyx, and I really loved their games. But the story where Epyx flew out to Nintendo in Japan to show the Lynx, hoping that Nintendo would acquire them in order to make it a Nintendo handheld, only for Nintendo to bring out the Gameboy and tell them they were launching it in a few months time, kind of sums up the Lynx and Jaguar for me. (I also remember seeing them in Gamestation in 98/98 where I think Telegames had managed to acquire "New Old Stock" and they were selling them for something like £30 each. Still couldn't tempt me). Talking of Telegames, I did a quick search and I see they're still going. And for just £114 you can pick up a copy of Custodian, Iron Soldier 2 and The Rocky Horror Show for the Jaguar CD. I didn't even know there was a version of Rocky Horror Show... Here's the PC version Despite having Christopher Lee, just look at how fucking shite that is. It's like a mixture of the old ZX Spectrum Rocky Horror game with Plumbers Don't Wear Ties (plus a really crap 90s remix of the Rocky Horror music) See, that's what the Jaguar CD was all about...
  6. Now a sequel of that, but with the modern, pissed off old man killing hundreds of people version of Liam Neeson? I'd definitely pay to see that...
  7. That statement just sums up how pathetic Kevin Smith is these days. He-Man was great when you were under 10 years old. If they’re going to “reinvent” it, He-Man should be for kids. Are there really any adults thinking “oh I wish they would re-launch He-Man as an adult anime with character designs that are really “metal”, because I’m desperate to find out the conclusion to the thrilling Man-E-Faces story arc.”
  8. I know I sound like a right moaning bastard (and I do think the Next will eventually be in my hands) but I honestly think the guys running this don't have a clue about project management. The last Kickstarter updated, on the 17 July, started off with and then had Here's me thinking to myself "fucking finally, they've managed to get this bloody stupid keyboard design sorted and it looks like it's going to be in the backers hands within weeks now". The last update signed off with That was over a month ago. Now there's an "unofficial" update (like they can't even be bothered sending out an update via the official Kickstarter email list) and I'm still thinking "well they said they were ready to hit the GO for mass production in the last update" and then reading the unofficial update there's this: Right.... so they're not actually doing mass production after the test, they're now doing a "pilot production"??? So pilot production is a limited production run where they need to test everything works so they can do mass production??? Wait, I thought in the last update they said they were doing the mass production during the last week of July? Wait, the pilot production consists of somebody in China manually testing the keyboards and then shipping them over to the UK for final approval??? And those are expected "around" the last week of August? Hold on a second, weren't we told that the mass production was happening in the last week of July?? WTF?? But still, once this is done then they'll be ready to hit the big GO button, right?? Right.. so there's been no mass production of the cases and instead they're now producing a pilot batch of cases in the same way as the keyboard, which then need to be validated? Jesus, so we've gone from "green light for mass production" in July to them still validating if the product can be mass produced, with the pilot production keyboard not arriving until the end of August? These are for two parts that should have been the easiest to manufacture (a plastic case and a computer keyboard - two things that are produced in huge quantities each day), the hardest part should have been the board, but those have been sitting in storage for over a year now waiting for a final case and keyboard (you can buy off the shelf Spectrum 48k case/keyboards to use with the basic Next board for nearly two years now from here: https://zxrenew.co.uk/ZX-SPECTRUM-REPLACEMENT-CASES-only-c22752627) But the most annoying thing is that none of that has been communicated via Kickstarter. We go from one update saying it's a week away from mass production, followed by weeks of silence and then via an unofficial update it's "oh, there's actually another part of the process that needs to be done. But we're still not going to give a concrete timescale. Even though it's now over 18 months behind schedule. Instead we'll just give a load of technical waffle that's irrelevant if you actually want to know when the Next will be in your hands." I'll say one thing, they're at least keeping alive Sinclair's reputation of sticking to timescales and product delivery.
  9. I always have to remind myself just how much games (and consoles) are really worth when you take into account inflation. Like trying to kid myself that the CD32 is such a great investment because they go for around £250+ now, when in reality I paid about £150 for it 25 years ago when it was significantly discounted - but adjusting for inflation that's about the equivalent of £290! But if you'd bought it at launch for £399, that's the equivalent of nearly £800 when adjusted for inflation. So yeah, £200 for a CD32 in 2018 - taking into account for inflation - is still cheaper than what it would have cost buying it new. Likewise I think I paid about £125 or so for the Dreamcast in 2000 when they were on a silly reduced bundle offer. That's the equivalent of just over £200 now. I think it was £199 when it was originally released, that's the equivalent of over £400 now! There's a list of launch prices adjusted for inflation here (although it's USD and it's a little out of date), it gives you a more true comparison of how much games consoles have really devalued over the years. https://uk.ign.com/articles/2016/10/04/comparing-the-price-of-every-game-console-with-inflation Sure, there are definitely games that increase significantly in value compared to the original price because of rarity etc (like the CD32 games I picked up for under a tenner that go for £50+ now, I guess) , but in the majority of cases games and consoles don't really increase that much in value (even when adjusted for inflation, the Neo Geo launched at £840 for the console and the games were around £300 each).
  10. That's strange, 12 months ago I was still picking up Dreamcast games from Cash Converters for a fiver each. Sure, some of the boxes were a bit duff so I replaced them with the boxes from great titles like ECW Hardcore... They were your more common games like Virtua Tennis 1+2, Ferrari 355 etc, but still I don' know if it's just eBay silly prices. Iron Aces has some listings at £70 BIN, but you can still buy it for like £15 from other listings. Probably the limited supply of those rarer games going through auction means there's some continuously listed at silly money BIN!
  11. @S0L here's a few more you could ask about! Gremlin Graphics had, I believe, a distribution agreement with Vortex for a couple of their later games - H.A.T.E. and Deflektor. Both of those games are (c) Vortex, both in the title screens and on the back of the game covers. H.A.T.E. turned up on an amazing Sinclair User covertapes with other self published Vortex games like TLL and Cyclone, so I presume Vortex (Costa Panayi) owns/owned the copyright on those games. Likewise Gremlin had a publishing deal for the C64 conversion of Highway Encounter, which was published by Vortex themselves on other platforms (Vortex also seemed to use Ocean for other C64 conversions). Deflektor and Highway Encounter are on both the C64 Mini and Anstream, H.A.T.E. is on Antstream - but no other Vortex games are on either. So I'm going to presume that Urban Scan believe they own the copyright for those games (I'd be really surprised they owned the rights to Highway Encounter). The other thing is that Gremlin appear to have had the rights to "distribute and manufacture" the games from Vortex, which is fine when it was back in the 80s when you had to make thousands of tapes and get them distributed to thousands of shops. But what does that mean now? Gremlin aren't making anything, instead it's a ROM or Tape mage of the game and the distribution is carried out by Anstream or Retro Games for the C64 Mini. Does that mean the rights are no longer valid? I guess you'd only know if you had the original contract to look at! The other game is Avenger. Not a lot of people remember, but it's the sequel to Way of the Tiger, which was based on the "choose your adventure" book series of the same name (I had the Avenger book!) The back of Avenger even says this. Now while there's lots of Gremlin Graphics games on Anstream and the C64 Mini, none of the licensed games are: Mask, Mickey Mouse, the game of the greatest film of all time, Death Wish 3, and.... Way of the Tiger. However, Avenger is on both Anstream and the C64 Mini and I'm not sure it should be as I'm certain the licence for the game has long expired (someone owns the Way of the Tiger licence, they tried to relaunch it a couple of years ago). What would be interesting is how Ian Stewart acquired the IP, was it just a case of going to Atari and saying "I want to buy the old Gremlin Graphics games, how much?" and how did he/Urban Scan know which games they could still use? Was it as simple as getting a standard, almost carte blanche IP rights purchase from Atari ("we hereby give Urban Scan the rights to any games owned by Gremlin Graphics") with no real background checks by Atari, where Urban Scan have then done a simple search on something like lemon64 to see what games they published, said to themselves "yeah, I remember Way of the Tiger was based on a book, we can't use that one. Avenger? That was an unlicensed game, we can use that one (except forgetting it was a licensed game).Highway Encounter, yeah that was an original game (but it was really just a distribution deal?)" Or was it where Atari went through their individual contract archives and said "we hereby give Urban Scan the rights to Avenger, Highway Encounter, Trailblazer etc because we've checked all the individual contracts and we definitely own them".(I've got a feeling which one it is... ;-) ) Because it would give a good insight on how Piko have got a similar agreement for Ocean games from Atari (I do believe the original conversation was about getting the IP rights to Head over Heels to convert from the ST to the Jaguar and they've somehow ended up with games from Denton Design - Great Escape, Where Time Stood Still and Sensible Software - Wizball and Wizkid as part of the contract. Likely they didn't think to do anything with those games until they setup the digital distribution arm of Piko, meaning they're looking to commercially exploit those games, as well as the other publishers they've bought the IP rights from. Or it could be a bit more sinister in that as part of the deals to buy those licences for cartridge releases- like Way of the Exploding Fist on the NES- they're just saying "give us the rights to every other game you own too", but there's no real background checks being carried out on the original contracts as to if they really own the games, or not). BTW It's great that the IP to Gremlin's games have at least gone back to the guy who started it, and it seems most of the games were developed by employees at Gremlin so he would be entitled to the IP rights. Urban Scan also seemed to have done some background checks on what games they can really use based on it being a licensed property, or not, but when you go a bit deeper, there are games that were developed by external companies that I'd imagine would have individual contracts (the games by Vortex, Mr Chip, Magnetic Fields and even Core Design who by Switchblade 1 and 2 were a separate dev company. On a side note, I noticed none of Grey Matter's games for Gremlin -Techno Cop and Motor Massacre- are on Anstream or the C64 mini, those have a (c) copyright Grey Matter on them like the Mr Chip, Vortex and Magnetic Fields games. Confusing, isn't it???? ;-).
  12. The movie was garbage, but it could have been worse. The original idea from Roger Taylor and Brian May was to have Freddie Mercury die halfway through the film with the second half showing how the band went from strength to strength.
  13. @S0L, here's an interesting one for you (just because it's related to Gremlin Graphics) According to Wikipedia Now I believe most of Gremlin's games were developed by in-house employees (some of whom went off to form Teque and Core Design), but some of the games were developed by freelancers, like Trailblazer and Cosmic Causeway which were developed by Mr Chip (Shaun Southern and Andrew Morris) who also made the wonderful Kickstart 1 and 2 as well as eventually the Lotus Games, Super Cars 1 and 2 (under Magnetic Fields). At the time of Trailblazer, Shaun Southern said he was self-employed and the guy who ran Mr Chip basically sold the game onto different publishers (Mastertronic, Gremlin etc) as in this video (I've embedded it at the correct time). He mentions at 45 mins that he later worked for Warthog which was bought out by Gizmondo and they developed Trailblazer for the Gizmondo in 2005 and back on the game box you've got this: So it looks like Trailblazer was a trademark of Gizmondo (with Shaun Southern getting a mention, nice!). But.. go back to the original game on the C64 and the title screen says (c) Mr Chip Software (in fact there's no reference to Gremlin Graphics at all in the game, highlighting that this really was just sold for the best offer) (same thing with Cosmic Causeway) But.... who owns the IP to Trailblazer (tm) - Shaun Southern? Mr Chip? Gizmondo Europe Ltd (RIP) or Urban Scan? Both Trailblazer and Cosmic Causeway are on Antstream but who does Anstream have the contract with (is it Shaun Southern or is it part of the blanket IP deal with Urban Scan along with the other Gremlin games) and do they really own the rights to Trailblazer? (The sad thing is that it would be unlikely Shaun Southern would get to do another remake because somebody would claim they own the IP rights!!!) Bit of a derail from Head over Heels, but it maybe highlights the problem of 30+ year old contracts and "IP ownership".
  14. The other thing was that these were individual contracts with individual, freelance developers - often on an individual game basis. Now, I'd totally understand that the original contracts would have clauses where the publishers had the right to convert the game to other platforms as well as being able to reissue the games on compilations or as budget games, but I'd be incredibly surprised that they covered being able to perpetually convert the game to any platform in the future (say, to Windows in 2019) or that it would even cover future media like digital or streaming (the music industry was notorious for having such vague contracts that it would also include any future media, but then it had experience of media changes - vinyl,8-track, tape etc. I doubt most publishers thought the games would be getting sold 30+ years later on platforms that weren't even invented). I would be surprised if many of those contracts could be thrown out now if challenged. Sure, some of those contracts might be solid (SNK's games being owned by Playmore was likely straightforward as I'd presume most of their developers were employees) but those early Spectrum (and even US Commodore 64 games) made by freelance developers with individual publishing deals? Hmmmm And as you've said, you'd have to question just exactly what it is that they've bought. Did Infogrames/Atari really dig out an old contract signed by David Ward in 1986, or did they just say "oh, you want to convert an old Atari ST game to the Atari Jaguar and we own 'Head over Heels'? Sacre Bleu, never heard of it. Sure, give us €1k and you can have it. Take all the other games from this company "Ocean" and call it €2k, that will help towards our new Atari vapourware.. I mean console!! Contract??? From 30 years ago???? Ah... forget about that, I'm sure we own it." I guess until now none of the original developers have bothered questioning those contracts before because there was no money involved. Now that you've got IP rights holders and platforms commercialising those old games (and potentially restricting the availability through takedown notices), I wouldn't be surprised that some of the old developers start to question those 30+ year old contracts.
  15. Ah yes, Super Famicom! Probably the best exclusives required understanding of Japanese, thankfully there's a fairly healthy patched English translation carts on eBay like Secret of Mana 2. https://www.ebay.co.uk/itm/Secret-of-Mana-2-II-for-SNES-Super-Nintendo-English-Translation-PAL-UK-SELLER/323882820213?hash=item4b68eba275:g:enkAAOSwYw1dP3FL There's also repro carts for the BS Stellaview exclusive games like The Legend of Zelda NES remake. https://www.ebay.co.uk/itm/Zelda-bs-remix-homebrew-Super-Nintendo-snes-pal-uk-Retro-Video-Game/193007373645?hash=item2cf022cd4d:g:jVUAAOSwItRdNawC There's carts for sale from these guys (never used them, so can't vouch) but it gives you an idea of what translation and fan carts are available https://www.gamereproductions.com/index.php?dispatch=categories.view&category_id=2 (I like the sound of Bastard! Dark God of Destruction myself)
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