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  1. Yeah sorry I was oversimplifying it a bit, they obviously came after 0, they just didn't do change them too much probably because they were churning each Kiwami game out in a year, which is still amazing in itself. They are a pretty damn efficient studio, well that and plenty of asset reuse.
  2. Kiwami 1 and 2 were, essentially, just ports to a new engine with a few improvements. Yakuza 0 came much much later with all the knowledge that Yakuza team accumulated over making the series, it's also why it's one of the best in the series. I will admit I'm not a fan of the 'Majima Anywhere' system in Kiwami 1, it just wasn't needed and is a bit of an overkill, especially when the original Yakuza didn't have it. Must admit I've been really slackin with the games recently, completed all the Yakuza games of course but haven't played Fist Of The North Star (tried the demo and loved it), Judgement or Lost Jugement yet. I know I'll love them all, blasted real life getting in the way
  3. Unless she happens to be Frances McDormand then please cast as much as possible.
  4. I've never found the original scary either, I think that would have been more purely of the time tbh where it was most effective on release and was something new. As a kid it was Nightmare On Elm Street that fucked me up more after watching it when I shouldn't have
  5. Absolutely, it's a masterclass in suspense and atmosphere, like a lot of Carpenters films. I enjoy the sequels as trashy nonsense, the original is a masterpiece.
  6. Did a watch of the original, Halloween 2018 and Halloween Kills and i'll not lie, had a great time with them. Hell I'm tempted to go see Kills in the cinema during the week to go and see it on the big screen. The original is a classic of course, no more to be said but I really enjoyed the new ones as well. Jamie Lee Curtis by far being the standout in 2018. Halloween 2018 has one of my favourite shots were Michael just appears in Haddonfield for the first time, where he just wants to kill mother fuckers. I did chuckle at how mean spirited Halloween Kills could be: Then their are moments where it's just silly and I was cracking up when I realise I'm being pretty soft with them as well, I love slashers and have a real soft spot for Halloween, Friday The 13th etc so I always gonna have a decent time with them, looking forward to Halloween Ends next year but I'm not a fan of their being a 4 year time skip. Like what the fuck does Michael Myers do for 4 years ? Sit on his arse and watch TV ? I thought they all would have been set on the same night tbh. I will say though, the score is genuinely brilliant in both 2018 and Kills. The Carpenter family are a bunch of talented mother fuckers. Whilst I certainly don't disagree, I don't think it's so much that rather than Michael Myers just isn't really scary anymore. The fans/modern audience want to see him fuck shit up rather than lurking in the shadows, it only really worked with the original as of course he was an unknown, but with so many sequels he doesn't have that same effect anymore.
  7. Fuck those flying dragonfly fuckers to hell and back. Absolutely fuck them. They are an absolute 'drop everything and focus on them' enemy once they appear during the fight. They just completely decimate you if you don't take them out quickly. Utter cunts the lot of them. I hate them. (can you tell ? ). Also snipers can fuck off too whilst they're at it.
  8. It's fantastic but I must admit, I'd love to tell you it was all planned and i'm a mod mastermind but it was in reality more of 'aye that looks alright, bung it on and see what happens'
  9. Been very surprised at this, I never realised just how much of a shotgun rusher I could be with my Trickster and it's gloooooorious. I love it. Not sure what the other classes are like compared to Trickster but if they are half as fun I need to give them a go. I've just kept the world tier naturally going up and whilst I've hit a wall at times I just keep going/retrying until I level up a bit and get better gear. Remember with gear you need to do 3 things basically, crafting wise - make sure they are as high a level you can go, raise their attributes and synergise their mods to go with your abilities. You can buy some good weapons as well though I've enjoyed finding them/crafting them. A few things I really appreciate as well - you can respec at anytime, free of cost and it really encourages experimentation with what works best with what mods, what you prefer to use weapon wise etc. Experimentation is key. As well as that an amazing quality of life setting you can set in the options is to autopick up dropped loot when you leave an area. I set this to the lowest as even the common items you find are worth breaking down or selling. Did a quick video of some shotgun rushing, I honestly don't think I'll ever get fed up with things bursting into blood
  10. And finished. Fantastic game overall, especially in the second half of the campaign where it reaaaaaaaally ramps up. I do have my niggles though, the big one being the buff totem poles can get tee fuck. There's only like 4 or 5 of them throughout the whole campaign but they just aren't fun at all and not fun to look for either, there was no need for them at all. Apart from that it was all gravy, shall get to Nightmare eventually but I definitely like this more than 2016 personally though they are so different I like each one for what they are. Bring on the campaign DLC. Battlemode on the other hand I'm very 'eeeeeeh' about. It does seem like something that will take a bit of time to learn but I'm not sure it's something I'm going to put any amount of time into tbh. For all it's flaws I didn't mind 2016's multiplayer that much and would have liked something like that but better. But then I've never really been a multiplayer person in regards to Doom, even back in the day, so it's not really what I play the series for.
  11. With the chainsaw you'll always get one charge (which recharges) for the fodder such as zombies or imps. You'll always be able to get ammo from those though it can be hectic in the middle of a fight trying to find one, but the game does always spawn them constantly for you to get. The fuel's really only for anything bigger than that.
  12. About 6 levels or so in and the game's fucking amazing but it really does ask a lot from the player, reminds me very much of a character action game in a way. A lot more so than Doom 2016 were you could basically get the super shotgun and just run all the way through with that. They've definitely changed so many things and whilst I personally appreciate it and enjoy it, I can see the opinion being extremely split. The number of on the fly decisions you have to make depending on enemy numbers, type etc has increased so much and the splitting of resources and making the chainsaw so much more necessary will especially annoy folks, you have to constantly take them into account, usually with about 10 demons on your ass. Haven't really had any trouble with the platforming so far and but then I've always quite liked platforming in FPS games. Considering how hectic the combat can get (on Ultra Violence anyway) I can't really imagine playing it with a controller, the enemies are incredibly aggressive and keep you moving constantly. Also, I'm probably an old bastard but after a few levels I usually need to take a break as I'm knackered (well more so from level 3 onwards) Storywise it's fine, I enjoy reading the lore but I couldn't really care less about it either way. On one of the levels where I had recorded footage of a slayer gate but it had recorded the sound from a youtube video/podcast behind on it too, fuck sake. Might see if I can record the next one so you can see me panicing desperately trying to stay alive
  13. Is the Norman Reedus character an arsehole in this ? They could call it Postman Twat. Fuckin genius me
  14. To be fair it looks much easier to avoid them this time, they don't run after you and you need to get close and hang around to initiate battles rather than just brushing past them. So you should still be able to pick and choose when you want to fight. There'll probably be items to help with encounters/reducing them as well. That said I do agree, usually a few quick punches and kicks and you're done, definitely takes a bit longer.
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