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Ketchup

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Posts posted by Ketchup

  1. Yeah I feel old Edge and even Famitsu would only give the absolute best games a ten, something never before achieved and basically perfect. Streets of Rage 2 is a great game but on release I feel it’s something they’d have played, enjoyed and then basically said it’s a one and done game. Great to play through but doesn’t do much new and no staying power. Remember a lot of 16 but games especially beat em ups looked and felt similar and it’s only over the years do you realise the tiny differences that actually have a huge impact and make a game like SoR2 amazing.

  2. 15 hours ago, Harsin said:

    You can give it a try right now to see how you get on. At first I thought it was rubbish, everything’s tittered and went pixelly all the time. Then I changed the bitrate from auto to a fixed 80 in Airlink’s options and everything was fine.

     

    I’m playing Half Life Alyx on my Quest at the moment using Airlink connected to a PC that’s connected to my router via a powerline adapter on the other side of the house and I’m amazed how well it works.
     

    You may want to invest in an some powerline adapters as well instead of a PC connected by wifi.
     

    They also recommend that you play in the same room as your wifi router if possible (which unfortunately for me means I have to play PC VR games sat on my bed instead of standing up).

    I did try it and was getting 1 frame every few seconds. I’ll try that setting but feel my current setup just isn’t useable as is. I did have powerline plugs but for some reason kept having issues with them but maybe I’ll try some new ones.

  3. I want to try out airlink, but currently all i have is a Virgin Media hub, that my PC is connected to wirelessly as they are in different rooms. So whats the cheapest, easiest way to get airlink working and what will i need so everything all plays nicely still.

  4. There is so many odd areas in this. Hidden cave systems in the side of cliffs but the armour core pickup is outside by the entrance but when you go inside there’s a load of enemies in a room guarding absolutely nothing.

     

    The fact you can’t fly to all the islands, even the final one you visit. Clearly the map is mostly there but that talked about two thirds of the game being removed has meant they’ve just put return to battlefield around just a handful of islands. There’s clearly structures in the distance which were meant to be used but for now are not. It’ll be interesting to see how they expand this or if it’s worth them cutting their loses and just taking these basics and building something new on top of it instead of trying to add on little things to what they currently have.

  5. This is the Mario Sunshine of the Halo Franchise. Clearly rushed with tonnes of cut content but it has solid foundations, it really just needed more time. Like Halo 2, it'll be interesting to hear the stories down the line of what went on. As it is the map is alright, its clearly not got many hand touched areas like BotW which makes it all feel and look similar. The gameplay loops is very simple, theres an area and you have to clear it out of enemies, your reward being marines, a base, or points. This is where things sour because the copy and paste nature is great at first due to the classic Halo gun play but clearly shows its flaws after you've done each one just once. Add onto that that story missions start off the same way with you going into a base and clearing it out before finding a door that takes you underground. The story levels are fairly dull to be honest, room with enemies, and then a corridor, and then maybe an empty room and repeat. If you're (un)lucky then you may have a puzzle which requires you to push down on the dpad to see the power cell thats feet away from the place it needs to be put.

     

    The story is complete nonsense, yes Halo CE didn't have much of a story but thats what made it interesting, this game requires you to play Halo Wars 2, maybe Halo 5 and remember/care about those key story points. This game tries to capture the second level of Halo CE and just doesn't. It's still obsessed with those 30 seconds of fun moments instead of those long stretches of no enemies, of you wondering if you're going the right way, wondering what this thing you can see may be. I don't know why they've never been able to recapture Halo CEs feel. The 2nd level feels like a huge open world where as its actually just a wide corridor, it just has been very well designed to give you enough freedom where you feel the world is larger than it actually is. But its just the mystery, the horror elements, the quite moments and the feeling you are alone or with a tiny squad that they need to bring back.

     

    I think its easy to nit pick this game because it does do the basics very well but then doesn't really do anything interesting. There's only one memorable action scene towards the end of the game, no interesting side missions, the story missions all look and feel mostly identical and unlike MGS5 you can't have fun in this sandbox because all you can do is use your powerful weapons to kill enemies. Want to stealth a section, can't happen because enemies can spot you from miles away, let alone if you shoot an enemy in the head in which case the whole base is alerted anyways. Want to do something fun with your AI marines? You can't because they can barely get in a vehical to assist you. Maybe you want to take the enemy from the high ground, well it's dull cos they just stand down there getting shot at.

     

    I guess the point of my rambling post (whilst ignoring the stupid story stuff, things that happen for story reasons that have never happened before or terrible lines of dialogue) is that the base game is good. But like Sea of Thieves there isn't much game here. I'd love to see them in 2 years time come out with some proper missions and just spend all their time creating unique moments. Even if they had missions which were dressed up differently eg. capture a base because it has supplies you then need to take somewhere else. But i fear they'll expand the world with more bases to capture. This isn't a 9/10 game, it feels like an expanded demo at times but its still fun and if you like Halo you'll have a fun 10 hours but it'll definately be compared to MGS5 or Sea of Thieves with a fun opening hour and then many hours of not much interesting happening.

  6. image.thumb.png.8efb11ef2caf78c0c94531ffa3c83ed8.png

     

    I mean i could just point to all of Skyward Sword. But Fi every two seconds butting in to tell you obvious stuff, there being a puzzle but before you can even look at it there is Fi to tell you how to do it. Not pointing your wiimote exactly right, theres Fi again. Not Fi related, but close, every single time you pick up a rupee after a power on and the game going 'This is 5 rupees, try not to spend it all at once lololololozzzzzzzzzzzzzzzzzzzzzzzz'. For every single rupee type.

     

    Oh wait i know whats worse, Flooded Foron Woods. The NPC you meet tells you that you've done loads of quests, have got all the little shiny things you need, but they're just not sure about you. Only the actual Hero of time whos done all the quests and got the shiny things can pass and whilst you look and sound exactly like that guy they want you to do one quick test just to make absolutely sure. Cos you know, theres other guys just like you with these one of a kind objects or something also pretending to be the hero of time. So what do they do for this test? Fill the level with water and add music notes you have to get within a tight time limit. No, stop it! I've already proved who i am with all the other quests.

     

    Actually i change my mind, can i just say Skyward Sword the game, cos once you add in the same crappy boss repeated 3 times, stupid fetch quests and a game that can't help itself in giving you endless tutorials i never want to see it again.

     

    PS. I actually liked the motion controls.

  7. 48 minutes ago, Ry said:

     

    Are you sure? 

     

    I ain't turned on my quest 2 in months and even then only played boxvr but I thought it was an entirely different fitness app that's a sub service now. 

    Lots of 1 star reviews now from existing owners saying their existing paid for content is either gone or hidden away deep down in menus and basically it’s unusable as it used to be without subscribing.

  8. Still thinking of picking up one of these in the future, I really wanted it for boxvr/fitxr which I have on the PSVR. But turns out recently on the quest it’s become a subscription service, even for those that previously bought it.

     

    So is there anything similar fitness wise on quest that doesn’t have a subscription that’s worth looking at?

  9. The best time i had with this was when i stumbled upon something with no idea how it happened or why...yet

     

    Spoiler

    Like when i was standing on a planet teleporter. I knew there had to be something about it, it was too detailed and glowing to just be random scenery but nothing ever happened until one time when im running around one and zoooopppp i appear on another teleporter on another planet. That was amazing, especially as i didn't know what activated it and when i finally did find out the answer was amazing.

     

  10. 17 hours ago, Lyrical Donut said:

    You can;t spell ingrorant without IGN, etc.

     

    https://www.ign.com/articles/2006/10/10/god-hand-review

    Add Alien Isolation to the list giving it a 5.9 and gamespot also giving it a 6.0. Both did their best to try and ruin one of the games of a generation because they wanted shooty bang bang and got something a little more crafted. These types of reviews are upsetting where they’re trying to review a game for what they wish it was rather than what it actually is. 

  11. Skies of Arcadia. The demo for that was the first few hours of the game and not only do you start with a fantastic intro that quickly introduces the characters but also the idea of being sky pirates who are in this jrpg world for fun rather than dead family, ultimate curse, mystical sword etc but you get a quick intro battle taking down a ship before being shown a fun world and then just going on an adventure for a meteorite that landed in the distance. It just has so much fun coming out from every aspect and makes you feel like you’re apart of a fun adventure than the typical RPG.

  12. Any game which either has stupid tutorials or has lots and lots of text about said tutorials or things unimportant to a first time player. A lot of Japanese games do this currently where they feel the need to over explain every detail as multiple large text boxes. Phantasy star online on Xbox and FF7 remake both do this. Where firstly they teach you the controls. Move the left stick up to go forward. Push the right stick right to tilt the camera right. Now left to, can you guess? Make it go left! Ugh.

     

    But it’s the text boxes which on first boot bombard you with news, updates, community stuff happening in the world, bug fixes, and that’s before you even get into the game pausing to at length tell you about enemies and how they’ll damage you and how this is a health bar and how you can get stuff to fill it up and how if it empties that’s game over. Stop it!

     

    Just let me play, have an in game manual or hide all this stuff until it’s actually needed. First time boot should be straight into the game not an hour of stuff that I’ll forget and isn’t needed for a first time player.

  13. Just now, SnoopZakaDaVe said:

    Xbox mini fridge o.o.s within 2 mins

    Yep, whats the point of pre orders if they are only making 5 of these. Open up pre orders, make as many ordered, win-win for everyone!

  14. On 03/10/2021 at 08:35, dumpster said:

    You need a 1.6 which can be hard to identify from the box alone.  Also there was an issue where Microsoft sent out power cables with a surge protector style box halfway down because some incident happened. Don't know if that was an over reaction, but worth knowing, as the standard figure-8 power cables were replaced with this...

     

     

    Screenshot_20211003-083358.jpg

    That’s because the solder joins on the connector we’re not holding up so they sent those out to everyone to avoid any lawsuits I guess. It isn’t required but you may want one just in case.

  15. Just finished this and I have mixed feelings. Spoilers for everything including the ending.

     

    Spoiler

    The DLC is not as good as the base fame. You lose your ship, you lose your translator and it all being on one place makes a lot of the puzzles frustrating.

     

    The new place looks great but is very dense with locations that it made it difficult for me to understand what doors access what and this means you can find new information in an order that can make things confusing. Certainly not helped without being able to see past reels again without actually going to get them again or the fact your ship log doesn’t seem to list all details. I especially had trouble with the ship log showing me there was nothing new to find but actually there was lots to explore still!

     

    I loved all the hidden in plain sight puzzles, so inventive but I didn’t like that some mechanics worked on how you typically

    played games. Eg. If you push a button and it does nothing why would you expect it to work another time due to something unrelated to it changing.

     

    The time loop I enjoyed in the base game because I could use it as a natural break point to go somewhere else or review info I found. But with the single location it just stops you exploring or means wasting a few minutes getting back to the place. Then there is another timer with the dam which can be confusing till you figure it out.

     

    I only ever found one clue obtuse in the base game and that was the final one like most people found. Where as I found a lot more in this dlc. Either because the information I learnt didn’t make sense at the time and later I’d forgotten it or because it wasn’t detailed enough for me to piece 2+2 together.

     

    The stealth sections could have easily been way more fun without the pitch black setting (turn up the gamma in game for a bit of help) or by having the ‘enemies’ as ghosts. The issue with these sections is you’re trying to explore, just like the rest of the game except now you can’t see anything and have enemies you can bump into that set you back in progress.

     

    The ending too needed to be more definitive. I wasn’t sure if I’d finished the DLC or if there was something else I needed to do. An achievement, end credits, a reset, just something to show I’d seen and done it all.

     

    Whilst I’ve focused on all the negative aspects there is a lot to like and I do recommend playing this. But it’s not as clear and easy to understand as the base game and the single location does mean a bit of Information overload and feeling stuck not knowing what to do next. It has some great moments, more moments of frustration than the base game and a very interesting story that perfectly fits into the world that can be a little difficult to understand but I’m glad we got more. It’s another great mystery but not as good as the base game.

     

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