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rllmuk

Anne Summers

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  1. Jag emulation isn't that bad. There's a good number of games that are pretty playable if tweaked properly.
  2. First computer game I ever saw ... I think ... May have seen a couple of arcade games first, but don't remember them. But I watched my cousin play it on his c64 at Christmas '84 have been a gamer ever since. Got the Spectrum version myself when it was re-released around 88 or 89 and was pretty disappointed that it wasn't nearly as much fun and, I think, didn't even have the tune.
  3. If kids play on their dads' Evercades now, then in 30 years' time the ones that are left will be worth a fortune. I'm looking forward to getting an Evercade Mini from my grandkids as a retirement present.
  4. I think Ulala is just one of those people where nothing but original games running on authentic hardware is good enough. Nothing wrong with that, I know a lot of people like that in the retro scene. But it does come over a bit Negative Nigel when it's in the context of this folder where people often speak quite keenly about emulation, remade consoles etc.
  5. The mid tier gaming PC line is the only approach to this that makes sense, given the price probably limits its interest to nostalgia heads. And it could be a (relatively) cool looking living room box for a young trendy who wants something a bit different to run his Netflix and Spotify players on. "Mid-tier" PC makes me think of a machine that can play the latest and greatest new releases, but not at maximum detail levels, though. A step-up from "entry level" - which should still be capable of playing latest games at low detail levels. Is this likely to be the case given what we know about the CPU and internals?
  6. Good points - have you ever done a comparison of ports of either of those? I don't remember them being on the regular (non handheld) 16 bit consoles but pretty sure they were on the Amiga and ST.
  7. Maybe I'm wrong. Just a gut instinct thing. But 8-bit homebrew has been around for donkeys years (I remember finding remakes.org 20 or so years back and there were already a lot of games). I imagine the people making them back then were in their 20s and are now in their 40s like me, with a lot less time on their hands. Maybe there will be another big boom over the next 20-30 years as the original Speccy generation starts to slow down in their careers and their children grow up and leave home.
  8. Maybe people just aren't making them because they know the audience for them isn't there yet. Anyone know how many boards and units were sold in the first batch?
  9. I saw some " adventure games" work on Alexa, haven't tried any yet but I imagine it's this sort of thing.
  10. I think home brew on the next will only ever be a very niche thing. Home brew, like early Speccy dev scene, is driven by kids pushing themselves to learn new things and break boundaries. Not middle aged guys reliving their childhoods.
  11. Don't see why it should. Suely all the work is done and it's just a case of ordering more units to be manufactured.
  12. Baggers has said on Facebook that there will be a second Kickstarter starting next month.
  13. It would be awesome if these could be archived somehow so we could play them today.
  14. Remember these, used to be advertised in games mags all the time in the 80s. 0895 costing 38p per minute. At the time I didn't see how anyone could be rich enough to afford to call, considering that for the price of a budget Speccy game I'd get less than five minutes of playing. I guess people must have played them though as they were around for ages. This one is by Ian Livingstone apparently, so they had some big-name involvement in coming up with the stories. Did anyone ever call one? I imagine they were pretty basic, just someone reading a Fighting Fantasy-type story? I suppose whatever they were, they are probably lost now, as unlike computer games they are very hard for anyone to archive.
  15. From a tech point of view Lynx games don't quite have the wizziness factor of Megadrive and SNES games do they? From what I remember.
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