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Goemon

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  1. Just spotted there was a English patch for Monster World IV. Definitely going to be starting on this, I had started playing in JPN, but will definitely switch over.
  2. Goemon

    Devil May Cry 5

    I think you might be right... I think some enemies have too much health and last for ages, unnaturally so. I understand that DMD is harder and they get their posture buff part way but some take like hundreds of hits and it does turn into a bit of a slog. I guess if you’ve got crazy skills it could be quite cool. I actually just did the Trophy for mission 11 - no weapons. Quite cool to force you through with Royal Guard only, biggest pain is the waiting for an enemy to swing. On Human difficulty the boss falls pretty quickly. A full RG meter in devil trigger will take over half a bar on counter hit. I definitely don’t have the skills to play Dante. On lower difficulties I’m struggling to get S rank on his missions as I just can’t get the rating up. Probably just need to sit in the void for a while and figure some stuff out.
  3. Goemon

    Sekiro: Shadows Die Twice

    Nice! Totally valid IMO. You have these tools/moves so why not use them to waste a troublesome enemy.
  4. Goemon

    Sekiro: Shadows Die Twice

    I think one of the reasons this game is so hard is once you do get used to it, you can blitz it without the AI getting much of a look in. This is something you can’t do as easily in Souls/BB.
  5. Goemon

    Devil May Cry 5

    Still feel like they’ve missed a massive opportunity by not making this multiplayer all the time. The cross over stuff is cool but in a game/genre considered to be “tough” the ability to be able to play with someone else would be huge. It wouldn’t be hard to do, just have more waves of enemies in multiplayer. I just did mission 7 DMD and I swear that mission was geared towards multiplayer difficulty. The boss (5 knights) took an absolute AGE to kill on my own. I’m talking 15-20 mins easy. I then repeated the mission in Devil Hunter to try and run into someone and ended up going right through nearly the whole mission with a guy and it was great fun. Would love a Monster Hunter System where you can choose your mission, difficulty and then just have someone jump in. I really think a full on multiplayer system would pull people in.
  6. Goemon

    Devil May Cry 5

    Started back on this now that I’ve finished Sekiro. I’m super rusty, already forgotten how to do things. Started a DMD run, that’s gone take some Gold Orbs to finish! Which leads me to a few random musings... l mis-read the ex-provocation moves. I thought they were 300,000 each but it turns out they’re 3,000,000! Thats gonna take an absolute age to get! When I clicked on the move the game took me to the PSN store as I didn’t have the orbs (I had 300k) as they had 100,000 orbs for £1.69. That means to buy these 3 moves at 3 million each, it would cost you £152! Insane. Also, speaking of Gold Orbs, in my entire time of playing I’ve only received 3 Gold Orbs for getting rated as Stylish. 3! Now I know I’m not stylish but it takes MORE effort to mark someone as NOT stylish. I can’t believe people don’t just hit stylish every time, that’s all I do. Mainly because it’s quicker and why wouldn’t I give someone the bonus of a Gold Orb?
  7. Goemon

    Sekiro: Shadows Die Twice

    Bent Friar may just be the greatest alternate name ever.
  8. Goemon

    Sekiro: Shadows Die Twice

    I struggled with this too. I got round it by left/right dodging the jump attack and back dashing to avoid the danger follow up. Works 100%
  9. Retro Gaming Cables have some nice cables coming for the DC
  10. Goemon

    Sekiro: Shadows Die Twice

    Surprised at this considering you’ve taken down everyone else. I personally felt OF was a harder boss.
  11. Goemon

    Sekiro: Shadows Die Twice

    You still learnt a way to deal with them. I did exactly the same for phase 2 GenA. I couldn’t react fast enough to the sweep/thrust after his jumping attack so I worked out a way to avoid them when he did it.
  12. Goemon

    Sekiro: Shadows Die Twice

    Good work! Lack of aggression may be a possible hang up from Souls. I watched that vid from the other thread with the German guys playing and they would literally stand and just wait for the AI to do something. In souls being aggressive is dangerous as anything large can just posture damage straight through and hit you. This isn’t really the case with this game. It’s totally plausible for you to safely initiate offence and it’s possible to parry and instantly go on the attack too. The combat of this game is mainly a back and forth of attacks, blocks and parries, not dodge em up.
  13. Goemon

    Sekiro: Shadows Die Twice

    I don’t think you can do the return ending. Afaik you need to
  14. Goemon

    Sekiro: Shadows Die Twice

    Great stuff! The important point here for me is the learning of the boss and the feeling of kicking the shit out of him. THIS is what From want you to experience. When people comment on a boss something like “thank fuck that’s over” I feel like they’re missing the point of the game. The idea is that you learn, and as you do you start to OWN the boss. You’re like “sorry boss, no, no, no, have that, no, no, and that, no, no, no, see you later shit bag!” You’re supposed to come out feeling like a boss yourself.
  15. Goemon

    Sekiro: Shadows Die Twice

    Use Raven Mist to get you out of the pressure.
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