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Everything posted by squirtle

  1. Anyway, Dragon God done.
  2. I did kill the Corrupted Monk finally. I've made it through the next section and up to the Dragon God. I managed to get him down to the last bit of health and then all the lightning trees disappear and I just couldn't see what I was supposed to do next. Thought it was going to be A Bed of Chaos type thing, so got round the back but no doing and kept getting wiped out and having to do those boring mini dragons each time... So I looked it up. You just have to do nothing but dodge for a minute or so until a tree appears. Ok. The game does nothing, that I could see, to tell you this. The game wants you to go on the offence but not here. This is bad signposting for the player. I'll do it next time, but I just think this game's bosses all have issues of some kind.
  3. Ah, shit, dude, sorry about that. Hope you feel better soon. Wasn't annoyed, just wondered if you were off on a well deserved holiday or something. But no, this is much worse.
  4. Has there been any posts this week? Just noticed not had any this week as I usually catch up on them at the weekend.
  5. Maybe. I mean, I really like that your bullets are those orbs rotating around you in various patterns, so you can fire up to eight times, but then need to wait, so it forces you to pick your shots more wisely. That's a great idea.
  6. This could have been an absolute classic if not for those mini games which are stupid. It's easier to get into than both Hunter's Moon and Mutants but killed stone dead by those mini games. Such a shame as it looks, sounds and plays great aside from them.
  7. Yeah, you didn't miss much here. It's bloody awful.
  8. Yeah, but as we couldn't find the 128 version anywhere, and it only got 2% more for that version in Zzap, we couldn't really say much about it.
  9. Slayer, Steel, and Shanghai Warriors. What fascination do they have with the letter S?
  10. Stratton was a load of rubbish in very fine trousers.
  11. I wonder what @carleton thought of Rollaround, seeing as it's from the guy who made Big Mac.
  12. For me, it was all about getting the controls and understanding that this game wanted you to learn as you played it. The premise is simple - as we alluded to, it's a flat Crystal Castles type affair - where you have to collect as many crosses from the appropriate coloured squares as stated in the UI at the top. From there, you are open to attack the nine rooms that constitute each level exactly as you see fit. This starts off fairly simply, but you soon have to plan your routes through the rooms in order to make sure you don't screw yourself over. For example, in level 3, you only have to get five white tiles but you are presented with a room full of them once you flick the switch in the middle to turn them all over. So it seems easy enough, but you have to look a the full map as well, as there are other rooms that you have to collect 5 purple and so on. Collecting one more than the allotted number turns the square into a hole and you plummet to your doom. So now you have to consider the best way to make it round all nine rooms, only collecting the number you need (so the last one you have to collect must leave you by the correct exit as you cannot backtrack through the room) in order to leave yourself at the last room where you have to collect everything on screen. Factor into this slow moving enemies that are just annoying enough to be a hindrance but not too annoying to put you off and you have a really clever puzzler that requires co-ordination across multiple screens, and route planning, in order to pass through the levels. And that is just the first three levels. It then builds from there. You also have no inertia so it's a simple hop to the next square, but you also have the jump which moves you quicker, so allows you to get away from enemies and only activates when you hold the fire and then push in the direction you wish to move, so control of the character never feels like it is against you. I just found it, for £2, an absolute gem. I was playing this for ages and have been back to it since. Oh, and although a password system would have been nice, you can start on the level you died at whilst you keep playing it. For me, it does that thing that great puzzlers do, being that it is a game where the mistakes are your fault and not the game's.
  13. Also, @Unofficial Who, don't give up on this thread. I've loved reading your views on the games as we've gone through them, and your commitment to playing as many of them as you can stomach keeps us going through those dark moments of Heli Drop despair.
  14. Yeah, brilliant game, and the culmination of what Accolade had been making up to this point. I never played this back then, but this has gone into my favourite games on the C64 list.
  15. Yeah, I can understand that. It's hard not to see Fat Tony and Don Vittorio from the Simpsons when watching The Godfather or Goodfellas, or hear Homer make the tune on the glasses. But I'm a sucker for these kind of puzzle games and the commitment to the presentation in this with the lift and everything just entertained me no end.
  16. If you speed the emulator up, it plays better. I liked it because it's design is so pure, and as both you and I mention, the core of this has been seen in so many games - how many crates have we pushed around to get to a higher ledge? - it's worth recognising it's legacy.
  17. Don't forget the annoying 15 second sequence between each life as well. If this had been a standard vertical shmup, this would have been much better. And you should have been able to fly over the scenery. Looks great. Plays terribly.
  18. Oh, standard soldiers are nothing. Those red guys that appear half way through I can take out without issues. Blue robed guys and those purple fucks, though. Absolute dicks. But they're over in seconds. The boss fights are just a chore.
  19. I know the mechanics. I know to get their posture bar filled, and that it goes down slower as they take more hits. I know all that. I get how to play it. I just think it's dull, but it's the last From game I haven't done so I'm going to do it and then just moan like fuck every step of the way in here.
  20. I'm not just holding down L1, I'm tapping it as they are about to hit. Isn't that parrying?
  21. I'm up to the corrupted monk on the bridge and after the chore that was Owl, this game is just wearing me down with it's tedium. The fights are really boring. Block, try and get a hit, block, dodge, wait for a particular move. Get hit, see half your health go down, hit them, see 2 pixels of their health disappear, repeat ad nauseum. Then, just for a laugh, let's give him three lives with the equivalent of Toxic or Frenzy as the bonus on the third, and if you die, yep, do it all again! I get that you're supposed to be offensive, but enemies hits chew through my posture, meaning I have to back off otherwise I get hit and then half my health goes. It is so unbalanced and just not enjoyable. I'm going to finish it, but I'll never go back to it. Are you supposed to feel more of a bad ass as you progress? I've upgraded everything I can, killed all the mini bosses got all the pearls and faced all the bosses to get their powers, but I still feel incredibly weak against anything. Even those blue robed guys in Ashina castle tear me a new one if they get a hit in and I have to hit them about 6 or 7 times to take them down and they're dressed in a fucking robe! I really don't understand this game.
  22. Yeah, definitely a Spectrum version. https://www.mobygames.com/game/zx-spectrum/dan-dare-ii-mekons-revenge_
  23. That's Bob Holness. He was also the first person to play James Bond (on the radio).
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