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Janski

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  1. I finished the slightly longer First Outriders sidequest in the quarry and received about 10 legendary weapons in the end of mission drop
  2. This is a great find, cheers.
  3. Started as Technomancer and it seems a pretty tricky class to go solo with. I'm level 9 and have had to knock it down to WT6 as I was getting rushed and wiped fairly quickly. Just unlocked the rocket launcher/mini gun skill so that's evened the odds a little
  4. Yep, you can recruit the buddies and train them and swap them in and out when you're on missions. You can send them on the Mercenary missions for resources and I think the Argosy/submarine bit is like the farm from MH: World; you select 1 buddy per sub (of which there are 3 once unlocked) and send them off to collect resources of a similar type and can boost the gathering chances with items. The sub bit is near one of the ships in the separate area over the bridge (right from the smithy)
  5. All the YouTube vids I've seen recommend to get your buddies recruited/trained as soon as possible. Get them all trained in the dojo, shipped out on the Argosy and out in the field as Mercenaries.
  6. I've warmed to this over the week and actually ended up playing the demo quite a lot. Best advice is don't bother using cover at all (despite the extraneous prologue/tutorial explanation) and treat it like Diablo. Be really aggressive and use your skills loads. Definitely some good looting to be had.
  7. The seemingly last-gen cutscenes between opening doors or jumping ledges is to do with syncing mission progress when in multiplayer coop. https://www.eurogamer.net/articles/2021-03-02-outriders-dev-explains-all-those-pesky-loading-cutscenes
  8. I've a feeling that there's some good fun to be had in 4-player coop in this, but the demo matchmaking seems booked. Looking at the skills and weapons perks I think there's some decent scope here for an almost Diablo like looter.
  9. Yep the skills seem to be the best thing in this as the shooting isn't up to much. There's options to tweak the controls but the aim acceleration seems really odd, it's far too twitchy. Also seems strange to make such a big deal out of the cover system in the early sections when it really isn't needed - it's only good for charging skills and doesn't provide much protection at all. The weapons all sound so weak and there's very little impact when you hit enemies. I find I'm needing to rely on the radar to spot enemies too as its quite hard to make them out, all seems ver
  10. I've not tried the most recent dlc but I've done a bit of the Stir of Dawn update in NG+ mode. There didn't seem loads of content to be honest. It added some optional rock solid bosses and I think you can opt to apply a penitent debuff in the playthrough to make it harder e.g. half damage, 1-hit deaths.
  11. Yep, it's the 2nd crucible step that's killed it for me. I think the first 50 kills requirement counted team kills which racked up pretty quick given everyone was using it. The next step is 50 kills of your own and if you're not great at precision shots it's a grind. Edit - I think there's a seasonal perk on the battle pass that speeds up progress significantly. Cuts the number of kills by more than half I think.
  12. I was a bit meh on the seasonal battlegrounds initially but the more I play them, the more I like them. Not as intricate as strikes but the enemy density really is a step up from what has gone before. With the new stasis supers it can feel more like Diablo at times as you freeze and smash tonnes of enemies and it's refreshing to not have to rush through or compete for kills with other fireteam members. I did the Shadowkeep strike soon after and it was a bit rubbish by comparison.
  13. The Destiny TWAB mentions they're aren't putting any more of D1 Cosmodrone back into the game, despite Bungie saying back in June last year that we would get "D1 Y1 Cosmodrone parity". https://www.bungie.net/en/Explore/Detail/News/50102 Something a bit screwy happening with the new Strikes too. They aren't selectable from the Director yet but it seems no one has played the Fallen SABER strike either.
  14. I'm guessing so though very little, if anything has been shown of it. I think there are two maps available for the activity but I can't imagine it's much more than a 3-player horde/firefight activity. Possibly round based and similar to the Forges/Sundial activities they've just put into the vault, is what I'm guessing.
  15. Cheers, I'll try to join again later this evening.
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