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  1. That's not the point, it also doesn't include paying developers and paying for advertising, etc. All the example highlights is how you can lose customers to the competition and still make the same (or more) money by increasing game prices. Everything is a trade off and a balancing act at the end of the day. It also occurred to me earlier why Sony has invested so much in what many would call "Sad Dad Simulators" (I don't personally). By getting people invested in stories and characters means more people are likely to buy sequels to these games, or watch spin off TV shows and movies. It is also something that the competition cannot replicate or copy. Microsoft can have an answer to Gran Turismo in Forza for example, but they cannot have their own Last of Us and tell us what happens to Ellie next for example.
  2. As an example, let's say Sony charged £50 for every new game on PS5 instead of £70. If they then have 14 million customers buying their new Spider-man game at £50 a pop, that's £700 million quid in the bank. If they then raise the price of a new game to £70 for Spider-man 2 (which is what they've done), they can afford to lose 4 million customers (that's nearly a third in this example) and still make the exact same amount of money. Sony's gamble is, if the quality is there, then people will pay the money. So they instead have 14 million customers paying £70 and have nearly £1 billion in the bank. From one game. Microsoft may have the best deal in gaming right now and more and more customers are pouring in and rightfully so, but for those Sony customers who don't want a Halo or a Flight Sim or a Forza, they want a Spider-man, an Uncharted, an Astrobot, a God of War, a Last of Us or a Horizon Zero Dawn. Then GamePass could be free for all they care. It doesn't get them what they want. None of us may like it, and wished Sony would give us all a free PS5 and all their brand new (and old) gaming output wrapped in a sub for £1 a month instead with a bow on top, but they are a business and don't have a rich daddy bailing them out from time to time with multi-billion buy outs of the competition. It is what it is. Disclaimer: I own all consoles and PC and don't give a toss about who gets what and when and where.
  3. I seem to recall Microsoft getting timed exclusives/content/DLC in the 360/PS3 era, no? I also seem to recall a lot of "Sony has no games lol!1!" then as well. Funny how people forget.
  4. Perfect Dark Zero is a good example that when ownership of a company changes hands, all you are buying is the existing IP and not ownership of the actual human talent that made the games hugely successful in the first place. Holding on to those people (or replacing them if they leave with equally creative and talented people) is the crucial part for the continued success (or creation of) any videogame franchise. What I find interesting though is that nobody knows what the next big thing in gaming will be or where it will come from. It could come from Nintendo, Sony, Microsoft or even a small indie studio with just 10 staff. I would also say it's a little bit premature for some people to write off all the other competition because one company now has the ownership of even more videogame IP that will probably take several more years to see the light of day. Disclaimer: I own an Xbox Series X, PS5, PC and a Switch so don't really care which platforms videogames eventually turn up on.
  5. Wordle 214 2/6 Holy shit! My first ever 2/6!
  6. Wordle 213 5/6 Good word today. Still unbeaten! 17/17
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