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Everything posted by Mikes

  1. It's a Cadwallon Ogre ffor Confrontation from Rackham. Sadly long defunct.
  2. Lots of canges on the test realm: Bap is my favourite healer, so not liking the idea of his lweered healing shot rate, but the amp matrix size could make it actually useful.
  3. Tried oil paint? Ridiculously easy to tidy up with a bit of mineral spirits on a thin brush.
  4. This looks interesting: https://gamefound.com/projects/draft/xahtfnckfodcu92agtxy299y2gm#/section/project-story
  5. This video allowed me to understand how to blend effectively.
  6. Right, I'm going to finish this one, I promise.
  7. Literally added two days ago. Before that he had spread, where every bullet after the first three would hit further away from the reticule. I've gotten some reps in with the new soldier now and have some thoughts. Overall, it's a step back IMO. For the pros, he's much better at range and taking out the squishie. EG Ana, who would be sitting at the back with a small hit box, is now easier to take down. Likewaise Pharah is much easier to counter. But for the cons, he's now worse against the tanks and shields thanks tot he bullet damage nerf, and much easier to
  8. This went through with a few changes. Now the recoil will only kick in after the first three or four shots, so if you get a handful of 100% accurate shots. Also the shot damage has been reduced from 20 to 19, but the clip size has increased from 25 to 30. Overall a big buff. Also the Halloween event starts today. Some nice skins in there.
  9. Electronics Noutique will have it in Aus for $300, which is $30 more than the equivalent UK price. For that I could find an original in decent condition.
  10. Very nice. I just started the process of building a garden studio, so I'll have my own space soon, too. In the meantime, most of my hobby stuff is stored in these ikea cupboards int he home office:
  11. New patch on the test realm - basically removing Soldier's fire spread. Instead all his bullets his on the reticule, but the recoil remains. If it goes thought this will really benefit anyone with decent mechanical skills and basically remove Pharah as a viable pick against a any halfway decent Soldier. Personally I don't think it's necessary.
  12. Me and child #2 had our first game fo Mordheim on Saturday, him taking Reikland, me dwarves. Had a lot of fun, enough so I used some birthday money to order some specific scenery.
  13. New on the test realm - the elevators in Hollywood and the one on Volskaya no longer go up and down on their own and are instead on the floor and triggered by walking on them.
  14. ooh, looks like some other stuff I missed. Roadhog's hook now also pulls an extra .5 metres closer, so 3 arther than 3.5 metres, to apparently make up for the change to shotgun spread. This could effect the old 'hook and pull of a platform' trick. Baptitse's ult charge is increased 10%, which makes me happy as his ult usage is one of the achievments I haven't got yet. Ashe's dynamite blast damage has been nerfed from 75 to 50. The burm amount remains the same. And Orisa's fusion driver bullet speed has been increased, which will make it easier to
  15. New patch on the test realm - McCrees roll goes an extra half metre, can be trigger midair, and his flashbang stun increased by .1 second. This is good. The increased shhoting time meany a full fan the hammer couldn't be gotten off but now can, and the extra mobility is welcome too.
  16. Review of the current meta now the balance patch has been in place for a while: Interesting o see the Torb love. I'm not convinced, but maybe I just ahven't faced any good Torb players since.
  17. So finally finished te basing and varnishing on these Inifnity Bagh Maris. And finished the Jotum: All I'm missing is the Squalo for the PanO TAGs.
  18. Always good to see Confrontation on the page.
  19. I agree. This move seems odd, especially as it's a straight up nerf rather than a re-adjustment to the previous values. But then again maybe with OW2 so close they're just changing stuff to see what happens.
  20. New patch on the experimental realm. Bug nerf to hog, reducing each pellet from 16 to 15, which was where it was before the last patch, but with the rwduced ammo capacity and increased recovery rate. Not surprising. Since the patch hes been in almost every match. Torbs shot gun gets a huge buff, each pellet damage increased from 10.5 to 12.5, with a slightly increased releaod time. With the nerf to hit scans and the above hog nerf this could see him becoming more relevent for scrappy fights.
  21. What I do. It's striked... strike? Stroked? Struck? ....I've found it odd for a while that there's a seperate GW thread when, as JoeK says, we all just want to see pretty models. And it's not like either thread moves at lightning speed.
  22. Played the new patch pretty solidly now. The healing rate nerf on Ana and Bap is palpable. And while I have nothing to compare it to, I've been playing Zen and getting some solid numbers in and sometimes gold healing against a main healers. The Moira rework doesn't seem to effect her overall healing. I'm still hitting around my average, but you have to play her much closer to the front line to keep her healing bar up and she's a lot more intensive to play now, but still fun. Perhaps more so. One thing I have noticed are roadhogs being little bitches complaining the heal
  23. Had a quick go on test server last night using Zen, someone I never use as I suck with the orbs, and came out gold, gold and silver dmg after three games. I have no prior experience to put that against so take it as you will. Edit - and apparently since then the patch went through and all the changes fromt he test server with it.
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