aka the R* approach. Want to use your PC in GTA? First you must sit down at your chair which takes ages. Then you must lean forwards and tap at the keyboard, which takes ages. Want to open your safe? Strap in, it takes a million years.
Red dead: four hours to kneel down by a fire and cook a single piece of meat. You have to make split point bullets ONE AT A TIME. Want to use that gun emplacement? Ok, wait for your hair to go grey while you watch an animation you can’t cancel if someone is shooting at you. Want to leave that gun emplacement? Ok, wait for your hair to go grey while you watch an animation you speed up if someone is shooting at you. Did you start reloading while someone started shooting at you? You can no longer dodge - you have to leap in the air until the animation is complete.
Fucking kill yourself R*
while I’m here, the UI of R* games is a fucking shambles. I would say that whoever is responsible needs to be fired into the sun, but that would suggest that it’s been built by an actual team, rather than piecemeal by various people responsible for wildly different thinks, resulting in this schizophrenic Frankenstein’s monster we have. There’s no excuse for it. There’s no consistency whatsoever.
For example, I have 30+ treasure maps on RD: O that I haven’t opened. I haven’t opened them because it’s super inefficient - the map is large and traveling takes forever so it stands to reason you would want to start with one that describes a treasure nearby. You can’t. You have to open the satchel, navigate to documents tab, open treasure maps, and then click on one with a name that sounds familiar. You cannot look at the world map while you do that, as it exits the satchel interface. So you click on a map, usefully titled something like Woodsman’s Sigh, and watch a video of your character opening the map. Then if you’ve fucked up and the location is down in Louisiana while you’re in New Mexico, you have to watch a video of your character putting their map away. Then you have to open the satchel menu and do it all over again. Unacceptable. There’s no “return to menu” button while you’re looking at the treasure map
also every button does something slightly different depending on how long you hold it or what other buttons your currently holding or whether you’re near a horse or an officer of the law or a shoe or a campfire or a piece of rope.
for example, triangle is “mount horse” unless your horse is near a policeman, at which point triangle is “tackle policeman to the ground, get off him, mount your horse, flee through the streets of New Orleans frantically whilst pursued by every gunman in Christendom, and then clippings a bollard and being projected from your horse into a streetcar. Fuck off
also you automatically stop galloping or sprinting when you’re near a campfire for some reason, which is beyond maddening if you’re being shot at
inexcusable. The budget for this game was staggering