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Fry Crayola

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    Games development and obscure football. One day I promise to combine the two.

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  1. Fry Crayola

    Classic games spoiled by current games

    How do you feel about top-down racers like Skidmarks or Super Sprint?
  2. Fry Crayola

    O, skier! (Mystery game out this Friday)

    Ah yes, for that wonderful upcoming game Sokirs.
  3. Fry Crayola

    Shadow of the Tomb Raider

    Picking up a Game Pass subscription for Crackdown 3 (oh, how lovely that was) gave me the chance to play this one too, and it's very much a mixed bag. The combat, which was pretty good in Rise, is particularly poor. Enemies that relentlessly charge you, the woman with the long range weapons, don't work in a game with such poor, unsatisfying melee attacks. The scenarios don't play to the strengths of the combat system, occasionally resorting to respawning enemies. Yet when the game drops you into a series of small arenas to progress through via stealth or all out assault, it works well. The story is absolute horse shit, managing to be worse than either of its predecessors, even before you consider the whole white saviour thing. The tombs, however, are mostly excellent and really are the best way to spend the game. The childhood sequence, together with the white queen puzzle to end it, is one of the highlights of the game. If only Lara could have retained that sense of fun she exhibited there. I dislike the structure, which fills a semi-open world with tat rather than sticking with the obviously linear storyline and occasional side tomb that would have been a better fit for what's actually in the game. In the end, I think Rise was the best of the recent trilogy, because while it was pretty much a shooter with occasional platforming, it was better at what it did than this.
  4. Fry Crayola

    Nintendo Switch

    Man, sounds expensive.
  5. Fry Crayola

    Switch - Too many ports?? (Ports Die Twice)

    Particularly after a dodgy curry.
  6. Fry Crayola

    The Game Development Thread

    I've been off work for a few weeks because of stress and anxiety, so to help me relax I've also put the regular football game work I'd been doing on the back burner and decided to not bother doing any programming at all, instead just mucking about with pixel art and doing a bit of reading. No coding, apart from one day when I decided it'd be fun to try and write a Puyo Puyo clone as a sort of one-man game jam. And as it turns out, it was! In a single day's work I had most of the basics working apart from the correct falling of tiles after removing completed groups, and allowing rotation of the falling piece in the specific case where it would rotate to a horizontal position only if it also got nudged across a bit to fit. Those didn't take long a few days later. I was particularly chuffed with the flood-fill algorithm I used to detect matching groups, as it was one area I wasn't certain how I'd go about things. It still has plenty of features left to go - there's no scoring, no gradual increase in speed, and no two-player mode which I'd like to add at some point. It could also use a general clean up of the code, but it was quite liberating not having to worry about things like that when I was just racing through the known feature set. I am possibly going back to work next week, but I think I'll spend another good while using my free time for experimental things like this rather than the bigger project I'd been tackling to see if that can help keep my stress down.
  7. Fry Crayola

    Football Thread 2018/19

    I'm not okay with it.
  8. Fry Crayola

    Football Thread 2018/19

    I'm not okay with abbreviating an abbreviation.
  9. Fry Crayola

    Switch - Too many ports?? (Ports Die Twice)

    Too many ports?? No! To many ports! *raises glass*
  10. Fry Crayola

    Football Thread 2018/19

    Having watched Rocky Balboa the other night, I think the answer to this is simulating a match on FIFA 2005 on the GameCube.
  11. Fry Crayola

    Football Thread 2018/19

    When Ronaldo was picking up his first Brazilian caps, there was already a player called Ronaldo on the team - Ronaldo Rodriguez de Jesus. To separate them, the latter was known as Ronaldão (Big Ronaldo), while the future Fat was Ronaldinho. So, Fat Ronaldo was once known as Little Ronaldo. How times change.
  12. Fry Crayola

    What do trophies teach publishers about gameplay habits?

    A percentage of players finishing a game could be skewed by newcomers who haven't had a chance, and people play at different rates. With date information, you may be able to get a reasonable idea as to when the player first and last played a game. Those are metrics I imagine Microsoft and Sony store regardless of whether or not they display them to the end user. Achievement dates though could be used to gauge the rate of progress and determine if the player has abandoned the game entirely, or is still in the process of playing it, improving the statistics.
  13. Fry Crayola

    Football Thread 2018/19

    What do we learn in the individual match level? It feels like saying there's a rainfall of 600 mm in a day - a statistic that has use when understanding a larger pattern but isn't worth much more than "yeah, it was pretty wet" when talking about a single day. There's not much the information can be used for at this point.
  14. Fry Crayola

    Football Thread 2018/19

    Do you have any good links that go into the detail of the calculation?

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