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Everything posted by mr_woo

  1. Unless she happens to be Frances McDormand then please cast as much as possible.
  2. I've never found the original scary either, I think that would have been more purely of the time tbh where it was most effective on release and was something new. As a kid it was Nightmare On Elm Street that fucked me up more after watching it when I shouldn't have
  3. Absolutely, it's a masterclass in suspense and atmosphere, like a lot of Carpenters films. I enjoy the sequels as trashy nonsense, the original is a masterpiece.
  4. Did a watch of the original, Halloween 2018 and Halloween Kills and i'll not lie, had a great time with them. Hell I'm tempted to go see Kills in the cinema during the week to go and see it on the big screen. The original is a classic of course, no more to be said but I really enjoyed the new ones as well. Jamie Lee Curtis by far being the standout in 2018. Halloween 2018 has one of my favourite shots were Michael just appears in Haddonfield for the first time, where he just wants to kill mother fuckers. I did chuckle at how mean spirited Halloween Kills could be: Then their are moments where it's just silly and I was cracking up when I realise I'm being pretty soft with them as well, I love slashers and have a real soft spot for Halloween, Friday The 13th etc so I always gonna have a decent time with them, looking forward to Halloween Ends next year but I'm not a fan of their being a 4 year time skip. Like what the fuck does Michael Myers do for 4 years ? Sit on his arse and watch TV ? I thought they all would have been set on the same night tbh. I will say though, the score is genuinely brilliant in both 2018 and Kills. The Carpenter family are a bunch of talented mother fuckers. Whilst I certainly don't disagree, I don't think it's so much that rather than Michael Myers just isn't really scary anymore. The fans/modern audience want to see him fuck shit up rather than lurking in the shadows, it only really worked with the original as of course he was an unknown, but with so many sequels he doesn't have that same effect anymore.
  5. Fuck those flying dragonfly fuckers to hell and back. Absolutely fuck them. They are an absolute 'drop everything and focus on them' enemy once they appear during the fight. They just completely decimate you if you don't take them out quickly. Utter cunts the lot of them. I hate them. (can you tell ? ). Also snipers can fuck off too whilst they're at it.
  6. It's fantastic but I must admit, I'd love to tell you it was all planned and i'm a mod mastermind but it was in reality more of 'aye that looks alright, bung it on and see what happens'
  7. Been very surprised at this, I never realised just how much of a shotgun rusher I could be with my Trickster and it's gloooooorious. I love it. Not sure what the other classes are like compared to Trickster but if they are half as fun I need to give them a go. I've just kept the world tier naturally going up and whilst I've hit a wall at times I just keep going/retrying until I level up a bit and get better gear. Remember with gear you need to do 3 things basically, crafting wise - make sure they are as high a level you can go, raise their attributes and synergise their mods to go with your abilities. You can buy some good weapons as well though I've enjoyed finding them/crafting them. A few things I really appreciate as well - you can respec at anytime, free of cost and it really encourages experimentation with what works best with what mods, what you prefer to use weapon wise etc. Experimentation is key. As well as that an amazing quality of life setting you can set in the options is to autopick up dropped loot when you leave an area. I set this to the lowest as even the common items you find are worth breaking down or selling. Did a quick video of some shotgun rushing, I honestly don't think I'll ever get fed up with things bursting into blood
  8. And finished. Fantastic game overall, especially in the second half of the campaign where it reaaaaaaaally ramps up. I do have my niggles though, the big one being the buff totem poles can get tee fuck. There's only like 4 or 5 of them throughout the whole campaign but they just aren't fun at all and not fun to look for either, there was no need for them at all. Apart from that it was all gravy, shall get to Nightmare eventually but I definitely like this more than 2016 personally though they are so different I like each one for what they are. Bring on the campaign DLC. Battlemode on the other hand I'm very 'eeeeeeh' about. It does seem like something that will take a bit of time to learn but I'm not sure it's something I'm going to put any amount of time into tbh. For all it's flaws I didn't mind 2016's multiplayer that much and would have liked something like that but better. But then I've never really been a multiplayer person in regards to Doom, even back in the day, so it's not really what I play the series for.
  9. With the chainsaw you'll always get one charge (which recharges) for the fodder such as zombies or imps. You'll always be able to get ammo from those though it can be hectic in the middle of a fight trying to find one, but the game does always spawn them constantly for you to get. The fuel's really only for anything bigger than that.
  10. About 6 levels or so in and the game's fucking amazing but it really does ask a lot from the player, reminds me very much of a character action game in a way. A lot more so than Doom 2016 were you could basically get the super shotgun and just run all the way through with that. They've definitely changed so many things and whilst I personally appreciate it and enjoy it, I can see the opinion being extremely split. The number of on the fly decisions you have to make depending on enemy numbers, type etc has increased so much and the splitting of resources and making the chainsaw so much more necessary will especially annoy folks, you have to constantly take them into account, usually with about 10 demons on your ass. Haven't really had any trouble with the platforming so far and but then I've always quite liked platforming in FPS games. Considering how hectic the combat can get (on Ultra Violence anyway) I can't really imagine playing it with a controller, the enemies are incredibly aggressive and keep you moving constantly. Also, I'm probably an old bastard but after a few levels I usually need to take a break as I'm knackered (well more so from level 3 onwards) Storywise it's fine, I enjoy reading the lore but I couldn't really care less about it either way. On one of the levels where I had recorded footage of a slayer gate but it had recorded the sound from a youtube video/podcast behind on it too, fuck sake. Might see if I can record the next one so you can see me panicing desperately trying to stay alive
  11. Is the Norman Reedus character an arsehole in this ? They could call it Postman Twat. Fuckin genius me
  12. To be fair it looks much easier to avoid them this time, they don't run after you and you need to get close and hang around to initiate battles rather than just brushing past them. So you should still be able to pick and choose when you want to fight. There'll probably be items to help with encounters/reducing them as well. That said I do agree, usually a few quick punches and kicks and you're done, definitely takes a bit longer.
  13. So Sega had a Yakuza 7 stream today showing off the gameplay/combat. The video should start at the gameplay but if not it starts at 12min 50secs in. I'm still not overly convinced tbh but it doesn't look too bad at all.
  14. Honestly the Japanese fanbase have taken it worse than the western fanbase. In part I'm really annoyed with the change as there's no other series like Yakuza with its combat but at the same time I trust the studio to do it well. We shall see how it turns out soon enough.
  15. Finished the campaign (on regular difficulty, I can't be arsed with any higher than that) and thought it was really good. The first mission is balls to the wall and then whilst it's obviously action packed there's a nice bit of variation in there from the usual stealth to setpieces not done in COD before. One of my favourites being It'll not change your mind as far as COD games go if you don't like COD but if you enjoy COD campaigns it's well worth playing. Infinity Ward always seem to do campaigns I really enjoy, with this and Infinite Warfare being my favourite campaigns since COD4. One thing I never really understood was all this 'shocking' stuff that came from the press during previews. Nothing really stood out as being really bad tbh. I guess the most obvious thing is but can't say I found it really offputting or anything and least that showed how the character came to be/their past. If anything I always found Treyarch to go for the more 'hacky' route such a nice closeup of someone burning in a car (Black Ops 1 or 2) and in Black Ops 1 one of the characters putting a glass into someones mouth and them punching them to smash it. Another thing I really liked and thought was really cool was the cinematic transitions from ingame cutscene to gameplay, absolutely seamless and worked really well. Only played a little bit of multiplayer and no Spec Ops yet so can't speak to them too much and as always there's the initial honeymoon period but I can say two things. Really enjoyed the campaign and the gun sounds are pure sex, amazing sound.
  16. Ah apologies, to be more clear I mean specifically the input based matchmaking isn't present in the beta, not the crossplay itself. Crossplay itself has been working nicely and tbh I haven't seen a lot of PC players completing trouncing console players as much as I thought I would. (Doesn't mean there isn't an advantage of course)
  17. Think it's disabled in the betas but active in the full game.
  18. I enjoyed this as it's pure 80s style nonsense and gets straight to the point very fucking quickly. The film is a brisk 90mins long and the last third is what Rambo fans want to see. I especially loved how angry John was in the last third. Every single kill had a real oomph and nastiness to it, Rambo reaaaaaally wants to hurt these people and it's great. There's some very silly plot armour in there (Rambo gets beaten up and they don't kill him ? Fucking Cartels ? C'mon Son.) but we all know it's just bollocks to let Rambos demon out again. It's definitely the worst Rambo film (fuck you I love Rambo 3 ) but I still found it an entertaining 90mins albeit very slight, it wouldn't look out of place as a Netflix Original, especially as the direction is nothing special. He really should have stopped with 4 though, as well as Stallone getting too old now the ending to that was fucking perfect. As already iterated it earns it's 18 rating, though CGI being present did dampen a few of the kills a bit.
  19. I'm honestly torn about Yakuza 7 and the turn based combat. On the one hand I will be there day one for anything the RGG Studio puts out, without question as they've earned my custom. Yakuza however is one of the very few single player RPG brawlers out there with that style of gameplay plus they've been getting better and better over the years. To just go from that and completely change genres to turn based is a big change and honestly, I'm not sure how i'll take to it, since I'm not a huge turn based fan (I don't hate it but don't love it either whilst I fucking adore brawlers). I do understand though that from a studio perspective they very likely want to try something new and I certainly don't begrudge them for it. Still it's a purchase either way, hopefully with a PS5 late next year.
  20. You jumped on that boat and went to an underground fighting tournament didn't you ? That's basically it though for me getting 60fps and cut content alone would be worth it personally for the games. I'll pick them up next year very likely, just got too much to play right now and busy with other stuff, bah.
  21. Well of course though admittedly I haven't been playing much recently, just ended up playing this Which boss out of curiosity ? I always like to have ammo boxes on me as well, can come in very handy even when you can get ammo from enemies dropping some.
  22. Finished it yesterday with around 22 - 24 hours on the clock playing solo, on normal mode. But you can complete it quicker than that, I just really like taking my time and exploring as much as possible. As has been said the opening area is a bit bland but it really improved world/enemy wise as the game goes on. It's always fun to play regardless of the bland opening area, it takes some inspiration from Dark Souls in terms of say Estus Flask, unlocking a shortcut etc but it does its own thing too in regards to combat. Nice mix overall, weapons are very satisfying to use, as a shooter it's a lot of fun. The shotguns are especially tasty and the weapon mods are very nice. After finishing the game I rerolled my campaign and started on Hard though I've not played too far into it again yet. Spent a few hours last night jumping into random peoples games to help out and get more items etc. Came across a few bosses I had never seen before as well whilst doing coop which was cool and a few different tileset layouts (same environment types, just a different layout). I can definitely see some of the bosses annoying folks, they love to throw additional smaller enemies at you so it's a constant case of managing them and attacking the boss, it can be quite hectic. Overall a really nice surprise and one of those really enjoyable AA games you'd come across. It obviously isn't super high budget like a AAA but it's a damn fine solid shooter I really enjoyed playing. Nice to come across a game you knew absolutely nothing about and ended up having a blast with.
  23. Here's the conference with that CEO that explains all the different techniques etc. Made my skin crawl tbh.
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