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Everything posted by Goemon

  1. I feel it’s testament to how addictive a game is by how cold your tea is when you remember it’s there.
  2. I watch a lot of Bargain Hunt and I think Tim Weeks will probably the closest thing to this position. He’s the one who seems most clued in with toy auctions and games fall into this bracket. Here he is talking about toys. https://www.bbc.co.uk/programmes/p07r39r8 like I say when you look at a toy auction it will include games and consoles.
  3. Currently playing Final Fantasy 6 on the SNES. I’ve never been a massive JRPG fan but some of my favourite SNES music is from the likes of Secret of Mana and Chrono Trigger, so the idea that I’m missing out on a load of great music has always kept me wanting to play more of these games. I had tried to play this a number of years ago but I bailed at the Banen Falls boss. I got to that point and the boss could basically 1 shot me and after numerous attempts I finally beat him…basically because he never did the 1 shot move. This made me really annoyed that I was waiting for a game of chance to roll my way so I immediately stopped. So when I started again this week I said to myself that I would take my time, explore a bit, grind a bit and get into the move sets of the characters. I just got to the Banen Falls boss…and I wiped it out in 2 hits! I can’t quite get my head around this. I don’t feel like I’ve done anything extraordinary to what I probably would have done when I last played and I’ve half convinced myself that it must have been something else that tripped me up! Still, I’m really chuffed that I made it through this section with relative ease as I now feel a bit more confident that I will see the game out. One thing I find a bit jarring is the super deformed main character sprites vs the realistic enemies sprites in the battle sections. Why it’s it like this? In the over world the enemies as super deformed and then move to realistic, so why don’t the main characters? I’m really enjoying the music too and have the main overworld theme well and truly stuck in my head. Was also quite shocked by Cyan’s story (so far). Was a real tear jerker!
  4. Oh wow, that’s more than I thought. Just looking at the Ewbanks sites you’re probably looking at paying 35% on top of your purchase price. So the person who bought Mario for £75 is gonna be paying another £25 on top, that’s £100! I’m REALLY surprised that with a commission so high, people bid to the prices they do. I wonder how strict they get with people bailing on paying. It actually adds a whole new curve ball to the price of items. If someone sells something at an auction for £100 then it’s actually worth a decent chunk more than £100 if you were trying to sell the same item privately.
  5. Thanks for this! As a gamer and an avid watcher of bargain hunt this was a pretty intense watch. Super interesting to see the pace of the auctions, literally like 30s and there’s one down. I actually live bid of a few too was great fun but was outbid. It was soooooooo easy to bid. One touch of the button and your bid is there. No entering prices, waiting for auctions to finish etc. it’s just press, bid, press, bid, done. Looking at the prices that some stuff went for, I think some people got caught up in the moment for sure! (JPN Mario 64 with guide - £75!) I’m wondering how common gaming auctions like this are.
  6. Nice! I love this kinda stuff coming out of the woodwork and fans working together to bring it to the masses. There was a video of the prototype uploaded 9 years ago (!) so work to bring this may well have been going on for a while.
  7. I think my time frequenting Arcades came in the early 90s and by then it was very much about Street Fighter 2 and it’s semi-sequels. I remember my local arcade having around 10 machines set up with the first 3 versions of the game on one visit. I’ve been playing Black Tiger on the Capcom Arcade collection recently and on having a go at the score attack I found myself all the way down in like 300s when I eventually died. Looking at the high score table I’m guessing Black Tiger must have been really popular when it came out but it’s not something I ever saw. I got me thinking what were the popular games in the arcades throughout the years and what were the popular games in your local when you were there.
  8. I played and finished this in Japanese when it first came out and really enjoyed it. Imagine my surprise when months later I found out about the ‘twist’. Completely blew my mind and elevated the game to a new level.
  9. This has probably been done already but I wasn’t sure what best to search for. I just loaded up Crash Bandicoot 4 and the first thing I’m hit with is a 20 page (yes, 20) licence and service agreement. Just scrolling through probably takes a whole minute. I had the option to decline, so I did and it told me I couldn’t play the game without agreeing. Wait, you mean the the game I just paid £50 for? (I didn’t, but for the sake of argument) I decided to actually have a look at it and it’s just a wall of incoherent jargon, that 99% of people aren’t going to understand. This didn’t used to be here, so why is it here now? What are we generally signing away when we agree to these things? I have in the past happily skipped though these in the past and just accepted blindly but this giant thing caused me to pause and actually take a step back, what are you actually agreeing to here?
  10. Castle of Illusion was amazing, so my friend and I had super high expectations for this. My plan was to have it by the time he got back from his holiday so I could bust it out when he came round with a casual ‘oh BTW, I got the new Mickey Mouse game while you were away’ /smug grin. I rang around the import shops daily but never got success with anywhere having it in stock. Then I caught wind of the reviews… Bullet dodged!
  11. I’ve just save stated my way through High Seas Havoc on the Megadrive. Jeez, what a brokenly difficult game it is. I started out playing it normally but after a few sessions I moved to save states because it just got so ridiculous. I have no idea how they expected kids to be able to do it. You’re constantly being set up and most of it in the later levels will lead to instant death. On top of this you’ve got bosses that have tough patterns and take loads of hits to die. I read through the manual and they mentioned the game having limited continues, however the game definitely has infinite continues. I think towards the end of development, post package creation, someone turned around and went “Er, guys, do you realise this thing is bloody impossible, right?!” and they switched to unlimited continues. Even with unlimited continues though, I feel like you’d give up at some bits though. With the last 2 bosses I was at the point where I was literally saving after every hit because it was so difficult to consistently dodge stuff. You can bounce off enemies heads to kill them but in some cases you have to use the character’s kick (which is done by pressing jump again in the air) and positioning to be able to land this is quite strict (the hit box is in front of you, not below you) and can get you into all sorts of trouble. I guess as a kid who could only afford one game, this game would have been ideal as it would have taken months and months to gain the consistency to be able to finish it. I certainly don’t have the patience or inclination to do it properly though, so I’ll settle for this save state run.
  12. Zool Feel like this character was touted as the computer version of Mario or Sonic, and he really, really wasn’t.
  13. Nice! My original thought after seeing drive rush allowing more juggles was could you do it more than once, so seeing this has pretty much confirmed that. Really hope this kinda thing doesn’t get removed in the final version as the choice of multiple extends at the cost (and risk) of using more drive meter really adds to the meta.
  14. I would 100% agree to skipping the first for the reasons @Timmo suggests. You don’t lose anything for not playing the first, so no worries there. It’s not souls and it’s not Ninja Gaiden, it’s its own thing so just find your own way. There’s tonnes to learn but there’s tonnes to do, so I wouldn’t worry about not knowing, understanding, being aware etc. just jump into the Nioh 2 thread and ask your questions. Someone will be on hand to answer.
  15. It seems using Drive Rush it’s possible to extend combos that leave the opponent in a juggle state. This looks really cool!
  16. I was being slightly facetious, I know they have done other good things. At the same time their catalogue IS a mixed bag with Bayo 1 probably being their best work and when we get to the 3rd version of this flagship title, I don’t expect to be reading the comments I’m reading (or, unfortunately, I guess maybe I do… ) Where was ‘video game legend’ Kamiya while this was being made? Did he play through the game and go “yea, I’m happy with that” or did he just not give a shit? The whole thing is pretty frustrating.
  17. The more I see from Platinum, the more I think they fluked the original Bayonetta. They seem to have no idea what made the first one great and seem more focused on making goofy over the top novelty sections over flushing out fighting mechanics.
  18. Bailed on Baldo The game is close to being great but unfortunately it’s being designed and built in a vacuum so it’s just not made with the user in mind. They wanted to make a Zelda clone, but tough! And in doing so they’ve just made everything a chore to do. example puzzle You’ve got a moving platform and 2 unreachable eyes You pick up a throwable and wait for the platform You get on the platform, throw it at the first eye…and a timer starts while you’re stuck on the platform The timer runs while you’re still on the platform, when you the platform returns you start again You get off and go pick up another throwable You wait for the platform to come back You got on the platform and put down the throwable item You wait for the platform to return to the start You get off the platform and pick up another throwable You wait for the platform to come back You get on the platform you throw the first throwable, you throw the 2nd throwable, nothing happens You’re like WTF, you look around wondering what’s going on…and you spot a partially hidden 3rd eye in the environment! The timer runs out You start the whole process again. This probably took me 20 mins to do and was zero fun. You have map sellers dotted around, which fill in areas of the map…and they put them in places where you can’t easily get to them. I could see a guy and wandered around for like half an hour trying to find how to get to him, running into multiple dead ends, deaths to enemies, exits to other areas and yet never got to him. The ironic thing was this was to get a map of the area I’ve just spent half an hour wandering around figuring out. You do get the satisfaction of figuring stuff out, which drives you on but in the end the chore to satisfaction ratio is just too lopsided
  19. Bingo! I wonder if, like @JamesC says, a lot of people give up on level 2 and it’s because you’re underground and you need to use the shafts of light to keep your mech powered otherwise you WILL run out of power and die. I’m not sure what the manual tells you about this so it could be like a puzzle they want you to figure out, as it was a right light bulb moment for me when I realised.
  20. Pacing is important. The levels aren’t long and it’s more about taking your time to tackle things
  21. Chalk up another who loves Ranger X, it’s one of my favourites on the system. It has loads of ideas that are well executed. One that I didn’t realise for a while, is that the mech is solar powered. Doesn’t sound like much but they do use it, for example one level being in bright sunshine above the tree line and fully shaded below it. You’re forced into the shadows to destroy things but have to come up to recharge. Also has some amazing graphics and music, I was listening to the OST just yesterday. Only negative I would say is that it’s possibly a bit short. TBH I haven’t had a chance to play it yet,
  22. The Cursed Knight is already out, I have my copy sitting right here I guess they sold their initial batch and are producing more.
  23. Interesting take from Vesperarcade on why perfect parry has 50% scaling on damage. I didn’t like the idea of it at first but watching this it actually makes a lot of sense. They’ve essentially created a whole meta/mind game around being minus on your normals but having the threat of perfect parry when it becomes the opponents turn. I really feel they’ve looked at things carefully with this game, I think it’s going to be amazing.
  24. This is ultimately what it comes to. Manipulating the AI to win, which in some cases can be a simple as (as @Superfamifreak mentions) neutral jumping and pressing hard kick. But is this fun? Do people feel accomplished by doing this? What are people learning by being forced to fight in this way? I feel like the answers to all these questions are reasons NOT to play the game any more. I’m probably asking too much as the people who made these old games didn’t have the knowledge that is known now for how a fight should play out. Still, I feel if fighting game AI he been made fairer/better it might have led to more people getting into fighting games.
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