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  1. The unlocking structure in this doesn’t feel very well thought out. You unlock gear through getting tokens, which you get when you level up. You can then use them to buy gear - but the gear becomes available one piece at a time, after you buy the previous piece. There’s no point at all to the tokens that I can see - they may as well just unlock sequentially. Also, the MP is full of people going AFK to unlock gear, as you get 2000 points just for playing a game.
  2. Yeah, it’s not as bad as an actual nuclear war. That would be, at best, a 4/10.
  3. K


    Is the remaster Xbox-only?
  4. The initial load takes a ludicrous amount of time (to the extent that I thought it had crashed last night), but the time to load into the actual game and to change levels seems massively reduced. Not sure whether these two things are linked.
  5. Summer of Sam is fucking brilliant. I love the way it parallels the growing paranoia and violence in the film with the decline of disco, and the rise of punk.
  6. @womblingfree The last Modern Warfare game came out in 2011, the world has changed a lot since then, and none of the intervening Call of Duty games have done anything particularly controversial in terms of theme or subject matter. For that matter, none of the games have done anything really controversial since No Russian in 2009. I don't think it's suddenly become an issue, it's just that Infinity Ward seem to be really trying to push the envelope on what's acceptable in a game, and there's been a huge gap since the last time they were at it. Although I don't think whoever reviewed it is bound by what Edge said about MW2 in 2009 anyway. I would assume that it was reviewed by a different person, under a different editor.
  7. Well, you don't have to. Presumably you wouldn't just not buy the game on the basis of that review, because you could ignore all the stuff about the ethics and the morality of the story and concentrate on the bits about the multiplayer. At the end of the day, if the reviewer didn't enjoy the game because they thought the game used the themes of terrorism in a juvenile and hypocritical way, then the review should reflect that, right? They can't ignore their own subjective experience.
  8. A review is an opinion piece, surely? If the writer didn't like the crassness of the game's approach to terrorism and civilian slaughter, then it's fair enough to mark the game down for it.
  9. Cortana was created at the last minute because the actual level they had planned - chasing Cortana’s ghost through the underbelly of the Ark, climaxing with you destroying the Gravemind with a Scarab gun - wasn’t going to be ready in time. The whole thing was made out of assets intended to only be used in the bit where you find the crashed Flood spaceship on earth, hence its so incredibly repetitive.
  10. A console manufacturer can afford to take a loss on the hardware and recoup it on games and licensing (and the hardware itself in a few years, one they’ve managed to make it cheaper), so they’re always going to have an edge over the PC in terms of price - nobody’s going to sell you PC components at a loss.
  11. We’re currently on a two film streak of Bond casually raping someone partway through. Roger Moore may have been very condescending to women, but he never climbed into a stranger’s shower and just started fondling them, or raped a women at her husband’s funeral (who he murdered). Spectre has to be one of the most morally confused films I’ve ever seen.
  12. K


    it's just risk / reward - your boost recharges really quickly if you stop using it before it runs out, and recharges quite slowly if you let it hit empty and your suit has to vent heat. You have to balance the risk of taking out just a couple more enemies in slowmo with the risk you'll run out and be left vulnerable. The melee stuff is a bit counterintuitive, and doesn't work super-well to be brutally honest. I think Mikami said that they'd wanted to have a much more elaborate and complex melee system, but didn't have time to properly balance it, so had to settle for melee hits being a final coup de gras you deliver at the end of a battle, rather than something you would use throughout. The weapon upgrade system is similarly daft. It's an amazing game, but it has its flaws.
  13. K


    Emulators like Retroarch / Openemu are actually pretty good for this sort of thing - it's not just 2D games that benefit from this sort of thing, PS1 and N64 games are hugely improved by playing them with CRT filters (and more exotic ones, like SNES-specific filters that replicate the unique look of SNES games, and even ones that replicate the colour-bleed of a rubbish eighties wood-panelled TV on wheels). Unfortunately, the really nice ones like the Gameboy filter with actual green blurring like a real Gameboy WTF are a bit processor-intensive, but you can get all sorts of effects. Not sure how you could replicate the look of a mid-noughties Samsung LCD HD-ready TV, and to be frank I would expect its a bit too niche for most developers to really bother - I imagine "4K/120fps!" will get you more customers than "carefully calibrated to look exactly as shit as you remember!" - but I would be surprised if the idea didn't get a bit more traction in the future.
  14. As per my comment from earlier, I’m really struck by how easy this is – last night I absolutely rinsed through sections that I remember as still being pretty tricky on Heroic, like the bit where the hunters drop in towards the end of Nightfall, or the very end of Tip of the Spear. I presume it’s just that the controls are more responsive and that the visuals don’t have that blurry effect that seems to leave slight trails after everything, so it’s easier to land precise shots, but none of the other Halo games have been quite so affected by the shift to 1080P / 60fps. Maybe the overload of visual effects in the 360 version of Reach made it a bit sluggish. I’m itching to get through it and restart on Legendary, so I can see whether that’s any easier. Also: score attack and other Firefight gametypes are still in there! They’re just not in the matchmaking bit – you can select them through custom firefight.
  15. K


    The more I play remasters of 360-era games, the more I think that higher resolutions aren’t automatically a good thing. Games like Halo: Reach and Vanquish weren’t designed to be played at 4K resolution, and I find that doing so can sometimes give games a sterile, overly-sharp look that isn’t hugely flattering to the original artwork. Generally speaking, people seem to have accepted that playing games from the eighties and nineties in super-sharp 1080P looks completely wrong as the scanlines, fuzziness and bloom of a CRT display rounded off the rough edges and essentially filled in the gaps, and people go to great lengths to recreate that CRT look on emulators. Obviously playing 360 games in 4K is a much less pronounced difference, but it does make me wonder whether we’re losing something by just endlessly jacking up the resolution of games, particularly with a game like Vanquish where the dreamy, hazy look is a big part of the aesthetic – do you gain anything by being able to see that a painted skybox is lower resolution than the 3D environment you’re exploring? Does it help the atmosphere to see that the city in the background is a low-detail cardboard cutout? Does the city you see on the ceiling above you look any better when you can see the streets are empty, and the walls are flat polygons? You gain a lot from remasters – more responsive controls, easier to see enemies in the distance – but I wonder if you could keep those benefits and also retain the feel of the original, through some kind of screen filter or post-processing effect that kept the slight fuzziness and hid the flaws.
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