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Posts posted by squirtle
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5 hours ago, Unofficial Who said:
The concept for Thrust II sounds great. Take C64 classic Thrust and make it open world! What could go wrong?
Plenty. This game doesn't have the feel of the original. And it's lost the unique fake vector look of the original. Which leaves us with this sickly yellow game.
I didn't get on with this at all and I wonder if that's due to the expectations of the name? Would the reviewers at the time and myself feel differently if it wasn't called Thrust? Possibly. But I can't help but compare it and it just comes up as lacking in comparison.
Big isn't always better.
No, it's just not as good and makes little sense. Why is it all Coldplay and full of trees and stuff when the story speaks of the killer red dust through which nothing can live? Stupid game.
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Someone just pointed this out on Twitter.
Double N...
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You shall not pass go then, and no £200 for you!
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1 hour ago, Kryptonian said:
I’ve never played a Medal of Honor game so started reading about them and it sounds like they were quite a big deal at one point?The first 2 games were PlayStation only but the developers were Dreamworks Interactive who were 50% owned by Microsoft
Well... It's not like there was a Microsoft console to put them on at the time...
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1 hour ago, merman said:
He didn’t - this was Firebird doing its own thing, programmed by Gavin Raeburn.
Well, the weird thing is it's a conversion from the Amstrad version which was made by the guy who converted Druid to the Amstrad. It's all very strange.
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Anyone watched Prey for the Devil? Don't. It's shit.
I also have Moloch to watch. Anyone seen that?
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I'm only about half hour in but I've laughed and smiled more at this than I have at any other game. Really liking this.
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Looks perfect for a Saturday night to me.
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14 hours ago, merman said:
In Gothik you are trying to find the bones of Hasrinaax, the player character from Druid/Druid II: Enlightenment. The original Druid was then remade/reworked as Warlock: The Avenger.
As for samples, it’s down to the sample rate and playback routine. There are some amazing demos using more complex techniques, but this one in Gothik definitely sounds like an 8-bit sample where many are 4-bit.
I tweeted at Dene Carter about this and he was pretty vociferous in tone about having nothing to do with this.
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3 hours ago, Monkeyspill said:
I never got past this level. At the time, I was convinced the time limit was too short like that level with the stairs on Robocop.
Yeah, I could complete it back in the day without cheats.
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Just rewatched this. Far better second time around and watched all in one go. Really enjoyed this and want a lot more of these characters.
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I watched this and Prometheus the other night. I'd forgotten the story in them completely, but fuck me. So we created the Aliens. I mean... No. I hate this kind of shit. It makes the universe so much smaller and everything about us. Just... No.
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Excitebike as well, although not top down and therefore BMX Kidz.
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1 hour ago, Unofficial Who said:
I'm struggling to think of a good example though. Anyone?
It's not all sidescrolling, but Micro Machines spring to mind.
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Both of those examples are bad because the cars are too big. Make them smaller and it can work fine.
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On 18/01/2023 at 20:26, ilpostino said:
From what I remember MS recommend 4-6inches on all sides for ventilation.
Shit! Mine doesn't hover. Is there a setting I've missed?
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10 minutes ago, Unofficial Who said:
I think it's what they were aiming for but it really doesn't work in it's implementation. The combat was something I couldn't work out, and the mechanics beyond that is trading A with B. But I could see what they were swinging for and I think it was too ambitious even for the Amiga.
Maybe... I didn't get that from it. Immersive Sims are all about giving you the tools to get from point A to point B in a myriad of different ways. I didn't see any of that in this.
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I think you're being a bit kind there with the immersive sim references. This does not seem to have any of the things that make up those games. The plot may be interesting, but as a game it's wanting and it has a terrible combat system that is painfully hard to try and get your head around.
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2 minutes ago, Mike1812 said:
Can the S not remember more than one wireless network? It's annoying.
Nope. Does my bloody head in as I have put the password in every time my son comes to stay and brings his S with him.
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7 hours ago, Darren said:
Horizon: Zero Dawn.
Given the apparent success of TLOU I’d be amazed if Sony aren’t already pitching this to, or fielding calls from, interested studios.
God of War and Ragnarok? Lots of these types of shows on Netflix and Prime.
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Yeah, I was never taken with the C64 version because I had played the Amstrad version at my friend's, who owned one. It's flick screen, but seem to remember it being pretty good. I could be wrong, though.
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6 hours ago, Unofficial Who said:
Scout is one of those games long forgotten now. This feels like it started life as a demo and I could see it amusing one for a bit if it was on a cover mount. But even at a budget price it falls short.
I mean it isn't bad like Bob Winner. Just untuned. You zoom across an autoscrolling landscape shooting and jumping to the right. Waves are somewhat random so even memorising the level is of no use as a random enemy can make a difficult leap impossible. The enemies feel pretty random as well. It's technically good but it doesn't come together.
Worth loading for the brilliant Maniacs of Noise tunes if nothing else. I'll have forgotten this by the end of the week though and I suspect you will too.
There was a Karl Hornell (guy who did Fungus etc) vibe about Scout.
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Good new horror films
in Film, TV & Radio
Posted
I still think House of the Devil is one of the best films I've seen in the last few years.