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pastry

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Everything posted by pastry

  1. pastry

    Shenmue III - PS4/PC | 2019

    Ah, are they really? Noooooooo
  2. pastry

    Shenmue III - PS4/PC | 2019

    yeah isn't that kind of insane? They had to build a whole fighting game as well as an entire story-driven RPG! Perhaps they should spin off a dedicated Shenmue fighting game to make some extra cash.
  3. pastry

    Best one hit wonder of all time

    I can't think of anything else Julian Lennon has released - though I'm sure he has released a few. I also really like this track, it's still poignant. Famous Dad, I know.
  4. pastry

    Shenmue III - PS4/PC | 2019

    Yeah i hope they don't make too much of that kind of thing – what next, a "Get Ryo to the toilet in time" QTE? I always enjoyed the training and VF-like system, that all feels true to Ryo's character and quest. His need for a protein shake, not so much.
  5. pastry

    Shenmue III - PS4/PC | 2019

    I watched the new trailer a few more times. I think they've done an absolutely brilliant job of the camera work and environments, and as I've already said, I love the art and character style. Wonderful to see some creativity rather than out and out "realism". Maybe it's because I don't have much time for gaming so I don't notice if there's anything "wrong" with it, but when I see things like butterflies and waving bamboo in the background, and in the foreground those solid, chunky, full-of-life characters with full facial animation, all set to subtle camera work and rendered with well-considered lighting and DOF... I have to ask what the hell people must expect! I'm so impressed with what a small team have achieved here - remembering the other environments we've already seen, and noting this trailer is all set in the rural areas, I'm excited to see the rest of it brought to life. - - - In terms of the story - sure, it makes sense it would need one or more additional releases - painful as that notion is. It's fair to say that the momentum was building massively throughout Shenmue 2, so if that pace continues we might get somewhere.. but yeah, it sounds way bigger than this release. I would certainly put in the same $ amount for Shenmue 4 – I dare say they could match the last Kickstarter, and of course for a future game they already have a team in place, a lot of assets ready to go, hopefully a revised and manageable story arc, and far less time would be required to kick off - the only problem might be holding that team together until they have sufficient funding.
  6. pastry

    Shenmue III - PS4/PC | 2019

    It looks spectacular to me, I absolutely love the art style – probably because it reminds me quite a lot of "old Sega". It has so much character. Seeing Ryo beaten down like this makes me wonder if we will see any conclusion - how he could progress far enough in his training to beat Lan Di in the space of this game without some kind of time progression? Perhaps I am just not considering the more supernatural side we saw at the end of Shenmue 2. And of course, perhaps he's never meant to beat Lan Di directly..
  7. pastry

    ToeJam and Earl: Back in the Groove

    Haha that is a brilliant way to put it! Aesthetically I don't think they've successfully emulated the style of the original – it's a bit of a mess of shaded 3D and awkwardly drawn 2D. The line thicknesses are all wrong. It has the look of something where the assets have been created in isolation and probably look alright at 2000px, but when in--situ the detail is lost, the outlines are too skinny, and it doesn't quite work with the environments. Perhaps if they could add a thicker outline to the outside of the characters etc it'd feel like less of a disconnect. Obviously it might still be fun... was TJ&E ever really that fun? It didn't do much for me.
  8. pastry

    The Saturn Appreciation Thread

    Haha does it? I reckon it was pretty damn cheap when I bought it!
  9. pastry

    The Saturn Appreciation Thread

    I always liked Shienryu, too - nice vertical shooter, faintly reminiscent of Truxton/Tatsujin.
  10. pastry

    The Saturn Appreciation Thread

    My favourite era in gaming and as a kid who'd grown up with MS and MD the Saturn was the console for me. I was obsessed with the brochures. Pouring over Pebble Beach, Bug, Clockwork Knight – games I didn't even want or like! Going through the exciting system spec – VDp1, VDP2 – it sounded so exotic! Trying to find an angle to convince my parents to get me one.. I didn't get one until 1996 after lots of saving up from my paper round.. but that was perfect timing - VF2, Sega Rally just released, NiGHTS not too far away, amazing unexpected classics like Exhumed, the brilliant, ground breaking release of Tomb Raider (which we got first!), definitive versions of Street Fighter, the untouchable art direction and battle system of Panzer Saga, and the magic and heart of Burning Rangers. And, of course, there was simply that bit of magic that comes with being the underdog system, playing brilliant games that most people didn't get to experience. The first game I owned was, oddly, Virtua Racing. My Dad absolutely loved it, so eventually I had no choice but to trade it in – he was monopolising my system! I'd find him in my bedroom when I got home, playing.. I wish I'd hadn't traded it. It's the only game he's ever bothered with. I watched that stupid space craft whilst listening to CDs for an unreasonable amount of time. I was the only kid I knew in school with a Saturn. There were around 100 in my school year – nobody else owned one, or was remotely interested in mine. Despite that strange fact, we were lucky in the UK to enjoy the support of Sega Europe, giving the Saturn a chance to live on in the fringes until 1998 where it might've died by early 97. And yes, can't ever discuss Saturn without mentioning the championing of SSM and to give them their credit, Sega/Saturn Power. Those guys managed to keep the enthusiasm alive with Sega fans right up to the launch of the DC, which was no mean feat. They opened the eyes of many to the import market, for which I thank them – I only started importing toward the end of the Saturn's run, but was lucky to get hold of Radiant Silvergun, Garegga, Souky, Silhouette Mirage, Anarchy & DOA, amongst others. It paved the way for my Dreamcast days. My favourite import of the time was probably JSR.. but that's another thread. It's hard to pick my favourite Saturn game, because there were so many that were just brilliant and so different to anything on other systems before or since. When I last valued my collection I put it at about £1300 - that was in 2006-ish, before it all went crazy. I would dread to think what I'd have to spend to get it back... yep, sold it all, piece by piece – for doubtless much less than £1300!
  11. A Tony Hawk / JSR / SSX type game - a giant skate arena or infinite downhill boarding - lowest total points at each checkpoint get the boot.
  12. I would not pay $250 for an N64 unless it was the one I gave to my cousin in 2005 when I felt guilty about moving out of our shared house in Newcastle man pet - provided in same condition, with the same games and save states intact! You should see the price of cars here!
  13. @Droo Yeah - he just said thanks, and that he was trying to make it stand out. No ongoing chat!
  14. I definitely didn't want to buy this, but had to give the guy props for the cracking photo!
  15. The MGS2 hype was pretty serious, yep – I got that DVD of the intro and made my family watch it. I bought Zone of Enders and definitely played the MGS2 demo that came with it much more than ZoE itself. But that was also the best bit of the game, for me – the tanker ship. The full release gave me far less joy.
  16. After the brilliance of Sega Rally I was super hyped for Sega Touring Car Championship on the Saturn. I’d never seen the arcade so imagined a kind of Sega Ridge Racer, with cheesy euro dance music and awesome DTM cars. Shame it was absolutely dreadful. I was likewise very excited about Auto Modellista - expecting JSR x Tokyo Highway Battle x Tokyo Road Race or something to that effect. And it was close, but the handling model was appalling. I loved the way it looked, the customisation options were great, but how they failed to tweak the handling and get it right I'll never know. Ace Combat: Assault Horizon is perhaps the most disappointing game I’ve ever bought. - - - Errr... now perhaps something that actually delivered, so I don't sound like such a grump And it's got to be Mario 64 – the greatest system launching game of all time. It wasn't just good, was it? It was a genuine paradigm shift </edge>
  17. pastry

    All time greatest gaming moment

    Mario 64 definitely tops the list, there's no doubt whatsoever. The N64 is probably my favourite hardware launch, the one I was the most excited about – scouring magazines for every bit of info and dreaming of the day I'd have one at home. SM64 was just perfect and is by far my most played Mario game. My cousin and I experienced almost that entire gaming era together, taking it in turns. It was a really special time. Ridge Racer and Wipeout, for defining the start of the console 3D era. (And the T-Rex demo was good, too) Radiant Silvergun, for the mind-bending and creative depth layering. Soul Calibur, for proving home gaming was now beyond "arcade perfect". I think Shenmue deserves a mention – in much the same way as SM64 it was like nothing before it, realising a detailed world like no other. I remember all my uni mates crowded round my LG Flatron to see what all the fuss was about, and they didn't move for hours. (granted.. its quite a slow game!). Shenmue 2 for all of the above and more. GTA3 had the same kind of impact – I'd never seen such a huge, populated 3d world, and the sandbox concept was spectacularly addictive. The scope and scale of Operation Flashpoint gave me the same reaction, and the way you could discover alternative ways to accomplish many objectives was particularly amazing – why be a sniper when you can track down and steal a gunship somewhere else on the map? RE:make, for the spectacular visuals that added so much to a game I already loved. I know it's not all about graphics, but that leap was astounding. Finally, Christmas NiGHTS, for being the most special cover disc of all time. Thanks SSM.
  18. pastry

    Desert island discs - One game per system

    I like these kind of threads but I don't expect anyone to really take much note.. maybe it works best as a thread per system, so those who care about each platform can have a deeper discussion? Master System - Psycho Fox Mega Drive - Streets of Rage 2 Mega CD - Sonic CD 32X - Virtua Fighter, I guess! Saturn - NiGHTS into Dreams N64 - Super Mario 64 PS1 - Rage Racer PSOne - FFVII Super Fami Jr - Chrono Trigger DC - Soul Calibur GC - Wind Waker GBA - Yoshi's Island PS2 - Ace Combat 4 PS3 - Virtua Fighter 5 PS4 - Tetris Effect PC - Operation Flashpoint Mac - Cities Skylines
  19. pastry

    Shenmue 1&2

    I've been playing, at last – PS4 version. I just found Charlie, so not very far in. The sky box bug bothers me – I remember enjoying wandering and watching the weather from time to time, but that bug spoils that experience. Controlling Ryo in close quarters is dreadful, no doubt about that. In wider spaces it's no big deal, but I bought all the (6) technique scrolls in the antique store, and it took 10 minutes to get through all the repositioning, with a cut scene for every single purchase too! I don't remember this bothering me at all in Y2K, but it's so apparent today. I still love QTE's. They're great fun and really nicely choreographed. I do however find the translation from DC buttons to PS4 makes the prompts way less obvious. The DC had nice big coloured buttons and corresponding icons. The re-release has smallish grey button icons with the familiar X O □ △, but they're way less immediate. I've not noticed any particular bugs, and I think it looks pretty good really. It's been so long since I played through on DC that it's hard to compare things like lighting, shadows etc, but it all still looks and feels right. And I quite like the bloom effect, in real time. Looks odd in screen captures sometimes, but YOU Arcade's glow is quite fetching. In terms of experience? I'm not using area skip, and I enjoy starting and ending my day with routines. I go to see Fuku-san when I get home at night, say a prayer at the alter, then go to bed. In the morning I seek out Ine-san, have a chat/scolding, then head out to the Dojo to repeat the previous night's convo with Fuku-san (the dialogue repetition is another stand-out that you perhaps wouldn't see today). He doesn't want to spar yet, which is my aim.. Chasing down the story etc is still magic. It's very simple but satisfying as you get to grips with Ryo and realise he's a naive but bloody tough kid. I'm enjoying his detachment and inability to listen to reason, he is utterly single minded - I like that characterisation at this point in his journey, cold as it is. I also really enjoy the free battles and training – but then I always was a VF fan. I want more of them. I definitely plan to train hard, and to keep a save point before the big docks fight.. but I know the best fights are to come in the sequel.
  20. pastry

    Formula E

    ... then it wouldn't make it to the finish = 0 points But I take your point. Making it possible for a human to control is part of the ongoing challenge to innovate and go faster, I suppose - and always has been.
  21. pastry

    Formula E

    I agree with the sentiments here that they need to stop focusing on talking tech and make it about the racing - that's all it's really about. To be perfectly honest I think when it is possible they should merge F1 and FE. F1 should be about whatever is fastest to the finish, not restricting to specific engine types, downforce etc etc.. if that's an electric car then so be it. But all of that is perhaps another topic. And of course I'm putting aside that F1 is owned and run by twats.
  22. It's great to see anyone from the industry on here talking with passion and enthusiasm about their game, and more importantly talking about the *other* games they love. Because it's an awesome hobby full of rich experiences.. and we're all old and nostalgic here. Outrun, Sega Rally, Ridge Racer (Hi Spec and 5 in particular), Rage Racer, and Burnout 2 are all definitely on my list of "Best Arcade Racers". I was lucky enough to be just the right age when Burnout and more importantly Burnout 2 came out – spent many a day missing uni lectures to enjoy them with my mates.. and though I doubt I will ever experience your new game in quite that magical way, I will definitely support it. For 4 months of work, this looks absolutely incredible! Please add plenty of hot air balloons, blimps, waterfalls, fair ground rides, jumbo jets, as well rolling, banked, almost impossible roads weaving through architecturally interesting bridges, a la Rage Racer!
  23. pastry

    Cormac McCarthy's writing style.

    Yeah it's really integral to his work - hugely important to the pacing, and evocative of the slow, thoughtful nature of many of the characters and environments. And as @K said, it's funny how you go on to read other things and chuckle / seethe inwardly at the OTT use of punctuation. I loved The Crossing most of all.
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