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Uncle Mike

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  1. Although it could equally just be in some post-credits thing. "Thanks for letting me join Shield, everyone, what's my first assignment?" "There's an erratic billionaire that invented a suit of armour. We want you to assess him."
  2. It's not much of a vote of confidence in it if they drag him in.
  3. That stupidity song in the OP is like something the "EU Supergirl" would put together.
  4. There's a Discovery Tour in Odyssey (only just released this month, a year after it came out), that I haven't opened, but which appears to let you travel the world and get little history lessons at the various places. I assume it's free of the story of the Assassin's Creed stuff though, so you get the setting and artwork and real history, not game fiction?
  5. I still think your ask feels a little confused (and apologies if it feels like I'm overly- going on about it.) You talk about having a mode where you're massively over-powered and can smash through everything, but then it seems you're imagining that in Assassin's Creed, which isn't at all a hard game in the first place (and does have an easy mode on top of that) where it somehow avoids you having to play loads of fetch quests (which don't really exist as mandatory elements.) What those games are is massive by design, not difficult. The story and questing is essentially a framework to get you to go to the places on the map, and engage with the systems they've built (for Assassin's Creed, that's some combo of stealth and combat, obviously.) Making it even easier wouldn't change anything about how much game there was. You could already buy that game and wander around its whole area without playing much of the content past the tutorial section in any case. I sort of wonder if you've got cause and solution confused.
  6. Watch some entertaining junk, and watch Killjoys on Amazon Prime. The 1st 4 of the 5 seasons made are on there for free.
  7. 33 The Royal Tenenbaums (2001) Probably most Wes Anderson-y of Wes Anderson’s films and certainly his finest 27 The Grand Budapest Hotel (2014)
  8. We just finished this, and really enjoyed it. I've not read the comics at all, and was a little worried in episode 1 that is was just going to be peurile tits and gore, but I thought it really told a good story. Despite Simon Pegg stinking up his (thankfully small) role, and Urban's crazy accent. But we really enjoyed it. Homelander was terrifyingly psychotic, Frenchie was great. The Deep's story was oddly balanced.
  9. Just to derail slightly, I don't know that I think this is very true in Bloodborne (the only Souls game I really got into.) I don't think I learned anything fighting Rom or Vicar Amelia or the Blood Stained Beast that helped me through later levels. Working my way through the intricate levels, taking out the level enemies and so on, yes I'm learning and getting better (and having a great, exacting, rewarding time.) Taking on those bosses? Not something I felt I was getting anything out of at all, other than them being in the way of me getting to the next level. And eventually, I got to a point where all my options had bosses that were insurmountable to me, despite my skills being more than sufficient to clear the levels themselves. Which obviously is fine. People love these games. But it does mean I'm unlikely to ever buy another one.
  10. Depends how long is left on them, and how much it costs them. I suspect it's a bigger factor than Brexit.
  11. Sure. But then you're citing games like Bloodborne (not, I would argue, a story-based game) and Far Cry 5 (definitely not a story-baaed game.) Like I said, I do think more people would play, finish (and then buy more) of the Soulsborne games if they could finish one. And some kind of difficulty mode would have made a huge difference to me. Not that I know what it would be. I'd just like a boss skip after a certain number of fails, because I think the core of the game is fine. That's not going to be universal. But I do think it would be odd to take the game out of a lot of these big games. Playing a just-the-story parts of Far Cry would be an incredibly empty experience. Watching the Spider-Man game as an interactive movie would expose all the weaknesses in its writing and pacing. I just don't think it's imagined you're playing them all. Here's a game you can play for months at a time, do it how you want. If you want a story, watch a film. Or play like a Firewatch or something built around story. I'm not sure the stories in AAA land would satisfy on their own at all. Maybe you just want AAA values in a game that's just simply smaller?
  12. Skipping the songs in LOTR is the only way to read it.
  13. I'm not saying, mind you, that I think games have it perfect. Spider-Man, a game I've recently played through for the second time, has loads of padding content to do. Random crimes, finding backpacks, chasing pigeons, etc. None of which you have to do at all - you'll reach max skills well before the end of the story if you do everything, or even just most things. Maybe there should be a mode for "I don't have loads of time, thanks" that accelerates your XP/progress assuming you're going to skip all the padding in those games.
  14. Thing is, I think you're pulling yourself into a lot of strange positions. You'd like to enjoy the story in Far Cry 5? Why? It's going to be complete horseshit. The only reason the story exists there is to give you a framework to play the systems - which are supposed to be the fun bit. Taking them out to enjoy the story is like taking all the Eminem parts out of "Stan" to enjoy Dido's singing. Bloodborne, I would argue, has no padding at all. And playing it through with no challenge to enjoy the "story" would be a waste of everyone's time. I myself would appreciate more options to find an appropriate level of challenge for me (I haven't completed it due to difficulty) but a "just give me the story" mode would be weirdly empty - there isn't a "story" there to enjoy in executive summary mode. And that western AAA semi- or open-world template doesn't require you to do the "padding" content anyway - it's only there to give you something extra to do. You can happily do just the main story line in most of those these days, or at least main story and notable side quests.
  15. It's a bit of an odd thread, because to me you're asking about one thing, but talking about another. If I could have turned the difficulty down on Bloodborne a little, I'd likely have finished it and loved it. But the RPG type games with levelling and fetch quests aren't hard in the first place. I don't think I've played a story-led game for years where it's been essential to kill 20 mudfrogs in every town in order to make progress. Maybe that's just me avoiding RPGs, but obviously nearly all the AAA games are borrowing their clothes. You don't really have those quests in Witcher 3, for example (from memory). They do exist in Assassin's Creed Odyssey, which I'm playing at the moment, but it makes it pretty obvious that they're unnecessary and uninteresting. Which games are you thinking about here? It's not that I disagree that there's this perception of value in play time available, but I'm not sure you need to do all the play in most cases.
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