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rllmuk

mr_woo

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  1. And finished. Fantastic game overall, especially in the second half of the campaign where it reaaaaaaaally ramps up. I do have my niggles though, the big one being the buff totem poles can get tee fuck. There's only like 4 or 5 of them throughout the whole campaign but they just aren't fun at all and not fun to look for either, there was no need for them at all. Apart from that it was all gravy, shall get to Nightmare eventually but I definitely like this more than 2016 personally though they are so different I like each one for what they are. Bring on the campaign DLC. Battlemode on the other hand I'm very 'eeeeeeh' about. It does seem like something that will take a bit of time to learn but I'm not sure it's something I'm going to put any amount of time into tbh. For all it's flaws I didn't mind 2016's multiplayer that much and would have liked something like that but better. But then I've never really been a multiplayer person in regards to Doom, even back in the day, so it's not really what I play the series for.
  2. With the chainsaw you'll always get one charge (which recharges) for the fodder such as zombies or imps. You'll always be able to get ammo from those though it can be hectic in the middle of a fight trying to find one, but the game does always spawn them constantly for you to get. The fuel's really only for anything bigger than that.
  3. About 6 levels or so in and the game's fucking amazing but it really does ask a lot from the player, reminds me very much of a character action game in a way. A lot more so than Doom 2016 were you could basically get the super shotgun and just run all the way through with that. They've definitely changed so many things and whilst I personally appreciate it and enjoy it, I can see the opinion being extremely split. The number of on the fly decisions you have to make depending on enemy numbers, type etc has increased so much and the splitting of resources and making the chainsaw so much more necessary will especially annoy folks, you have to constantly take them into account, usually with about 10 demons on your ass. Haven't really had any trouble with the platforming so far and but then I've always quite liked platforming in FPS games. Considering how hectic the combat can get (on Ultra Violence anyway) I can't really imagine playing it with a controller, the enemies are incredibly aggressive and keep you moving constantly. Also, I'm probably an old bastard but after a few levels I usually need to take a break as I'm knackered (well more so from level 3 onwards) Storywise it's fine, I enjoy reading the lore but I couldn't really care less about it either way. On one of the levels where I had recorded footage of a slayer gate but it had recorded the sound from a youtube video/podcast behind on it too, fuck sake. Might see if I can record the next one so you can see me panicing desperately trying to stay alive
  4. Is the Norman Reedus character an arsehole in this ? They could call it Postman Twat. Fuckin genius me
  5. To be fair it looks much easier to avoid them this time, they don't run after you and you need to get close and hang around to initiate battles rather than just brushing past them. So you should still be able to pick and choose when you want to fight. There'll probably be items to help with encounters/reducing them as well. That said I do agree, usually a few quick punches and kicks and you're done, definitely takes a bit longer.
  6. So Sega had a Yakuza 7 stream today showing off the gameplay/combat. The video should start at the gameplay but if not it starts at 12min 50secs in. I'm still not overly convinced tbh but it doesn't look too bad at all.
  7. Honestly the Japanese fanbase have taken it worse than the western fanbase. In part I'm really annoyed with the change as there's no other series like Yakuza with its combat but at the same time I trust the studio to do it well. We shall see how it turns out soon enough.
  8. Finished the campaign (on regular difficulty, I can't be arsed with any higher than that) and thought it was really good. The first mission is balls to the wall and then whilst it's obviously action packed there's a nice bit of variation in there from the usual stealth to setpieces not done in COD before. One of my favourites being It'll not change your mind as far as COD games go if you don't like COD but if you enjoy COD campaigns it's well worth playing. Infinity Ward always seem to do campaigns I really enjoy, with this and Infinite Warfare being my favourite campaigns since COD4. One thing I never really understood was all this 'shocking' stuff that came from the press during previews. Nothing really stood out as being really bad tbh. I guess the most obvious thing is but can't say I found it really offputting or anything and least that showed how the character came to be/their past. If anything I always found Treyarch to go for the more 'hacky' route such a nice closeup of someone burning in a car (Black Ops 1 or 2) and in Black Ops 1 one of the characters putting a glass into someones mouth and them punching them to smash it. Another thing I really liked and thought was really cool was the cinematic transitions from ingame cutscene to gameplay, absolutely seamless and worked really well. Only played a little bit of multiplayer and no Spec Ops yet so can't speak to them too much and as always there's the initial honeymoon period but I can say two things. Really enjoyed the campaign and the gun sounds are pure sex, amazing sound.
  9. Ah apologies, to be more clear I mean specifically the input based matchmaking isn't present in the beta, not the crossplay itself. Crossplay itself has been working nicely and tbh I haven't seen a lot of PC players completing trouncing console players as much as I thought I would. (Doesn't mean there isn't an advantage of course)
  10. Think it's disabled in the betas but active in the full game.
  11. I enjoyed this as it's pure 80s style nonsense and gets straight to the point very fucking quickly. The film is a brisk 90mins long and the last third is what Rambo fans want to see. I especially loved how angry John was in the last third. Every single kill had a real oomph and nastiness to it, Rambo reaaaaaally wants to hurt these people and it's great. There's some very silly plot armour in there (Rambo gets beaten up and they don't kill him ? Fucking Cartels ? C'mon Son.) but we all know it's just bollocks to let Rambos demon out again. It's definitely the worst Rambo film (fuck you I love Rambo 3 ) but I still found it an entertaining 90mins albeit very slight, it wouldn't look out of place as a Netflix Original, especially as the direction is nothing special. He really should have stopped with 4 though, as well as Stallone getting too old now the ending to that was fucking perfect. As already iterated it earns it's 18 rating, though CGI being present did dampen a few of the kills a bit.
  12. I'm honestly torn about Yakuza 7 and the turn based combat. On the one hand I will be there day one for anything the RGG Studio puts out, without question as they've earned my custom. Yakuza however is one of the very few single player RPG brawlers out there with that style of gameplay plus they've been getting better and better over the years. To just go from that and completely change genres to turn based is a big change and honestly, I'm not sure how i'll take to it, since I'm not a huge turn based fan (I don't hate it but don't love it either whilst I fucking adore brawlers). I do understand though that from a studio perspective they very likely want to try something new and I certainly don't begrudge them for it. Still it's a purchase either way, hopefully with a PS5 late next year.
  13. You jumped on that boat and went to an underground fighting tournament didn't you ? That's basically it though for me getting 60fps and cut content alone would be worth it personally for the games. I'll pick them up next year very likely, just got too much to play right now and busy with other stuff, bah.
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