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Garibaldi

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Everything posted by Garibaldi

  1. Yeah, I think I’m done. That was so bloody bland and formulaic it could’ve been written by a computer.
  2. It’s a curious one, for sure. Wells does indeed describe the Martian intellects as ‘vast’ yet their technology is a mix of the remarkable and recognisable. I think the heat-ray and terraforming technology are the most incomprehensible to a Victorian mind. There’s also a poisonous gas used in the novel but those kinds of experiments go way back with humanity. The tripods are vulnerable but many, and they move with a speed which, while not fantastic, was enough to give them an edge. In the novel it feels like humanity lost because our artillery was not yet that mobile or accurate, and iron-clad
  3. Was watching one of the old ‘Best of Giant Bomb’ episode on YouTube, and man...they just aren’t this good anymore. The whole crew played so well off each other, and reminded me of how much I miss Jeff’s sardonic deadpan meeting Alex’s dim enthusiasm. Case in point, they were playing a flying sim and the group started discussing private planes. Alex said ‘Hey, we should have a private plane. We could all chip in for it.’ Jeff replies ‘Oh yeah, land at random airports with a plane that says GIANT BOMB on the side of it. See how that goes.’ So good.
  4. This stuck out for me as well. Why the novel worked well (and the art of the Jeff Wayne musical) was that it felt like the Martians technology wasn’t something humanity couldn’t conceive of, but was just that bit too advanced to counter with our own. In the novel, artillery manages to take down a couple of tripods, and the warship Thunder Child accounts for a couple more. Spielberg’s WOW made a similar mistake in that it never felt like the humans had any chance of defeating the tripods, barring one example they were pretty much invulnerable. There’s this weird relationship with w
  5. Just to let everyone know this is currently $20 on U.S PSN.
  6. Hah, indeed. I usually don’t do it but was trying to get a broader cross-section of views. Turned out youtube was useless for that as it was effusive praise from all of them.
  7. It would make sense. I’m on much the same page as @Curtis after finishing the third episode. Makes me feel like I’m taking crazy pills when I watch reviews on YouTube, and they’re gushing about the ‘deep characterisation.’ I mean, what? Fair enough if you enjoy the action and production values, but it’s as though finally having some Star Wars that’s set a few years post ROTJ has scrambled their critical faculties.
  8. Do you have a link for that? The lowest price I can find on Amazon is £30.
  9. I watched a fair amount of it in a gameplay walkthrough on YouTube and there’s something there, struggling to push its way through the dated graphics and daft A.I, but it’s a seed that the developers just didn’t have the resources to nourish. Sad to say that we’ll probably never get the ‘future war’ game that we deserve, as post T2 every time the licence comes back, it comes back weaker and less likely to inspire anything more than a cheap cash-in. It’s pretty unusual that we got a cheap attempt in the right direction (stupidly sold at full price), but the Terminator name is still a heavy one
  10. I won’t be playing it, solely because 12 years of radio silence after episode 2’s cliffhanger has left me with little patience for Valve’s mercurial bullshit, but I am curious as to where it’s set in the timeline. From what I can see, it doesn’t even follow on from episode 2!
  11. Patch has apparently been released but just fixes a couple of bugs, with no word about improvements regarding the stutter. It’s ironic that turning off ‘share your data with etc’ in the options is now circulating as a way to improve performance, but also deprives Respawn of data that may help to diagnose those issues. Hopefully Digital Foundry were wrong about it needing a more nuts ‘n’ bolts deep dive to work out such kinks, as I’m eager to play the game but don’t want to encourage this trend of releasing a product that kinda sorta works.
  12. It is very safe and by the numbers. Don’t think a single thing has surprised me so far, even the “big” reveal felt like ‘that’s X from Y.’ Second episode was largely filler, solely crafted to demonstrate... Thing is, with a combined running time of four hours, they can’t afford filler!
  13. Definitely going to watch for some patches before buying. Not just for the frame rate issues, but the repeated desire for a fast-travel option (which I’ve seen from both reviewers and players) is something I think Respawn will accommodate.
  14. I had heard that the game is somewhat front and back loaded with story, with the middle containing relatively little until you get to around 70% through then it ramps way back up again. I think hearing that the ending was a two hour cutscene really did it for putting me off. At that point, you’re just watching a movie.
  15. I expect they experimented with no vehicles whatsoever, but the walking probably needed breaking up and every now and then. I am intrigued by the gameplay in Death Stranding, but on hearing there’s around seven hours of cutscenes (some of which are in big chunks) I just can’t jump in. My first encounter with Kojima was playing MGS on the PSOne, and while the frequent codec conversations niggled a little bit, and the dialogue was sometimes ham-fisted, I loved the game because of the sheer amount of invention and energy it brought. But with every new MGS game, things got
  16. They should’ve got Peter Serafinowicz to reprise his role from the WTBAM skits.
  17. Well, this was...fine. The budget and production values are obviously high, so it’s easy to enjoy that aspect of it, but as has been said the writing was predictable and didn’t really intrigue me to see more. It’s dark in a very safe and toothless kind of way, which isn’t unexpected from Disney but still a bit disappointing. The death via iris-door was framed so that younger kids wouldn’t know wtf had just happened, and bloodless and unseen enough to not risk upsetting anyone older. Interested, but not yet excited, to see where it goes.
  18. Is this going to cover how Scraggy becomes a stoner?
  19. I think this is my biggest problem with it. No matter how many promising impressions I read, I just think ‘yeah, but I’m spending the whole game as this fucking guy?’ It’s like something from the Wishmaster films where your desire gets horribly twisted: ‘I want to be a Jedi,’ ‘Done,’ gets turned into Cal Kestis ‘Noooooooo!’
  20. Well, kind of. Respawn has multiple teams, and most of the Titanfall 2 one works on Apex Legends. Around ten members of the TF2 team did work on Jedi: Fallen Order though.
  21. It’s pretty good. Smarter than you’d expect from the trailers, and quite funny in places, though the more relationship oriented flashback parts are tedious and the in-universe explanation for none of the teens using firearms was extremely unconvincing. If you enjoyed this, I’d certainly recommend you check out a similar, far lower budget UK effort called Zomboat. Which is at least as good, albeit a lot shorter. First episode can be found on YouTube.
  22. Reached about twenty minutes in but can’t do the whole hour. It gets a bit better, admittedly, though Mr Rogers had already exhausted much of my goodwill with that intro. It’s a curious approach (this far in anyway) to stress the game is a classic then mention a one hour cutscene, showing that Kojima seemingly learnt nothing from the mistakes of MGS4, and a ‘miserable’ twenty hour on-ramp (wtf?) It’s over-analyzation to the extent that every mistake or tedious mechanic is taken as an intentional one, making a grander point, because that approach allows certain folk to show how eru
  23. Certainly one of the most self satisfied video reviews I’ve seen. Seven minutes in and so far he’s essentially said nothing.
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