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Garibaldi

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Everything posted by Garibaldi

  1. I had that problem, what fixes it for me is, if you’re skipping dialogue, wait a minute after the fight starts - as the dialogue is still running in the background and if you try to perform an action during that time then the game freezes. Wasteland 2 was just as shaky as this after release, sadly.
  2. A bit disappointed that they’re aren’t more ways to handle the Gippers in Denver. My nerd skill is high enough that I should be able to talk to Valour on his level and make him see sense. I know he always thinks he’s the smartest person in the room, but one of my group is practically Professor Frink at this point.
  3. It gets better. If you get a high enough level of nerd stuff, you can taunt enemies with dorkish insults in the dialogue choices.
  4. I’ve heard about that barter perk! It sounds kinda broken atm. What was it, something like a chance for x500 times the value? I think that was meant to be x50 or even x05.
  5. One of the things I like most about this series is the hard choices. It’s ironic that Fallout is the spiritual successor to Wasteland, but under Bethesda’s guidance it’s turned into a ‘you da man!’ game where you can do everything and be great at all of it. Wasteland, by comparison, keeps reminding you that, in this world, helping someone inevitably fucks over someone else. Choosing between pragmatism that will help your mission, or empathy for fellow human beings, makes you feel shitty no matter which one you go for. Because somehow you’ve lost out. My original orders from Arizona R
  6. Finding that to be a really boring section. I hate it when RPGs like this have a load of fights in a row, with little payoff in-between them. Will be glad to be done with that quest!
  7. Inxile remind me a lot of Troika, who were another development studio with great ideas but constant tech problems. I would say they need to bite the bullet and make their own engine, as Unity is plainly not up to this, if I were confident that were even achievable! Despite Wasteland 3 looking decidedly long in the tooth, I’ve been having fun with it on PS4. Mostly niggling interface issues and loading times thus far over bugs, but I have no illusions that I’ve probably been lucky. The writing is top notch, especially when you come to it after the latest Fallout game and see Inxile nai
  8. I think something like Lower Decks would be too much, too soon. Mike and Rich joke about the awfulness of Discovery and Picard, but as two die-hard Trekkies I’m sure those shows took a genuine toll on them. I know they did on me.
  9. I think this best sums it up. There’s nothing that’s going to make me look back on this as a great show, but it’s entertaining and (mostly) well written enough. Melanie is the hero of her own story, despite hating herself a great deal, and Layton exudes a kind of sweaty desperation in that he now knows the train is on the brink of collapse without revolution, but has already sacrificed too much to consider any other path. Much like the train, all that is important for either of them is that they keep moving. In the film, it was clear cut who to empathise with, as the villains were
  10. Everything makes him cry.
  11. Finished last night. Whew. That was something. Does it need to exist? No. TLOU ended perfectly. At times, TLOU2 risks that legacy with its sprawling, often messy narrative in search of a greater point about revenge, sacrifice, obsession etc. Like many sequels, it feels self-conscious in trying to forge a new path while honouring what came before. TLOU2 veered between skillfully manipulating my emotions and yanking at them like I were a marionette. I can totally understand some reviewers reactions of ‘do they think I’m stupid?’ because a fair portion of what’s laid out
  12. I’m still curious to see where it goes, but this is the first time I’ve found it just as likely that I’ll be playing something else tonight.
  13. Well, the story had been looking a bit shaky in my latest session, but now at around seventeen hours it’s belly flopped into patronising and superfluous with baffling zeal. I’m being bashed over the head with ‘ah, do you see?’ moments that anyone with a cerebellum would’ve been able to deduce beforehand, and sequences seemingly built entirely around labouring the kind of points that TLOU just made quietly and adroitly along the way. You mean good and evil can be relative concepts, Naughty Dog? That revenge is rarely ever a solution? That those we think of as the enemy are often no
  14. The dialogue of the main characters is loud and clear, though, just not from NPCs. That’s the issue.
  15. A few hours in and it’s pretty good. I’m thus far much more impressed with the world than I am with the story, which seems like a formulaic revenge tale (albeit with some nice moments) but hopefully it’ll grow into more. Does annoy me that Naughty Dog were initially very careful with the trailers, but carelessly ruined one early, big story moment with their last one. The audio mix seems a bit weird in places, too. Like the early scenes at the town, where I was stopping next to people to listen in on their conversations. In TLOU these were clear and sharp, but here I was r
  16. So the Skill Up review says that the story is a mess and none of the characters are compelling, or have motivations that make sense. The Easy Allies review says that the story is fantastic, and has characters with convincing goals and motivations. Urgh. Going to have to buy it just to see for myself, aren’t I?
  17. Interesting example! I loved Dreamweb. The protagonist was unhinged, for sure, but it also felt like he was a pawn of otherworldly forces, whereas the protagonist in SOTC is entirely clear on what he’s doing and why the whole way through.
  18. Same as Hitcher. Shadow of the Colossus.
  19. Reading reviews of this makes me wonder if it’ll be the second title, in my twenty five years of gaming, that I stop playing because I’m so opposed to the actions of the protagonist.
  20. I watched around three episodes. It’s a weird one. Feels like they had the skeleton of a cop show and sort of bolted supernatural elements to it. Though the show feels like it could exist without these elements, whereas they were an integral part of the original Penny Dreadful. Some of it isn’t bad, and Nathan Laine is predictably good value, but the pace is languorous and didn’t develop enough of a hook to keep me going.
  21. The second episode was an improvement, but I’m not convinced the lead is a strong enough actor to carry a show. In every scene with Connelly, he does not stack up well. Some nice foreshadowing of dialogue in the film, though. With certain animals on the train becoming extinct.
  22. The Plinkett review lost me early on when he’d been waffling about possible, alternate plot lines for around three minutes, and they were becoming less funny with each one.
  23. Better than the flowery tedium of Insurrection? Now there’s a high bar! I think people hate it so much for a few reasons. One is that it was another Data and Picard focussed film. The rest of the crew seem to play perpetual second fiddle to those two in the TNG films, so it was disappointing to see that rolled out again. B-4 only existed to give an out for Data’s death to future writers, similar to Spock’s ‘remember’ at the end of Wrath of Khan. Shinzon’s motivations made no sense. He kills the Romulan senate, which is fair enough as some of them may well h
  24. Elton John was amazing. I wonder how long he’s wanted to sing in the club style for? Cunk’s parts were funny but I literally couldn’t watch them with my eyes open. Cringe comedy makes me profoundly uncomfortable for some reason!
  25. I enjoyed Wastelanders, but given the road map for the rest of the year they've just laid out, it's looking increasingly like a spoonful of sugar before we take our medicine. So Bethesda has realised that they're giving away atoms faster than people are spending them. Rather than look at changing the uninspiring content they have in the atomic store, they've taken the route of you needing atoms for other things in the near future. They're removing daily and weekly challenges, and replacing them with 'seasons', the first of which will be summer. The idea is that you progress through these seaso
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