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squirtle

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Posts posted by squirtle

  1. 6 hours ago, jon_cybernet said:

    I finally got round to watching Pearl last night. Loved the opening credits, the score and the shot over the end credits, but found everything else a bit predictable.
     

    I keep trying to like Ty West, but I just can’t connect with any of his films, they all seem like bad photocopies of other movies. 

    I still think House of the Devil is one of the best films I've seen in the last few years.

  2. 5 hours ago, Unofficial Who said:

    The concept for Thrust II sounds great. Take C64 classic Thrust and make it open world! What could go wrong?

     

    Plenty. This game doesn't have the feel of the original. And it's lost the unique fake vector look of the original. Which leaves us with this sickly yellow game.

     

    530036-thrust-ii-commodore-64-screenshot

     

    I didn't get on with this at all and I wonder if that's due to the expectations of the name? Would the reviewers at the time and myself feel differently if it wasn't called Thrust? Possibly. But I can't help but compare it and it just comes up as lacking in comparison.

     

    Big isn't always better.

    No, it's just not as good and makes little sense. Why is it all Coldplay and full of trees and stuff when the story speaks of the killer red dust through which nothing can live? Stupid game.

  3. 1 hour ago, Kryptonian said:


    I’ve never played a Medal of Honor game so started reading about them and it sounds like they were quite a big deal at one point?

     

    The first 2 games were PlayStation only but the developers were Dreamworks Interactive who were 50% owned by Microsoft :lol:

     

    https://en.m.wikipedia.org/wiki/Danger_Close_Games

    Well... It's not like there was a Microsoft console to put them on at the time...

  4. 14 hours ago, merman said:

     

    In Gothik you are trying to find the bones of Hasrinaax, the player character from Druid/Druid II: Enlightenment. The original Druid was then remade/reworked as Warlock: The Avenger.

    As for samples, it’s down to the sample rate and playback routine. There are some amazing demos using more complex techniques, but this one in Gothik definitely sounds like an 8-bit sample where many are 4-bit.

    I tweeted at Dene Carter about this and he was pretty vociferous in tone about having nothing to do with this.

  5. On 18/01/2023 at 20:26, ilpostino said:

     

    From what I remember MS recommend 4-6inches on all sides for ventilation.

    Shit! Mine doesn't hover. Is there a setting I've missed?

  6. 10 minutes ago, Unofficial Who said:

     

    I think it's what they were aiming for but it really doesn't work in it's implementation. The combat was something I couldn't work out, and the mechanics beyond that is trading A with B. But I could see what they were swinging for and I think it was too ambitious even for the Amiga.

    Maybe... I didn't get that from it. Immersive Sims are all about giving you the tools to get from point A to point B in a myriad of different ways. I didn't see any of that in this.

  7. I think you're being a bit kind there with the immersive sim references. This does not seem to have any of the things that make up those games. The plot may be interesting, but as a game it's wanting and it has a terrible combat system that is painfully hard to try and get your head around.

  8. 2 minutes ago, Mike1812 said:

    Can the S not remember more than one wireless network? It's annoying. 

    Nope. Does my bloody head in as I have put the password in every time my son comes to stay and brings his S with him. 

  9. 6 hours ago, Unofficial Who said:

    Scout is one of those games long forgotten now. This feels like it started life as a demo and I could see it amusing one for a bit if it was on a cover mount. But even at a budget price it falls short.

     

    156185-scout-commodore-64-screenshot-bei

     

    I mean it isn't bad like Bob Winner. Just untuned. You zoom across an autoscrolling landscape shooting and jumping to the right. Waves are somewhat random so even memorising the level is of no use as a random enemy can make a difficult leap impossible. The enemies feel pretty random as well. It's technically good but it doesn't come together.

     

    Worth loading for the brilliant Maniacs of Noise tunes if nothing else. I'll have forgotten this by the end of the week though and I suspect you will too.

    There was a Karl Hornell (guy who did Fungus etc) vibe about Scout.

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