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Everything posted by misterSquare

  1. Recently, Deathloop. The reviews were wildly enthusiastic, I thought it was... fine? Great visuals and concept but they really fumbled story and game structure.
  2. Ahh, thank you so much. God, I'd missed loads
  3. So I finished this and very much enjoyed it, but there were a bunch of clips where
  4. I was genuinely struggling to catch my breath during that bit Great stuff. (I wonder how that played out live... I feel like a big TV coupled with the up close broadcast camera was quite integral to that landing, for me at least)
  5. Didn't he work as a level designer on COD before making it big online? (Obviously no guarantee that this will be any good whatsoever, but him having some industry experience makes this marginally more credible than similar vanity projects)
  6. Demons Souls on PS3 was a fantastic experience for this very reason. The game was so niche/new/hard to obtain (mine was a Korean import IIRC) and the gameplay systems so opaque (world tendancy!?) that you *had* to engage with the community via the in game messaging and online forums if you wanted to make any headway. I literally couldn't imagine anyone playing it offline, it was that integral to the gameplay. There was a great thread on here full of people seeking help, and subsequently sticking around to help others once they themselves had become experts. I do think the messaging aspect has lost its value somewhat now the games are so popular though, and its definitely shown it is better served for gameplay purposes (informing others about tactics/traps/secrets etc.) than for storyline/quest related content (which is something Elden Ring obviously skews more toward than From's other games).
  7. misterSquare


    Adding myself to the platinum club too I also don't normally care about trophies but got utterly obsessed with chasing the under age 25 one in particular - eventually managed to get to the credits aged 22 with no deaths on the final level, which I was pretty chuffed with. NIce to see Returnal mentioned so often in this thread, there's definitely an itch that they both scratch.
  8. misterSquare


    Phew, finally finished this last night. What a game, haven't had something take up this much headspace for a long time! I also just found out that you can taunt (d-pad right) to increase your multiplier My only complaint would be that it does feel a bit... front loaded - you spend so long on the first few levels that, by the time you get past stage 3, you're pretty much guaranteed to be quite competent at dealing with the standard enemy types, meaning that the last two stages (as fun as they are), go by in a bit of a blur. Stage 4 boss is pretty easy and while the last boss is a bastard, but there isn't really much reason to care about your age by the time you get to him (unless you're going for a trophy or whatever) so it feels a bit like a battle of attrition rather than needing much skill. Death by parrying, essentially. Get them to their second phase, beat them up until you get the insta-kill command grab prompt, but don't activate it. They'll recover a bit of their structure bar and then you just need to deplete it again by parrying their attacks (don't hit them or you risk killing them), at which point you get the prompt to spare.
  9. misterSquare


    Yes! Its so good - I had zero expectations for this so its been a wonderful surprise. I've spent about three hours tonight gradually edging my way towards a No Death/No Shortcut run on the first level, which I *finally* managed to do at about midnight. I don't think I've ever uploaded a clip of any game ever, but I felt compelled to for this
  10. I found Normal more than tense enough, yeah - I don't think I was actually aware that there were other difficulty levels (I probably just skipped over that option in the menu and then forgot about it) and because the game loop is pretty obtuse (in a good way), it took a while before I really understood how it worked and what the consequences were for dying. So yeah, while I was definitely still cowering in a corner praying the bad noises to go away when I first started, it wasn't ever so frustrating that I couldn't see the story through to the end (which I'd definitely recommend doing). In the early game, the loss of resources is still quite hard to recover from so I still ended up restarting a few times.
  11. Excellent write up - Darkwood is such a hidden gem I bounced off it a few times originally - it has quite a steep initial learning curve (and is also absolutely terrifying to begin with!), but its so worth sticking with it. It's a masterclass in getting the player to scare themselves, and while the scares do ease off a bit once you get into the rhythm of the game, it's at that point that you really start appreciating the amazingly creepy world building and storyline. The narrative is fantastic at allowing the player to tackle things in different ways, and you can dramatically change the plot of the game in really interesting ways depending on what you do (it's the sort of game where you'll want to sit on the Wiki page for an evening after you finish it, just to read about all the stuff you missed or could have done differently) @Jamie John - I played on Switch, the interface is definitely a bit clunky but you do get used to it (its more down to the button mappings being a bit odd rather than being inherently hard to use). The performance leaves a bit to be desired unfortunately - there is an issue where it starts off nice and smooth and then starts chugging more and more the longer you play, but if you quit out to the main menu and go back in then it fixes it for a while. Its been out for a while so I doubt it'll get patched - its not game breaking though (the game is fairly slow/methodical so it doesn't actually detract from the experience too much), and I completed it quite happily on Switch, but PC may be the way to go if that's an option. However there is something to be said for playing it in bed in the dark with headphones on
  12. I *hated* this, it made me quite irrationally angry when I saw it at the cinema I just found it tedious in the extreme.
  13. Totally agree, it's tonally all over the place - having NAZI ZOMBIES as an option on the main menu is quite something. But yeah, in terms of dumb plot things, I enjoyed how in the first mission you have to drag your injured buddy to a medical tent that is slap bang in the centre of a live combat zone, and the entire German army just magically vanishes as soon as you do so (IIRC this is a COD trope, and happens on practically every mission - the entire Allied army rolls in and set up camp the second that the final enemy goes down, as if nothing at all had happened ). I'm not a COD fan at all (jumped off the series after MW3) but was surprised how much I enjoyed the single player. It moves along at a good pace and the plot, simple as it is, is well executed and acted. The French resistance spy mission was a particular highlight.
  14. Trying to play online with randoms at higher difficulties and *everyone* seems to be using the old SoR 1/2 characters - are they just massively overpowered due to the super fast jab speed or something? I long to stumble upon a decent SoR4 character player to go with my Floyd...
  15. Re. food - don't think so, it seems the same to me. I think the enemy count is the same too, but I may be wrong.
  16. Very much enjoying playing online with randoms - trying to work my way through Hard on Arcade mode just now and everyone seems super courteous, making sure to let you have food if you've got lower health etc. I think it helps a lot that you're very reliant on one another to get through. Also: Floyd on the Y Tower elevator stage is a *beast*. I love being all "I got this", and casually hurling everyone out the window while my partner chills. Has anyone got any experience playing the Switch version online? I've not signed up to Nintendo's online thing so I'm currently splitting my time between Switch for solo play and PC gamepass version for online multiplayer. The PC online stuff is fairly buggy (not the gameplay per-se, more that getting into a match can be a pain, and I've had a few issues with the game getting perma-paused) so I'm thinking I may just stump up the cash and play on Switch provided its not significantly worse.
  17. Yeah, he seems really tricky at first but is very do-able one you adjust your play style a little bit. I really struggled with him on my first Normal run but breezed past him just now on Hard. But yep, you're right - don't try anything fancy. No long combos, no stun locks, no throws. Get some solid hits in and then get out of range. His attacks are generally easy to dodge provided you just stay a decent distance away and on a different vertical plane. You can button mash out if his grab if you're quick too.
  18. My only (very minor) complaint so far is the new Barbon design - he's too small and slim! He should be a big hulking bloke. Aside from that, this is great - muddled my way to the end of stage 6 on normal (with +1 life) just to try the characters out. Wasn't really liking Floyd (I'm an old school Max diehard) until I discovered his air jump and now I'm leaping around like a loon. Cherry seems super fun too, looking forward to trying out more of her. It does seem pretty hard so far! Stage 2 boss wiped the floor with me for ages, I just couldn't work out how to counter his dashes. The taser policemen can do one as well.
  19. Just finished this - was short, but I had a good time! The ending section and final few encounters were great. I never played the original back in the day - don't suppose anyone has any recommendations for YouTube videos comparing the differences? (Not too interested in critiques as to which is better, more interested in story/gameplay stuff that got changed)
  20. Yep, totally agree and felt the same about the first episode. Thankfully the second is much better.
  21. Has anyone experimented with the crossplay voice chat - specifically Xbox to PS4? Just wondering if it's easy enough to get it working so it's just my team in the chat, and not other folk in the session.
  22. Agree with the comments so far - this is gonna be a divisive one for sure, it feels very different from 2016 in quite a few ways that are hard to put your finger on at first. It's definitely a lot stingier with ammo, even using glory kills, and as mentioned above you quite often end up just running away from stuff waiting for a timer to refill. The bigger enemies seem pretty bullet spongy too, and its not uncommon to burn all your ammo on one and then have to run around trying to hide while you refill it, before returning to to finish them off later. I'm only two levels in but there are already a lot of abilities/perks/alt-fire modes to keep in mind and you will get killed if you don't make use of them. I don't really find that the UI is very readable in terms of letting me know when stuff is ready (especially the chainsaw) as all the info is tucked in tiny icons in the corner of the screen. The story reads like Starcraft fanfic (lots of Xel-something and N'thingy), and seems to have lost all the humour that '16 had - I haven't seen any of those amazing first person animations of Doom Guy just demonstrably not giving a shit about things people were telling him. But yeah, early days still - the moment to moment combat/general game feel is as good as ever, so its not like I'm not having fun
  23. I mean, technically yes, but these days it's nothing more than a super vague premise that lasts all of 20 seconds or so at the start/end of each video. They dropped the ongoing story stuff long ago, it's now just an (intentionally) very tenuous link into talking about a movie. If you've not already, I'd recommend trying some of the more modern ones - if you like Mike/Jay in general and enjoy BOTW then you'd probably enjoy it.
  24. The trailer for New really piqued my interest, so I've working through Young over the past few weeks and finally finished last night - absolutely loved it (Gutierrez! ) Will be starting New shortly - as much as I loved Jude Law, I'm very excited to see Malkovich take the lead, I think it'll be a fascinating contrast. I've no idea how big of a role Law is actually going to have in this season, so I'm trying to remain unspoiled!
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