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panda_t

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  1. It gets even more ridiculous when he's trying to watch this second woman bathe naked - she's so incredibly modest that even in private she conceals her modesty with her hands, so Lewis gets round this obstacle to sexiness by having a linnet fly in to the room and flap about, so she has to shoo it away, thereby revealing her NAKED FORM and providing a sexy bit
  2. This is by the by, but the first film's based on The Monk by Matthew Gregory Lewis, which is a properly bananas gothic novel by a 20-ish-yr-old who later became an MP, and the hokiness/craziness of it in this is absolutely a fair reflection of the novel itself (the plot involves a woman who falls for a monk, and disguises herself as a male novice to get into the monastery, and also has a local artist paint a picture of her as the virgin Mary, which the monk buys and worships, not knowing it's her. When he's been corrupted and tires of her she later provides a magic mirror for him to watch another girl he likes bathing)
  3. This seems to be out on Playstation now, so I have no idea if it's a good version but the game is so fresh and unusual and good - anyone who's not played it, I thoroughly recommend it
  4. Re the quarry - It's not quite as bad/hard as it seems EDIT - just seen someone said this upthread, APOLOGIES
  5. Yes you can respec later Personally I've only had to switch weapons once, to a mace vs a crystal enemy as a boss in a dungeon thing (nothing else was doing any damage), normally main weapon should be fine (maybe check your weapon scales off your strength, if that's your main attribute though). I did a big explore after big early boss and ended up in areas where I could hardly damage stuff, so it might just be where you are in the map. When I came back to early areas they felt really easy by comparison
  6. I second all the praise for this - took a little while to get used the handling but then it's great, the back-end-out skidding works really well and I just unlocked the second bike and it feels radically different (and is a lot tighter to control, especially downhill). Art style of the sort of impressionistically shaded trails is growing on me as well, and the rider's animations changing speeds are expressive. Nice variety of raw speed/go carefully challenges as well. It's good!
  7. I'm playing Kaycee's Mod and had a very fun geck run just now:
  8. This is really good Okay, finished it now - Decent (spoiler including) podcast about it: https://eggplant.show/84-digging-the-rabbit-hole-with-daniel-mullins-inscryption
  9. I got a Series X today from Very and I'd tried using firefox following a stock alert multiple times and it wouldn't connect, but using chrome it did first time, so I've no idea why that'd be the case but just in case that's useful for anyone else, maybe try chrome
  10. I didn't expect a flappy bird bit in a Metroid game
  11. In case it's useful to anyone re EMMI fights - I didn't realise
  12. If you tap B twice for each new panel it speeds it up a bit. I think you can halve the delay on how long it holds before you go to the next panel as well (there's some ambiguously named setting to that effect, I think that's what it does) EDIT - actually, Story mode is good in this as well -> it basically plays itself, so on those rare-but-inevitable occasions where it's not clear what it wants you can stick that on, it auto-moves to the right bit of testimony or whatever and if that's enough of a hint you can then immediately turn it off
  13. I'm playing this, like it so far - really enjoyable, savvy use of Shelock Holmes as a character
  14. I've only just read all the posts on the previous page about being annoyed with hotdroppers (& especially Octanes), I agree so much. I think it's partly a mis-match between what the adrenaline-desperate children want and the form of a battle royale game - they'd basically be happy with the sort of COD map that went [spawn-get a kill-die to someone spawning behind you] on repeat but battle royales are the thing at the moment, and Apex is free, so they're playing this. To them, having to wait 20 seconds to get a drop location that isn't a random mess of players is intolerable. And that's why they literally just run directly at every bit of gunfire they hear, and it's why they pick Octane, because he moves quicker and the other characters' running feels slow if you're used to him. The design apparently not taking any account of it is so irritating (even things like allowing idiots to ping their banners an infinite number of times). An 'avg time to drop' filter on the matchmaking wuold be great and won't happen
  15. There's definitely something in ranked where after a while toxic/bad players get sorted together at certain ranks (I think when you get to gold it never puts you with bronzes again?) so if you have a week/a few days not playing it at the start of a season you can end up in that. I had one season where I played it quite a lot at the start and moved up steadily and ended up in good cooperative squads a lot (won three games in a row with one pair). A lot of players literally see/hear fighting and run directly at it in lower ranks, I definitely noticed the difference in people being selective in when to attack and when to run at higher ranks
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