Jump to content

Uncle Mike

Supporters
  • Posts

    29,870
  • Joined

  • Last visited

Posts posted by Uncle Mike

  1. Hellblade to Hellblade 2 is quite a lengthy turnaround so far, and compares pretty poorly with God of War to Ragnarok and Spider-Man to Miles Morales to Spider-Man 2.

     

    I don't think it's entirely unreasonable to suggest that MS have a lot of studios under their wing (many of them for a decent period of time, with games presumably in the pipeline when they've been acquired) and not really shown that they're able to manage them in an effective way yet.

     

    In fairness, I remember saying at the time of the prior acquisition sprees that Sony didn't really get to grips with that until relatively recently. No-one looked at the Sony exclusives as key titles until perhaps things like Uncharted started coming through? The PS2 into PS3 era is littered with filler.

  2. It's been quite surprising to me how often my mind's returned to how sad it is that he's passed away. Like, celebs and actors and so on die all the time and quite often they're people whose films I've enjoyed or seemed like a nice person or whatever.

     

    But it turns out I've spent quite a lot of time in Lance Reddick's company over the years, between all his genre film/TV acting and videogames, and especially with Destiny.

     

    It's a real loss. What a shame.

  3. There's whatever happens to Destiny after Final Shape, which isn't announced at all, but it's 100% announced that Final Shape isn't the end of Destiny. And there's a new IP that's untitled and unannounced, but will definitely be a live service game. That's what Bungie wants to do now, these games that blend best-in-class action games with long-term persistent service games.

     

    So JPL is probably shit out of luck on this front, I'm afraid. And Destiny, for all its myriad issues we all cry about, is a better game for its live service aspects and also an astonishingly good shooter.

  4. Mark me up as someone else who didn't really understand who the extra people in this episode were. I know they were in the flashback, and I vaguely remember the doctor as being a Bad Person, but that was it. So the main part of the episode, whilst perfectly fine, didn't have any draw for me at all.

     

    Do we know that the woman had a personal animus towards the doctor? Or was that purely a "you won't be able to give me up later" thing? Is it Andor I'd need to have watched to understand it all, or just a better recollection of Mando episodes?

     

    It's a bit annoying in Disney+ TV stuff when they just do "we're making another series elsewhere and now you have to watch that to get the thing you like here". Just like it is when it happens in comics, too.

  5. Agreed! This, I guess, comes back to the topic at hand. They made a good game, where the game was good moment to moment, and also the service part mostly made sense over time. I think, for all the moans and grumbles and worse that Destiny fans produce, most Destiny people would agree that they've done a good job over the 8 or 9 years (Grosse Pointe Blank gif) they've been going for.

     

    But that's because they knew what they were making! You can't trend chase, unless you know that you're going to make an objectively good game. I suspect.

     

    The chasers and the also-rans and the happy eater/little chef division games are always self-evident at moment of reveal. There's no surprise. Just the poor-quality leadership that wills these things into fruition.

  6. 4 hours ago, Broker said:


    Fair. I guess I’m thinking less from a popularity point of view and more that as a player since HOW it feels to me like Destiny hasn’t meaningfully changed or evolved for years. I think there’s probably space for a reimagining of those systems that breathes new life into the formula with some new ideas. 

     

    It's definitely well overdue something else coming in and overtaking it. That would be good for Destiny as well! That no-one really seems to be able to is intriguing.

  7. 5 hours ago, Broker said:

    Given the general stagnation of Destiny

     

    This isn't really to argue the main thrust of your post, other than nitpick this one part. But "stagnant" seems like a strong word for a game where more people just cleared its newest raid in the opening Contest weekend than did so for all its previous raids added together, and a recent expansion that got widely panned by all its biggest fans but attracted record numbers of players.

  8. 51 minutes ago, ZOK said:

    But an irrelevant difference, in this case.


    The point is (and perhaps I should have simply posted this first in block capitals to reduce the need to parse the complex analogy), Eurogamer could not afford to remove ads from the subscriber site as they need those people to attract advertisers, in the same way Edge could never commercialise a mag without adverts to its subscribers.

     

    I'm slightly confused by this point, because on of the selling points of the subscription service is exactly that they are removing ads. I don't sub, so can't speak to whether that's all ads, or just reduced, but it's explicitly part of the offer.

  9. 4 minutes ago, Timbuktu said:

    Pretty shocked to find out she died after watching the movie.

     

    You'd think that sort of thing would make the news. It's basically the plot of The Ring.

  10. We completed the raid last night (shortly after Contest mode expired, due to having gotten stupidly stuck on a mechanic in the 3rd encounter and doing it properly blind.)

     

    It's a fun raid, overall, I think. It's going to be very very quick to run in a normal week, just one to absolutely blast through. That's a fun gear change! Vow is a bit of a slow trudge at times.

     

    And the aesthetics are cool.

     

    It definitely does have more capacity for people to just do add clear roles than some recent ones (although that's true of Vow too in pretty much every encounter) but the mechanics are all nice and easy to hold in your head without a crib sheet, so that's good.

  11. I don't remember it being a villain of the week show, I remember it being a season arc show. Was it both?

     

    But yeah, the show's always been a hot mess of (what I assumed was knowing) trash. Just sort of charismatic trash.

  12. We're at number 2 (solved, but not executed) and yeah it's definitely much simpler so far. I don't know that it's "only 2 people are doing anything" though, because actually in the this getting the cadence and priority of add clearing is key critical work.

  13. I didn't have much fun with Beyond Light either, although I didn't play it when it was super fresh (coming along multiple season late.) Nor Shadowkeep. And I've had more fun than that with Lightfall already. The Legendary campaign is a great time on its own, as a gameplay time.

     

    I'm incredibly disappointed with how they've fumbled the story, especially given the pivotal point we're supposedly at in it (this is supposed to be our ending-of Empire Strikes Back part, right? Things are dark, but there's still hope? I don't really feel like they've achieved any kind of story moment at all) but the game itself seems in good shape. And yeah, Strand is a good time for sure.

  14. Playing the Strand sections as a Solar Titan still wearing the cheat mode safety helmet was a great best of both worlds, I found. You're still hard to kill, but you can suspend and tangle people usefully.

  15. 1 hour ago, Nate Dogg III said:

    Like, right, here's a really hard bit, enjoy your really weak three-charge melee and grappling straight into trouble!

     

    Strand was in a weird place during the Campaign. Like, I did actually find it quite useful in the spinning death room and the final boss (suspending the Tormentors to enable massive damage, for example) but yes, without having all the mods, aspects, the piece of armour you'd want, guns that synergise etc it's just weaker.

     

    I think we ended up only really having one of our fireteam on Stand for those fights for that reason.

  16. Finished the main Campaign missions last night. It's quite the mess, isn't it? More so than normal, I reckon. Obviously, the overall expansion might be good - we've got post-Campaign stuff, Strand might be really good once it's properly opened up, the Raid etc - but the Campaign on its own seems like a duffer?

     

    The Veil! The Radiant Mast! All our citizens have been put onto war duty! Hurry up, stop wasting time! You must master Strand (defeat the boss without picking it up.) Hi guys, it's me, your boy Nimbus.

     

    I quite enjoyed playing through it on Legendary. The fights were fun and tricky and varied and yes I like the Legendary difficulty, but as a story I think it's a right old mess.

     

    You have to assume there's a lot that simply had to be cut to make the release date. It can't have been intended to be so messy?

  17. From all reports, Sony are planning to drive themselves into a GaaS furrow just as the active gaming customer base is sick to the back teeth of battle passes and monetisation and so on. If I were running their games wing and looking at how Suicide Squad just got received, I'd be a little worried given the noises they've been making about pivoting into live service games. I think MS could do just fine bringing out good games, not necessarily chasing the Sony template. And if they want to do that, isn't that what Ninja Theory is for?

  18. 1 hour ago, p1nseeker said:

    From what i can see, legendary campaigns etc seem to limit your light level for the sake of difficulty, is that right? Is that the same with all the tough activities (dungeons etc)?

     

    If so why am i trying to max my level with pinnacle gear etc? This is probably a daft question I know.

     

    It's not an entirely daft question - the power levelling system is increasingly becoming a bit of a vestigial limb of a system. The correct answer is that it's an RPG so it has levelling. The longer answer is that they're starting to move away from ever-increasing numbers on your Level to gating content by fixed relative difficulty levels and haven't finished that yet. So the Legendary campaign has an increasing level cap on each mission as you go through it, and you need to raise your power level to it to be at max effectiveness for each mission. And then the endgame content will have higher level caps again.

  19. 24 minutes ago, mikeyl said:

    What was the soft cap btw? Legendary campaign only rewarded a set of 1770 which seems lame?

     

    Soft cap: 1750

    Powerful cap: 1800

    Pinnacle cap: 1810

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.