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rllmuk

Solid SOAP

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  1. The 3DS has so much on it, damn. Just when I thought they were stagnating a bit with the constant generic NSMB games over and over again, they finally start announcing some unique Mario games again. Luigi's Mansion 2 and Mario & Luigi: Dream Team look AWESOME, absolutely getting those. In addition to Fire Emblem and Animal Crossing, the 3DS is in for an awesome summer.
  2. Its 1:47am, I'm bored as hell, and I just came up with (What I think is) a cool way to reboot F-Zero for the Wii U. This will probably get a lot of flak, but whatever, yolo baby. Basically, the game concept I've come up with combines the open world, stunt and trick-based gameplay of Burnout Paradise that rewards exploration and skill with various rewards, and the combat segments from Batman: Arkham Asylum/City. Now, I know with F-Zero being a racing series this would likely stir up some shit in the fanbase, but hear me out. I figured with Captain Falcon's lore involving him being a bounty hunter, this would be a good way of showcasing that, as well as pleasing fans of him in Super Smash that just want to see him 'Falcon Punch' in a real game already. The game would primarily involve piloting Falcon's vehicle throughout the game-world, winning races and pulling off stunts and perhaps collecting things, with the beat 'em up segments being put in-between to spice up gameplay. Retro turned the Metroid franchise on its end with Metroid Prime, providing a fresh take on what used to be a side-scrolling adventure game and turning it into a 1st person shooter/adventure/puzzle/whatever, perhaps they could do the same with F-Zero?
  3. If this and NSMBU are day 1, so will I. I dunno how some Nintendo fans can be disappointed at Nintendo's launch line-up. A new 2D Mario game as well as the long-awaited sequel to Pikmin 2 that Nintendo have been hyping for years. Where's the love?
  4. Forgetting quality gameplay, music, story, etc, what games have you played that just stuck out to you with having an awesome attention to detail? Or, rather, just an awesome amount of small, minute things that had no lasting effect on the way the game played or stood out, but you remember fondly just for being charming? http://www.youtube.com/watch?v=WXeL3pLs91A They did not need to put this into the game at all, nor did they need there to be a button to call for Mario. These little details might seem like they really are no big deal, but waltzing around the mansion, listening to Luigi's whistles and hums, occasionally pressing A just for the sake of it so Luigi can call out to his brother, these little things were genuinely defining experiences for me when I remember what made this game memorable.
  5. When everyone and their mum has played the NSMB games (The two games combined sold over 60 million copies), I'm pretty sure somewhere down the line someone is going to realize "Wait... this looks EXACTLY the same as the last game!". That's just me though, maybe I'm wrong. The world does like them some Mario.
  6. Frankly, revealing that the next big Mario game was NSMBMii all along, with little to no differences in graphics, level design, etc, would just not be a good move on Nintendo's part. They really need to sell this console as something you need to buy to get all the biggest, new Nintendo games, with the best graphics and easy to-pick-up experiences that anyone can enjoy. Showing off Pikmin 3, which casuals won't care about, and NSMBMii, which casuals will assume "Oh hey, I have this on the Wii already", won't garner a lot of attention at E3. They need to hit home, and hit home hard. Whatever this new Mario game is, I don't want to get my expectations too high, but if Nintendo are to sell a console they simply can't repackage the NSMB brand again and call it a day. Something new must be done.
  7. I wouldn't mind another 2D Mario, so long as they actually put the love and care into it that they do the 3D games. No more of this NSMB stuff. I loved them for what they were, an homage to the classic games with a few new ideas, but the two games are all too similar, and the demo for NSMBMii literally looked like the EXACT same game as the Wii version, but with Miis. Miyamoto is saying they're "revealing" this new game, NSMBMii was already shown, I'm assuming that this is either a completely different game or a game based on the concepts of NSMBMii with higher production values. I'm hoping, at least. If Nintendo does "oh yeah, here's NSMBMii again" as the big unveiling I will puke.
  8. I'm likely going to be picking this up tomorrow so I don't want to spoil anything with the quick look. Any game that attempts to replicate old-school SNES charm gets a buy in my book, especially at $10. There are modern games that run at shorter lengths with less bonus content than this that run at $40 or higher (New Super Mario Bros. Wii... as much as I love it, $50 is too much), pricing this at $10 is a steal and I will buy it day one.
  9. When people think of Mario's finest and most popular titles, it's easy to assume that the games which would pop in their head would either be Super Mario Bros., Super Mario Bros. 3, Super Mario 64, or practically big platformer starring the plumber released before the Gamecube's unveiling. However, after getting two amazing 3D platformers which revolutionized the format with the Galaxy series, a great homage to the classic titles via New Super Mario Bros. Wii, as well other memorable titles such as Super Paper Mario, I feel that the Wii houses the franchise's best titles and overall is the most consistent in quality than any other Nintendo console before it. Frankly, I'm surprised we got so much plumber love this time around. It seems that ever since the SNES, there would be one "real" Mario title per console, with a bunch of spin-offs featuring either different characters or different genres released soon after said title. The Wii is the first console since the NES to feature multiple Mario platformers, and in my opinion they're some of, if not the franchise's best games in terms of gameplay, visuals, music, etc. The Galaxy games a lone have such a new and original atmosphere for the series, and manage to not only bring it back to its roots a bit with more linear design, but add in a ton of original and fun ideas into the mix as well. New Super Mario Bros. Wii, on the other hand, has made the series a more house-hold name than ever, selling over 30-million copies and bringing the whole family together to play at once with 4-player co-op. The emphasis on multiplayer basically was made standard for all 2D platformers released after, as seen in Donkey Kong Country Returns, Rayman Origins, and even Sonic 4: Episode II. The level design in NSMBWii is impeccable, rivalling the classic trilogy even. While I personally prefer Nintendo's efforts with Donkey Kong on the 2D front, as a whole the Mario franchise has really made a huge turn-around after so-so quality titles on the Gamecube, as well as the bizarre absence of platformers in general after the release of Super Mario World. It's great to see Mario back in full force on the Wii. Anyone else agree?
  10. Without being gimmicky or taking away anything from beloved franchises, how can the Wii U tablet be used in ways that are fun and original, yet faithful to their original franchises? Hell, how can it be used in new ways to create new games? I haven't really thought about it much until recently, but I've come up with some ideas that I thought would be kinda cool for Nintendo franchises. How about for the next Zelda (Or hell, even Pokemon if Nintendo even dare to release an adventure game on a console for once), there can be two points of view for the game? On the television screen you'll be playing the game from a behind the back perspective, and on tablet you will be viewing the game from the top down ala Link to the Past/Pokemon Red? People have been clamoring for a new top down Zelda for years now, this would be a pretty decent time to do something like that, and please both fan bases at once. Maybe it's a ridiculous idea that isn't plausible, but I think that it could be pretty fun. They could make it so certain puzzles had to be completed on the tablet only, and some on the TV only, and perhaps they could find a way to make it so you can pick one or the other for the sake of conserving energy? Like, if you only want to play the game top down, you should have to have the console on too, and visa versa. I think this would be a pretty cool idea for the franchise, I doubt this is even in consideration but it'd be cool to see something like this. I've come up with an idea for a platforming game that takes ideas from both Little Big Planet and Banjo-Kazooie: Nuts & Bolts that I think would be cool to see on the Wii U. Let's say it's a Mario game, so Mario would be controlled on the top screen and play exactly as you'd expect him to. However, with the tablet you'll be able to create and make your own level design as you please. I haven't really put too much thought into this idea, but a platformer that forces you to create your own path and stuff like that would be a pretty cool concept. Alternatively, the tablet could just be used as a level creator as a side-mode for a regular platformer, or any type of game, really. Not really tablet related, but I'd like to see another Kirby Air Ride game. My friends and I have been playing the shit out of the original, and with a bigger online mode with 8+ people playing at once would be a lot of fun. The City Trial mode is a ridiculous amount of fun with friends, playing it online would only sweeten the deal.
  11. http://www.youtube.com/watch?v=wCTtLHLKO4k&feature=share New trailer released, according to Ken's PR as well as some other in-house guys problems like uncurling and losing inertia while in the air have been fixed. However, the level design seems very much the same affair as Episode I, with lots of springs and automation. I guess we'll see what the final product is like upon release, but for now it doesn't seem like a colossal improvement.
  12. I don't get where people are drawing the fact that Duke was set out to be "awesome" in Forever. Duke is awesome in his world because well, he kicked alien ass and saved the world multiple times so people love him. However, it's all exaggerated and ironic, the girls in the beginning of the game near the entrance to Duke's Lady Killer hotel are clawing at the door, screaming and being overall ridiculous. A person literally faints and shits his pants upon seeing Duke, and Duke overall just acts ridiculously cocky and stupid the whole game, as 'No Substance' said with his vitamins line and other such quotes. Frankly, I took his popularity as how people in America idealize celebrities no matter what ridiculous, horrible shit they do. I mean, just look at these quotes from Chris Brown fans. Obviously not a direct parody as that just recently happened, but still, I feel that this is the kind of thing that 3D Realms/Gearbox/whoever was going for.
  13. Even after Duke Nukem Forever which, to most, was a colossal failure (Of which I have differing opinions about, but that's a topic for another time), Gearbox and Tryptech still would like to continue the Duke franchise despite the fact that many consider the franchise dead due to Forever being such a disappointment. My question is, what exactly would you change about Forever or add to the Duke franchise to make it fresh, fun, and new, without pandering to a more mainstream audience like Forever did by adding restrictions on Duke's arsenal and more linear environments? Firstly and most obviously, in addition to expanding Duke's set of weaponry, I would make it so all weapons can be carried at once. As someone who enjoyed Duke Nukem Forever, this was one that I feel was an utterly moronic decision. Duke 3D, while having a heavy emphasis on exploration and puzzle solving, was extremely fast paced and gave you a lot of options as far as weaponry went. Do you want to go balls out with the rocket launcher and beat every level with a bang (So long as you had the ammo for it)? Go right ahead. The shotgun more to your liking? Use it. So long as you had the firearms and ammo on you, you could use every single gun the game allowed you to pick up whenever you wanted to. Why they disabled this in Forever, I don't know. For the next game, however, Gearbox should simply allow you to carry whatever weapon whenever you want, that's simply the Duke way. In addition to the not-shitty weapon system, just give Duke a bigger arsenal all together. Every weapon from Forever was in Duke 3D, it's time he had more. I have no innovative ideas or anything, that's just how I feel about how weapons should be handled in the next game. Whatever Gearbox have in store for the next game is up to them, but I believe the next Duke should be considerably less linear, with more exploration in its level design. Forever pushed you through each and every section with very little time to breathe, it would be cool if the next game had more of a Bioshock type of level design, in which that you progress from level to level, but you have the option of returning to previous areas and your progress is made through exploration and such as well as lots of fire fights and puzzles. That's not to say the game should take place in an open world ala GTA or a closed environment ala Bioshock, but the game as a whole should just be a lot less linear than Forever if anything. Even with a level-to-level style of game progression, the levels should just be more open to exploration. Maybe not hours worth of keycard hunts like in 3D (Say what you want about Duke Nukem 3D, but some of those levels got ridiculous), but you get the idea. That's basically all I have to say, I'm a big Duke fan and I did happen to enjoy Forever, but the franchise has such potential that needs to be tapped upon in the future, I hope Gearbox understand and use exactly what Duke Nukem 3D and Forever did both right and wrong, as well as new ideas and modern inspiration to make a significantly better game.
  14. I was considering it, I heard it was much better than the main campaign. It's only $10, right?
  15. Everyone has their guilty pleasures, what's yours? Not quite the masterpiece everyone seemed to expect it to be, regardless, I really enjoyed it. I found it to be fit my expectations down to a tee; A good shooting game with dated design choices and production values. That's all I expected it to be, that's all that it was, and you know what? I liked it. There was plenty of variety within the package, the environments were fun and original for a modern shooter, the Duke humor was all there, and it was just a fun little piece of gaming history that I'm proud to say I own. I bought the collector's edition for $100, and while some say that the game isn't even worth $10, I say that I don't feel one bit of buyer's remorse towards the title.
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