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    Playing games both new and old, making music particularly DnB, recording the Ban Hammer Podcast gaming show with Levi. The hardcore nature of being in the army, Pizza's always nice too.

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  1. Ghetto golf is also next to Cains and I went there a few months ago, was pretty cool. Didn’t know there was a barcode type thing there. The rest of the area is pretty good to wander around too such as that indoor food place. Baltic Market or something.
  2. Well for me two games stick out which allowed me to get right to the last boss but messed me up. Part of this is that I don’t have access to either games anymore so haven’t had chance to put them on and put more time in. One of them id have to start again where as the other id happily keep playing as it’s meant to be played from the start every time. The first one one of those is Bangai-O. The last boss you have to spend a few mins getting through that whole stage (which is not easy but I could fly through it with ease once I played it enough times) only to get to the boss and it can kill you in record time of a couple of seconds, putting you back to the start of the level again. After a while I noticed I’d sometimes almost kill it but would be taken out by some kind of impossible attack. I have a feeling because it’s was all happening so fast and so many bullets on screen it was very hard to see what was going on but I stopped playing and know that it would mean playing from the beginning again. Not sure if I can be bothered and it’s on the Dreamcast too and mine doesn’t load games anymore. The second game is one I played from the beginning every time and def had at least 600 attempts from what I remember the stats read. I made it to the last boss 3 times ever and died in entirely different ways each time. I didn’t want to go online for strategies and did improve over time and loved the game like crazy and would even play it now, but it was on an old laptop and I’ve just not been back for years. That game is Spelunky HD.
  3. @Qazimod No I genuinely never knew about that little hidden bonus at all. I also didn’t know what those numbered squares were for until now. I take it those are what you’re referring to?
  4. @Qazimod First of all, what the hell is the “secret boss fountain”? I didn’t know anything about this when I finished it recently but I wanted to add a bit to what you mentioned in terms of my tactics. So like when you mentioned using your whip to take down those fire bullets in the first phase. I personally jumped over them after hitting him in the head which initially felt super difficult but is possible once you get used to it. The pork chops from the ball is super handy because he doesn’t move into his next phase until you hit him several times meaning you can build up your health to max. The last phase looks simple but it’s easy to get struck by the bolts and it takes loads of health off so you can often die. I built my health to max before moving on as his porkshop giving phase helps a lot.
  5. Oh right so there’s more to it. Will watch em when you’re done.
  6. I played this last year for the first time since I got to experience it back in the mid 90's on my SNES Mini and thought it was excellent. I'd forgotten most of the puzzles and things but managed to get through it all OK although there were a few times that required a bit of exploration to figure out how to get something. What I liked though is that the world size felt about right to encourage doing this sort of thing without being too large (such as a Fallout map or something like that). I got everything in it bar about 3 quarter hearts, one of which is in that cave in the top left corner of the map just outside the forest. No idea where there other two were, but generally throughout the game there are loads of things to find. I liked the quirky little moments here and there which gave it charm and that's what makes it that extra bit special.
  7. I’ve just whacked this on too (got it as a present) and spent about an hour just getting to grips with the controls, menu and things. Can see myself getting quite into this.
  8. You need to go back to RE0 at somebody point. I’ll keep reminding you every so often haha @Camel.
  9. Well, it's a brand new year and of course along with that comes a brand new winning entry for the start of 2020 in the form of classic side scrolling ninja action platformer Shadow Dancer (1989). I managed to miss out on adding my own vote, however it was actually going to be Shadow Dancer anyway. Seems we had quite a few votes this time which is good but SD was pretty much a strong winner. This one is definitely a ports type with it being available on numerous platforms including the Arcade, Amiga, Atari ST, Amstrad CPC, Commodore 64, Master System, ZX Spectrum. After a quick glance on Wiki, it seems that Shadow Dancer is actually the original Shinobi and that the Genesis games are sequels. Someone can possibly ellaborate on that as I'm not too sure. I think I might just stick with the original and try out some ports. I once had the Atari ST version in the early 90's so I might even see what that's like again.
  10. Nice try @Camel, haha and thanks for posting it up. I'm on my laptop again now so I'll put the post up for Shadow Dancer.
  11. Ok annoyingly I forgot to vote but I was going to vote shadow dancer anyway and I can’t see the results at all. Can anyone post a screen shot so I can see how it turned out?
  12. Bumping the thread as a quick reminder that the poll is due to end tomorrow.
  13. 10. Super Castlevania IV (SNES - via SNES mini) 8.5/10 I've managed to squeeze just one more game into my 2019 completion list for the year and looking back it's actually quite small. SCVIV came up in this month's game over in the retro area as the Retro Game Club game of the month, and gave me a good excuse to go back to another classic on the SNES. I've been through a few of these now and this was one of those that left an impact on me despite only ever playing through it once in the mid 90's. I remembered it being tough at times and feared having to replay the last few bosses, but I've chipped away over the last week or so without needing any sort of save state help either. We all know the music is excellent and visually I really like the design and variety of the stages. There's definitely a who range of ideas that get thrown into the mix as you progress and it add to the journey all the while getting harder as you make progress. The password screen I'd forgotten about entirely but it's helpful to have and necessary really. There are some frustrating moments where I found myself falling through things such as jumping on a set of stairs or falling through a rotating wheel, and often you can die from spikes and things in an instant death scenario just from being remotely close to them. It felt like the hit boxes were on the outside of these threats dotted around the stages. Still though, by repeating stages and getting to grips with the layout and enemies it becomes something I got better at tackling and made steady progress. Some of the earlier bosses felt more like a rush to take them down as quick as possible, however some of them later on I spent some time trying to learn the patterns, pretty much a requirement by the time you get to the end especially. It has that clumsy feel at times but also the game has been designed to fuck you over so that the simplest nudge from an enemy will cause you to land to your death. The challenge is in learning these danger points and knowing how best to approach them. On occasions there'd be a glitch causing one too many enemies to appear in a spot or cause twice as many projectiles to be fired continually. Someone in the Retro thread pointed out that the whip has this nice heavy impact about it with the way the enemies and things react to strikes and that's also something I like about the game over the others. It's nice to have gone back to the CV game I first played. I know there's another one on the SNES too, but this was the one that always impressed me the most. SotN is better but this is a different type of game with a more arcade approach to it and impresses me with the whole range of ideas they throw at you as you go and for that reason it never gets boring.
  14. Anddddd it's done. Had plenty of moments on that last stage and during the bosses that lead me to swearing in frustration. The level part does get easier once you learn it better but there are lots of annoying situations such as falling through stairs when trying to jump on them which seems to happen sometimes and not others. The most annoying bit was the last part with the rising rocks where you have to get from the right side of the screen to the left without touching those spikes. You barely have to touch the spikes to die and use the rocks to get up but this bit feels very much like it's relying on luck because if they don't form up in the right way then you aren't going to get across to safety in time. The last bosses all came back to me and were similar to how I remembered however thankfully I had imagined that you had to restart from the first boss after losing a continue but that's not the case. I remember hating the grim reaper part and it is annoying but I was lucky to take it down on just a few attempts. The last boss itself is tough initially, but you can regenerate health a certain points which helps a lot. It was great to have gone back to SCV IV to have another crack at it since I first played it way back in the 90's. There's definitely an awkwardness to it at times and it does have a challenge, but it's certainly doable if you persevere. I just stuck to using the password system instead of save states and it wasn't too bad.
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