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  1. Isn't "oh my days" an Essex thing? I always thought it was, but this guy was born in Amsterdam, grew up in Manchester, and lives in Scotland. His celebrations after the game were completely immense. I do love to see some "pashun" that's not just for the cameras.
  2. Does it? Feels very schlocky by comparison - I don't mean that in a bad way at all.
  3. Oh I agree with you, I hate getting served a drink in something like that at a restaurant. There's no valid reason for a preserve jar to come with an attached handle. If it saved me from washing another vessel, I would drink out of one though. I could even screw the lid on tight and bring it to work in the morning as my breakfast.
  4. Just come across this apparently well-known phenonmenon, American-style mason jars / mayonaise jars can apparently screw fairly securely to some blenders, meaning you can make smoothies etc in the same vessel you will use for storing / consuming. Although in all the videos I've seen, the demonstrators seem to hold on quite tight to the resulting assembly: I'm wondering if any of you have tried something similar with Kilner jars (which I have loads of) and any blender that is sold in the UK. Particularly interested to know if you haven't maimed yourself. I think I might end up dissapointed, as most of the blenders I can see use a bayonet mount instead of a screw thread.
  5. It's on sale for £4: https://store.steampowered.com/app/353370/Steam_Controller/ Also, they're not going to make any more. Bit of a shame. I'll admit I use an Xbone controller most of the time, but there are some games where Valve's bug eyed thing offers unique benefits - e.g. any FPS which also has vehicles. Mouse and Keyboard are shit at driving / flying, and controllers are bad at aiming. The Steam Controller is pretty good at both. I hope one of the next gen consoles borrows the happy accident of touch activated gyro, because that really is such a brilliant way to aim with a controller. At least the best thing to come out of the whole experiment - Steam's endlessly customisable and shareable controller configs - will live on.
  6. Watching that interview, I think Valve see this as a way of easing themselves into building big-budget singleplayer experiences again, and possibly egging themselves on to build Half Life 3. It's a way of breaking the paralysis, by thinking of the platform first and letting everything else follow. Depending on how this is recieved, it's easy to imagine Valve not having a shortage enthusiasm and ideas for a sequel.
  7. Yeah, you're not wrong. I'm hoping that eye tracking and foveated rendering becomes mainstream pretty soon, because that could really lighten the rendering requirements of VR. Possibly down to levels where consoles can cope easily. I could see a PS5 and a PSVR2 handling this really well, but only if it doesn't have to try to render full 1440p or whatever at 90hz.
  8. Yeah, if they didn't go all in, they wouldn't be able to fully explore the possibilities. It must be hard enough having to account for some users sitting down and using a thumbstick, others teleporting but moving in a limited area, and others roaming around their luxoruous dedicated VR space. I wonder how they'll handle having the player inhabit such a fully realised character. It would be odd to be towering over characters who are supposed to be taller than Alyx, for example.
  9. Interesting that they've recast Alyx, given Merle Dandridge is a seasoned voice actor in the interactive medium, and would have presumably been up for it. I assume it must have been a creative decision. I assumed it was because they wanted someone younger but they've cast an actor who's roughly the same age.
  10. Okay so that's basically saying "if you get motion sickness, choose a different play style". That's a lot of modes to support! Must be a headache for the designers. Still, this looks great. I'll definitely pick it up, I just don't know whether that'll be next year or in five years. VR isn't really at a point where I'm happy jumping into it yet. But content like this will surely help it get there.
  11. https://www.half-life.com/en/alyx
  12. Yeah, I think he has just sent him off because he doesn't want a player on the pitch when they're clearly distraught, and they're not going to be able to concentrate on the game. I understand the reasoning, but that should probably have been left up to his manager's discretion. Just give him the yellow, because that's all the foul itself warrants, and tell the third official to pass the message on that you don't think he's in any state to continue. VAR is such a mess as currently implemented. They need to make it clear whether the VAR team or the ref themselves have the final say. The delays all seemed to come from this not being clear, and neither party wanting to stick their neck out. It would be so much quicker without the back and forth.
  13. Promising stuff, but I could see it losing viewers unfamiliar with the material a bit. Jumped around a lot in terms of location / perspective when maybe it should've stuck with Lyra. Also the Alethiometer looks wrong. The actress playing Lyra is capturing her curiosity and total lack of self-conciousness beautifully, even if she is maybe a few years too old for the role.
  14. Norwich looked very much like a team second from bottom though.
  15. Haha. Norwich score and 6 minutes extra time. Bet they reckon they can get something from this...
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