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  1. SqueakyG

    Best machine for emulators?

    It's a tough question. Best for what? All the choices fit different criteria. A mid-range PC in a small case is probably the best overall choice for versatility and power, but not the cheapest. Using your main desktop PC is even better - you can play any game ever made - but that doesn't feel like you've set up an "emulation machine". Adapting a console makes you feel like a hacker. Building a Retropie makes you feel like a hobbyist. Nvidia Shield TV just feels like you're using Android. I chose Retropie since I built one recently and it was fun.
  2. SqueakyG

    Hitman Bloody Money gets a 4K/60fps remaster

    This is digital-only, so I don't have much hope of the price going down. Why on earth are they packaging the worst Hitman game with the best?
  3. SqueakyG

    Giant Bomb Fan Club

    I was more annoyed once I noticed that Abby started all her sentences with the phrase "I feel like"
  4. I have big gaps from 8-bit and 16-bit consoles, and also big gaps for the modern things I just never wanted to play. I have dabbled in most of the retro stuff with emulation, but "dabbled" is as far as it goes I'm afraid. I play the first half hour of things, but never manage to sit down and play them properly. The NES and SNES classic minis gave me that "first half hour of each game" experience. The list of things I'm supposed to play properly but probably won't: Legend of Zelda LTTP: played the first half hour a few times, but it never grips me enough. Also the music is blarpy and Link's hair is pink. Super Mario Bros 3 and Super Mario World: No excuse, except they are harder than I expect whenever I "first half hour" them. Super Metroid: No excuse Super Castlevania IV and Rondo of Blood: No excuse. (I have played SOTN). Any JRPG: I just "first 3-houred" Final Fantasy 7 on the Playstation Classic of all god-forsaken things, but I'll never want to persevere with JRPGs because I simply hate random encounter systems. It's a very genre-specific convention that I simply don't like. FF4 and 6 intrigue me, but I'll never enjoy them for the same reason. Any Metal Gear Solid: Never played a single second of them, until last week when I also "first 3-houred" Metal Gear Solid on Playstation Classic. I see the appeal, but also found it frustrating. At times it felt like a puzzle game: the puzzle of "what clever but annoying idea did Kojima have for this scene?" I could see myself getting annoyed if I tried to play these games properly. Any post-N64 Zeldas: I didn't have Nintendo consoles after the N64, until the Switch. Breath of the Wild has been sat there ready to go for over a year, but it's become such a pile-of-shame albatross that I can't possibly start it. Special mention to multiplayer games, especially those that can be described as "Games As A Service", which I do not play. I just don't do multiplayer, not since dabbling in Halo 3-era stuff on the Xbox 360. Multiplayer gaming usually made me feel humiliated about my low skill level, and I felt no connection to online gaming culture. And now multiplayer games are a "service" with lootboxes and shit. So I totally ignore the existence of Battlefield, CS GO, Rainbow Six whatever, codblops, Overwatch, etc. I'm almost intrigued by battle royale games like PUBG, but nope.
  5. SqueakyG

    Sh****st game you ever got bought

    If it counts, I spent my birthday money on Street Fighter 2... on Amiga.
  6. SqueakyG

    Sh****st game you ever got bought

    I know I've said this one a few times already: Christmas 1990. Asked for a "games console" -- sadly I wasn't specific but I was probably expecting a Master System. On Christmas morning I unwrapped an Atari 2600. So to answer the question it would be Centipede and Defender - which aren't terrible games - but on Atari 2600 in 1990.
  7. SqueakyG

    Better Graphics Spoil the Gameplay?

    I get this topic. The first time I remember thinking the graphics were making the gameplay unreadable was Tomb Raider (2013). It was the scripted sequences in particular, to be fair, where the camera is zooming around cinematically and there are so many dust and dirt particles flying around everywhere that I couldn't see Lara and couldn't comprehend the scene. I thought: "There are too many graphics on the screen!" I couldn't see for all the graphics. The next time it happened was Drive Club, which I didn't bother playing for long. The very first race put me in some kind of miserable rally with torrential rain, and there was a rain effect splashing on the camera so hard that I literally couldn't see the road. What irritated me was that I was using chase cam... not in-car... so why does the virtual camera flying behind the car need to have rain drenching it? The effect was comically heavy, like they were literally emptying buckets against the lens. I think the game was trying to show off some cool weather effects they'd added in an update before I bought the game. They can stick their weather effects. It made me stop playing.
  8. SqueakyG

    Doom - 25 years old today

    I missed Doom at the time. I had an Amiga. I remember some of the computer club students at school got Wolfenstein 3D running on the school computers -- not sure how they got away with that, maybe told the teachers it ws historical? But I never saw Doom running on a PC. Even when I got a Playstation I don't think I played Doom first -- I played a few of what games magazines called "Doom clones" -- Exhumed and Disruptor. Finally I got around to Doom on Playstation, and it seemed a little primitive compared to the Doom clones I'd already played. I remember it was scary though. I treated it like a horror game, with its ambient soundtrack and moody lighting. Years and years later I'd play PC Doom with source ports. The PC music always seems cheesy to me, since I first experienced the ambient tracks of the Playstation.
  9. SqueakyG

    PlayStation Classic - December 2018

    So perversely, the first thing I've tried to do is connect the Playstation Classic USB controller to my Retropie. It works fine! It's recognised as a "Sony Interactive Entertainment" USB controller.
  10. SqueakyG

    PlayStation Classic - December 2018

    I wonder if the casual crowd (ie. not Digital Foundry-reading types) will notice the problems. The thing about the PS1 is that... well... the graphics are shit anyway. The wobbly polygons, the glitchy textures, the massive pixels. The general awfulness of the graphics might do a lot to mask the frame-pacing issues and emulation problems. I can imagine a casual player thinking, "Hoho, these graphics look rubbish now! Nostalgia goggles, eh? Still, it brings back memories." They won't know that it could have been better. Actually, I'll have to see it for myself, but it looks like the most irritating problem is the forced blur. It looks like they may have put a full bilinear filter on, with no other options to look sharper. I hate bilinear filtering. I turn off that bilinear shit in every emulator.
  11. SqueakyG

    PlayStation Classic - December 2018

    It seems like one of their decisions was launch titles, or near launch titles - the games that defined PlayStation in its first year. That would explain Destruction Derby, Jumping Flash and Battle Arena Toshinden. The trouble is that these games aren't very good or they were improved by sequels. Then they oddly decide to include some improved sequels rather than originals - Tekken 3 and Ridge Racer Type 4. So I think their choices are all over the place. Then of course there are the games that surely would have been on there if they could get them: Gran Turismo, Crash, Spyro, WipEout, etc.
  12. SqueakyG

    The Walking Dead!

    You might think of it as jumping the shark, but I really loved the sight of them fighting walkers in a misty overgrown graveyard with slow-mo kung-fu shit. They should have done silly stuff like this years ago.
  13. SqueakyG

    Recommend Me An Emulation Box

    There is no advantage at all in buying a pre-built retropie -- you won't save much money, and they don't recommend it because nobody is supposed to be making money from the Retropie software, and you wouldn't fully trust that it's safe. It's enjoyable to put it together yourself anyway. Everything can be got on Amazon. Raspberry Pi 3 B plus: £35 Charger: £5 (the 3B+ needs at least 2.5A and most phone chargers are only 2A, so best to buy one that's officially made for the Pi 3B+). MicroSD card: Varied cost (but treat yourself to at least 32GB, or more if you have plenty of CD-based roms) HDMI cable: £5 (I pity the fool who pays more than £5 for an HDMI cable) Controller: your choice Optional but awesome Retroflag case - NES, SNES or new Mega Drive style: £25 SD card reader (£5 if you don't have one, only needed for one step in the process). To get it up and running: easy enough To get it awesome and just how you like it: A week of (enjoyable) faffing.
  14. SqueakyG

    8BitDo Controllers

    I've been using the controller in the first post (SF30 Pro) for a couple of weeks now, mostly on a Retropie. The good: - It connects to everything fast and has no compatibility problems, with a choice of Xinput, Dinput or Switch. The bad: - The Dpad isn't that great. It's deceptive because you'd think it's great -- but the true test is to load up a Street Fighter and see if you can do Ryu's moves. For some reason I can only pull off a hadoken about 1 in 10 tries (whereas I can do it 9 out of 10 times on the thumbstick). His tatsumaki is much easier, meaning that quarter-circle backwards is registering fine, just quarter-circle forwards is crap. It could be related to... - The thumbsticks are so close to the dpad and face buttons that they don't give your thumbs enough room. Your thumbs will be clashing against the circular housing of the thumbsticks, when, for example, trying to do a hadoken. - Battery doesn't seem to be the documented 13 hours, and I haven't seen any indicator when it's going to run out. I've had it die unexpectedly on me a couple of times after about 6 hours.
  15. SqueakyG

    Recommend Me An Emulation Box

    I just set up a Retropie this weekend. Raspberry Pi 3 B+, a case that looks just like a SNES mini, and I also treated myself to an 8Bitdo SNES controller, not that it's necessary. I'm still sorting it out, but it was easy to put together and get started. A little bit of problem-solving and googling, but that's all part of the fun. I have yet to sort out the RetroArch settings for each system, and yet to test out whether the input lag is tolerable on various controllers. But so far so good.

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