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  1. I have a great deal of nostalgia for Project Gotham 2 on the original Xbox. 3 and 4 were good on Xbox 360 too, but for some reason I'm yearning for 2. I don't know how I'd play it today though, unless I find a way of connecting my old Xbox with HDMI. Favourite "pure" arcade racer is probably Outrun 2006, which I still have installed on Steam. But I like where racers like Project Gotham sit between arcade and sim. I'm in the mood for a "halfway between arcade and sim" racer on PS4, but I honestly don't know what to go for. I have a feeling that if I bought GT Sport now it would have 50GB of updates and confuse the hell out of me. The new GRID looks decent but maybe too barebones.
  2. The Mega Drive Mini has a worse CRT filter, yes. I just checked it out for myself - it's just an overlay of lines, and they don't even fit between the rows of pixels properly. I thought I'd stopped seeing these wrong scanline filters after the early 2000s. I wish that they hadn't included it, for fear that some unwitting Argos families might actually use this CRT filter and think that's what the games are meant to look like. Then again, I wouldn't use the SNES mini's CRT filter either. It was much better than this, but still rubbish. I never expect the CRT filters on commercial products to be worth a damn, and so I'm never disappointed. (My personal taste is: No fancy CRT filter, just gentle softening to take the hard edge off the pixels. If an emulator allows it, I choose bilinear filtering + 2x scale, which halves the blurriness of the bilinear into a gentle softening. Unfortunately commercial products never offer this -- it's either full vaseline bilinear or nothing.) So given that I wouldn't use the CRT filter on either mini, they're a draw. As for some other comparisons I can make between SNES and MD minis: Input latency = DRAW. They're both totally tolerable for software emulation. Audio latency = SNES wins. People say they both have delayed audio, but I really notice it on the MD mini. Emulation accuracy = DRAW. They are both perfect for the layman and decent enough for the enthusiast. Yeah some music in Comix Zone is imperfect, but then again, the background effect in Yoshi's Island's "Touch Fuzzy Get Dizzy" is broken. Game selection = Depends on your preference. Many classics from both systems. I hate to say that 20 SNES games are worth 40 MD games, but... yeah. DRAW. Regional selection = MD mini wins. Yeah they make it fiddly with the Language settings, and it's made even fiddlier for European buyers. But at least they put regional variations on there. Nintendo didn't at all: they loaded up their Euro Classic Minis with NTSC games. So I appreciate the MD mini reflecting a British experience - converted to 60hz, of course. You can find the US versions of Contra and Castlevania... if you change to Korean... Hardware: DRAW. You mock the working cartridge flaps, but let's face it, this will be a shelf ornament to most of us by next week. I think the build quality of the units and the controllers is about the same -- although some have said that buttons can stick after a while on the MD controllers. But the MD looks cool.
  3. I am also a little disappointed with M2's quality of late, compared to their reputation. The Castlevania and Contra collections show that they haven't been bothering with pixel interpolation or accurate scanline filters. I don't think M2 deserve their great reputation any more. However, I have learned over the years that the only place to find impressive CRT filters and accurate reliable emulation is the open-source emulation community. I wouldn't even dream of bothering with a CRT filter on any of these mini systems -- and given your level of knowledge, Sketch, I can't believe that you were planning to use the CRT filter on this, and therefore your annoyance sounds a little strange. It's good to demand quality for all consumers, and it's good to wish that journalism outlets would go into the kind of detail you're interested in. But perhaps you are a bit too anal and demanding, and I'm also curious why you sound so personally angry when you surely have better solutions for playing these games anyway.
  4. Stretchy armour. You know what I mean. When a character's armour is just a part of their 3D model, so it moves and stretches with their movements. I don't know if the current gen of graphics has fully solved this.
  5. Another thing I don't think any review mentioned - even Digital Foundry - is that the video output is only limited colour range, with no option to turn it to Full. This means black is dark grey and everything is a bit washed out, on my screen which is technically a PC monitor. To be fair the Nintendo minis were the same, but it's still a little disappointing. Also getting obvious "double pressing" happening in the menus, which feels like a case of D-pad sensitivity -- anything more than a quick tap seems to count as holding it down.
  6. Similarly -- something that happens on older games -- When you launch a PC game for the first time and it starts in fullscreen 640x480, so everything is stretched and massive. You get to the options menu to turn it to your monitor res. Then you find out that your entire Windows had been turned to 640x480, so all your other open windows - browser, etc - have changed size and position.
  7. I'm waiting for a Digital Foundry review or something similar, to see if it really is "remastered" or just a port. I played it back on 360 in the day, and now I have it sitting in my Steam library too. So if I were going to have a replay, I'd need to know if this re-release is any better than the PC version.
  8. Never having owned a real Mega Drive, I'm surprised by how large the 3-button controllers are. It feels very unfamiliar in the hands. Also the D-pad has pretty sharp edges -- not like the D-pads on every replica 6-button MD controller I've ever used, which have softer edges.
  9. Probably not the first, but I thought of SNK's Psycho Soldier.
  10. Just a random observation, but I think Judgment is the first game in the PS4 series that doesn't bring up the stock PS4 UI elements when you save and load -- it does what every other game does, just says "loading" or "saving" in its own graphics. I found the Yakuza games to be oddly - and perhaps charmingly - retro because of the saving screens.
  11. The main thing I hated about it was the lack of inverted aiming. I'd be angry at any other game for not catering to Y-invert people (correct and superior people). Also the whole sequence happened in Yakuza 0 too, so it felt like repetition. To be fair, Zero probably had a car chase as a homage to Yakuza 1, since Zero somewhat serves as a remix of series highlights.
  12. I'm half-way through Judgment. It's pretty much exactly like a Yakuza game. Same engine as Yakuza 6 and Kiwami 2, same brawling, same Kamurocho, most of the same minigames, same style of writing and direction, same mix of dramatic main plot and funnier side-stories. The only difference is the detective elements such as tailing people, using a drone and "inspecting" scenes. So far it's very nearly as good as a Yakuza game. Perhaps the only things that make it "lesser" are that it's Kamurocho-only (and I'm finally feeling over-familiar with Kamurocho), and some of the plot would be funnier and more awesome if it was Kiryu. Oh and it lacks karaoke, so it can never be a real Yakuza game.
  13. My feelings are similar. Going from Zero to Kiwami 1 is like going from the best game to the least-best. For Zero you could tell they were firing on all cylinders -- they had honed the comedy and the drama so well over the course of the series and this was their "love letter". Yakuza Zero is possibly the funniest comedy videogame I've ever played. Then you move on to Yakuza 1... where it was all so simple. The main dramatic plotline is very decent, but they hadn't quite developed the comedy in the side-stories yet. All the stuff they injected to make it funnier - Majima and Pocket Circuit, etc - stick out awkwardly. It feels like there are two Majimas in the game: the one from the original story who you're supposed to meet and get to know naturally, and the Flanderized one who pops up for comedy. God, I hated the Majima Everywhere system. At first it's hilarious to see all the ways he pops up, but after a while I was sick of fighting him. Having your "kiwami" moves unlocked by Majima Everywhere progress also broke the game in a couple of places. The first boss fight and the last boss fight (no spoilers) were broken because I hadn't unlocked the Kiwami move that knocks them out of their health-regenerating pose. So they took half an hour each. The final boss has about 8 health bars -- you're doing minimal chip damage to him -- it takes forever -- then he starts regenerating. I was nowhere near to unlocking the last Kiwami move you need to stop it... I had gotten sick of fighting Majima hours earlier. I wasn't rushing through the game either -- in every other respect I was over-levelled and more than ready to finish the game. But the Majima Everywhere system was just stupid Japanese grind at its worst. In other news: Yakuza 7 is turn-based! People are ANGRY. Apparently Japanese gamers are calling Ichiban Kasuga - the new main character - "Ichiban Kusoge".
  14. I've gotten used to the Windows 10 edition -- it runs so much faster and it's user-friendly. The java version always needed Optifine (or whatever it was called) to make it not run like crap, and every time Minecraft updated it took 2 months for the guy who makes Optifine to make a compatible new version, and you had to keep checking forum threads, etc. I'm done with that. When the Windows 10 edition came out and it just ran really fast and you can turn the chunks slider up twice as high too, I knew I'd never go back to java.
  15. To the many PC players with a mid-range GTX graphics card that could have handled the Super Duper graphics update: "Sorry, we've cancelled it, because we couldn't get it working on phones and tablets and it wouldn't be fair if everyone couldn't enjoy it." One week later: "We're releasing an RTX version of Minecraft just for people with new £700 graphics cards! It looks like the Super Duper update except slightly better!" I know I'm being snarky -- you'll argue that the RTX stuff looks significantly better than "faking" it with traditional shaders and lighting effects. But all the ray/pathtracing stuff I've seen so far looks about 20% better than traditional graphics but with 1000x the processing cost. The Super Duper update with traditional shaders and lighting would have been lovely enough for me.
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