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  1. Halkyon

    Battlefield V

    Just had my first go post-patch and the game 'feels' a little more 'solid' to me now. Hard to describe, perhaps a more consistent framerate and the ADS zoom sensitivity smoothing thing has improved my aim. There is slightly less shooting the ground around people with my G43 and then having to run away to get through the long reload. I'll get these masteries done one day...
  2. Halkyon

    Battlefield V

    The AA change doesn't make sense to me either. I imagine they have data that points towards AA vs. Aircraft outcomes at rates and/or distances that they didn't design or think is a bad experience. Perhaps I'm rubbish but I already found it tricky to take out aircraft with AA guns because you're stuck in place (vulnerable and of less use to the team) and the bastard things overheat so quickly.
  3. Halkyon

    Battlefield V

    Surely the removal of the bombing reticule makes it more "skill based" and "jump shot no scope" is some form of skill. It seems to me you're slightly annoyed that your particular tactic has been rebalanced.
  4. Halkyon

    Battlefield V

    Is the Recon flare useless? Not that I ever want to play Recon anyway...
  5. Halkyon

    Battlefield V

    Had a couple of rubber band moments on PC last night but assumed it was my end. After joining and quitting a few matches I also found some squad mates that, while not K:D monsters, played the objective and seemed to appreciate my medic and ammo pouch spam. PC Origin: Halkyon
  6. Halkyon

    Games designed around addiction, not gameplay

    All F2P games are designed and optimised to maximise retention, as we call it, as each time you come back there is a chance you will convert to a paying user, or pay again. But then again, retention can be achieved through introducing content and what you're calling gameplay. It ain't just clickers!
  7. Isn't the physical object a distraction here? It could be a digital license that's resold, but the result is the same. The licensers have simply chosen to make digital licenses non-transferrable.
  8. This oddly reminds me of an episode of an economics podcast (EconTalk). There was a discussion of how inefficient it is that the average household owns something like 2.5 electric drills and that renting them might be a better model, but the infrastructure to support such a scheme is not in place and us silly humans value the convenience and self-image that comes with electric drill ownership despite paying further for storing the object. Games are moving quickly towards a rental system but the enthusiasts and die-hards like the intangible feeling and image that goes with 'ownership'. Given we don't really own games now and never really have (in terms of copyright) the model has always been a licensing service and now a pay-to-play service. Consoles' online subscription and "premium pass" semi-mandatory add-ons are the clearest examples of the future in my view. On mobile the relatively low cost of entry drove prices down to zero with the fee being paid through advertising and in-app purchases, contingent on the developers ability to design the game in such a way that a proportion (3% is often quoted) of users feel compelled to pay, or force enough user's eyes onto ads. I think it's our misguided perception of ownership that's lagging behind really. The only people who have ever owned these products are the IP holders.
  9. Halkyon


    I used to work with a guy who was a relatiely senior artist at Rare back in the day (the goldeneye years). The culture there sounded great until the takeover. It's such a damn cliché that these deals kill off creativity in such companies that it's amazing the leadership let it happen so often.
  10. Halkyon

    Why “all console” fanboys are the worst

    Fanboism is a useful flag for identifying the young and insecure or the old and stupid. Feeling the need to affiliate ones identity with any brand or product is not intelligent. Smart marketing encourages this of course, because irrational loyalty is a way to extract more cash while not offering accordant value. I suppose it could come from a good place and be poorly expressed in some cases. Perhaps if one thinks others are being miss-sold something or exploited and the only way you know to express your regret is to rant like a loon.
  11. Halkyon

    Battlefield V

    I always have a blast on this when with friends in a squad but am struggling to find a way to enjoy it with randoms in the squad - it's just no fun when you're more of a lone gun and inevitably get steamrolled by a squad of mates on the other side. How do you lot change your playstyle when solo?
  12. Halkyon

    Battlefield V

    I'm slowly getting to grips with the G43 and have just discovered the sight picture for the flip-up sight is really nice. Has this changed? I recall trying some out early on and finding they obscured far too much of my view.
  13. Halkyon

    Battlefield V

    I had a go with the new TTK/TTD last night. I didn't notice much difference either and I still lose quite a few firefights as a Medic but had slightly more success at longer ranges. Swapping to Assault which I currently have kitted with the G43 semi-auto it felt quite a lot worse. Hitting 4 times from many distances is tough when you're as shit as me. It really is a marginal/incremental change in my view, which as somebody who has a little experience balancing games with designers (I'm a data person) is exactly what you want in a big live product, so props to DICE for not overreacting. Compared to the last BF game I played properly (3) it feels like the weapons are just less effective at distance and each weapon's effective range has been compressed. Therefore the game rewards well timed "pushing" and aggressive play into close quarters more than sitting back and picking people off with modern lasers. Perhaps this is why they've not given all classes access to the basic rifles minus optics as I see many have suggested online - they want to keep the average firefight distance down where it is now.
  14. Halkyon

    Battlefield V

    As an old Counter-Striker (although more Day of Defeat) I hadn't considered this - the controller puts a bit of a ceiling on aiming speed and accuracy. Shame the latest console I have is a Gamecube. YouTube recommended me a video by a guy called "Stodeh", dude is insane as Recon and I've come up against the occasional person that good on PC. It's incredibly frustrating!
  15. Halkyon

    Battlefield V

    Why players feel entitled to more free content beyond the initial release other than bug fixes is beyond me when it's not a GaaS with microtransactions. The value proposition is for the consumer to evaluate at the point of sale in this case. I'd have spent the £37.99 without the promise of more content. I'm really looking forward to being the best damn Medic ever if can get on this after work.

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