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rllmuk

Oaf

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Everything posted by Oaf

  1. Originally it was an iOS game, written in Unity v2, back in 2010, by yours truly So glad to see it finally see a release after all this time. The concept is as valid now as it was back then! I’ll be deffo getting a copy
  2. https://www.pcgamer.com/this-fmv-game-trailer-was-so-poorly-received-the-publisher-took-the-whole-announcement-back/
  3. Oaf

    The return of FMV

    Don’t forget this rllmuk’er produced one! http://branchingnarrative.com/page4.html Lots more wider-audience stuff to come, along with more FF titles.
  4. Atari’s marketing guy commissioned us to make a VR game using their remaining IP, for an “indie budget”. We came up with a mashup of Centipede and Missile Command, for Vive and Rift, which they really liked. When marketing bloke went to the CEO for sign off, the CEO revealed that by “indie budget” he meant “about five grand”. At least marketing bloke was visibly embarrassed when he apologised for wasting our time.
  5. Christ, I wrote my first game at 12, before most of you were born. Might as well start looking at care homes! Anyway, Space Invaders, and maybe Defender had reached our shores by then.
  6. Thanks Yiggy! I tossed out the 3D and physics engines, and implemented different ones! So the mobile versions are identical to the PC version, apart from the skip and replay buttons, which I scaled up for sausage fingers Now the engine is finished, it’ll be less effort to release versions of Ian’s other books. There are more planned, and Eddie’s up for narrating them as are other celebs.... The dice rolls are completely random, honest! Eddie was a complete joy to work with. He’s such a nice guy, and he’s been helping promote the game. Most of the scenes were done in one take and his delivery is mesmerising. Aside from FF titles we’ve some other projects in the works, which I’ll be shouting about soon hopefully! Thanks for the kind words
  7. Feck, that took a lot of tweaking. Mind, tossing out the 3D and physics engines a week before release didn't help. Finally, it's done. Finished. Out the door. Only 62 more books to go! http://branchingnarrative.com Available for PC, Mac, iOS, Android, with console to come....
  8. In later levels, add cars that are invisible until they get close to the player, then suddenly appear; great for added “oh fuck!”-ness
  9. Oaf

    Doctor Who

    ...and it seems Gloucester has a population of about 7.
  10. It's finally here! PC & Mac. Buy it now, you know you want to - if only to help pay for the inevitable heart bypass surgery I'll need. Shipping games is a young person's game! https://store.steampowered.com/app/1191940/Deathtrap_Dungeon_The_Interactive_Video_Adventure/
  11. https://invisioncommunity.co.uk/deathtrap-dungeon-launch-date-announced/ I managed to squeeze out a Mac version too! iOS and Android next....
  12. Met up with Eddie to do some re-shoots, and he did some promo videos for us. Here’s the first.
  13. Just launched our “coming soon” page on Steam! https://store.steampowered.com/app/1191940
  14. Recovering from EGX. The love for the game was overwhelming! We had a number of people who’d come to the show just to see our game, we had old gits like us, desperately trying to remember whether it was the left eye or the right which didn’t poison you, young kids, couples, groups, all playing the demo through to the end (about 20 mins). Eddie Marsan came down on the Sunday, he’s really happy with it too which is a relief December for PC, Mac, mobile and hopefully AppleTV; console in the new year.
  15. I dunno who's sadder - him for making it, or me for clicking on it. Scrubbed through it - tug of war on a beach, DP talking bollocks, strange bikini zombies. Not quite sure who his audience is
  16. DD suffers more than most from “oh dear, you’re dead”, so we’re looking at various ways of implementing the “five finger bookmark”. From save points, to the ability to keep all your items and go back to any point you’ve visited in the game, we’re looking for something that’s fair but doesn’t spoil the game. We’re working from the original book, with some minor changes in situations where it says “if you have the shield” etc - the game already knows. There’s also an option to change the battle mechanics slightly, so it’s quicker for impatient customers
  17. Completed filming last weekend, now we’ve got to edit 42 hours of video.... Here’s Ian, Eddie and the crew on set:
  18. Oaf

    The return of FMV

    I quite liked The Bunker for its story, but there’s not a tremendous amount of interaction. Late Shift is nicely done, the transition between scenes is seamless. I couldn’t get on with Shapeshifting Detective at all. Her Story is next.... And of course there’s always Deathtrap Dungeon coming in October. Setup for filming starts today! Http://BranchingNarrative.com.
  19. We exhibited (well, plonked a few things on a table) at Fighting Fantasy Fest on Saturday. The response was overwhelming, especially with the kids who were really into playing the demo. Got a pic with the man himself!
  20. Oh! That’d help, wouldn’t it. I’m obviously not meant for a career in marketing. http://BranchingNarrative.com
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