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Ketchup

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Everything posted by Ketchup

  1. Is this identical to the PC version? I tried the PDA version and little differences bugged me, just stuff like sound fxs and animations.
  2. got it a while back for a tenner. Its okay as a novelty but is EXTREAMLY slow loading pages, The scrolling and clicking is a bit hit and miss (due to the slowness of the browser) and it doesnt support flash. Plus it uses up both slots meaning you cant carry a game and the browser around.
  3. Shame this isnt in the midlands, otherwise it could be perfect for me.
  4. I hope they go back to the original GTA jokes. For example the Speed mission where you had a bomb on a bus and couldnt slow down for one minute through dense traffic. Or when you take a woman and her gym instructor to some place, where if you fail that mission by blowing up the car you get told she almost died choking on the guys dick.
  5. MGS:TTS is great and annoying in equal measures. The beginning is stupidly difficult thanks to the extra features, such as guards being able to hear footsteps on the metal walk ways. Also because they now have radios, killing them all outright isnt always an option. Everyone now gets stuck in the tank hanger when that was probably the most enjoyable part of the game originally. However, the cutscenes are perfect. Yes they are silly, yes, having liquid do backflips whilst he is talking to you 100's of foot up is stupid. But its so damn fun! The extra bits they have put in really make the cutscenes like an action film. Snake jumping onto a rocket? Impossible but it is a real showy off piece. The Ninja cutscene is better than ever. Its great. The voice acting leaves a lot to be desired at the start but does get better. You can blame Konami for that one, not wanting to pay the voice actors a lot of money and having David Hayter give up his fee to give more money to the others. The use of first person doesnt make the game easier, the use of lockers are a nice addition that doesnt really work all that well due to their random placement. The game could have been so much better than MGS, but this is a fine port with some worthwhile additions but a few niggles thrown in along the way for die hard MGS fans.
  6. Because if you go back twetny or so pages, some were saying the graphics were crap, especially compared to crackdown...when they are obviously not. And the artstyles are not all that different, Crackdown is more like GTA3 whilst GTAIV is maybe more like Saints Row.
  7. The graphics look amazing. Even better that crackdown and i don't see how anyone can dispute that. Heres a crackdown screenshot for reference. Not the best crackdown screenshot in the world, but its more cartoony and no where near as detailed as GTAIV. Not that realisim matters but GTAIV does look better than crackdown.
  8. I loved 28 days later. How ever, this seems to have a kid in it as one of the main stars. Meaning it could well be utter crap. Hopefully not though! It reminds me of the Resident Evil films actually...
  9. Just like the original then! Gona buy this at Tesco's if it is indeed only £18.
  10. The music, why? So glad it has custom sound track support but why did they choose the music they did? I like my crappy american Sonic Adventure style rock music, but this is more background music than something that ties in with the race. I love the whole tree dash though, that is so exciting.
  11. And here are some pictures to pique your interest again This one was created thanks to 3dsmax's werid rendering system when dealing with cel shading. Creates a nice sketch effect. And heres one of the jumps in motion with the board being flipped. I've been watching a lot of the THP8 vids out there to get a better understanding of how to animate it all. It appears that characters don't move a lot. When landing jumps they try not to change their center of gravity too much and when skating or on grinds don't balance themselves as much as you'd think. Of course this will never be as good animation wise as that, but its something im using as a guide to help. I'm taking my time over the animation and hopefully this time i'll be able to pull it off.
  12. No, because you havent actually completed a contract. All their emails will state something like 'Your interest in this item has been registered'. Basically the order is only complete (and the contract between you and the shop complete) when they actually take money out of your account.
  13. 99.99999999999% not. But its worth a try. Sometimes they honor the first few but HMV online are generally crap at doing anything order wise. Bet it becomes 'Out of stock' For everyone who ordered it at £5 and is on back order at the suppliers forever.
  14. Whats the difference between the jap and uk version then?
  15. Sonic on the Wii i think is the follow up to Sonic Adventure. Firstly its fully 3D (in the sense you can move where ever you want within a corridor of space) but the main thing that it doesnt have that all the other 3D Sonic games have is pits of death or floating levels. It all started with Sonic Heroes, where by all the levels must be hundreds of foot in the air and be floating platforms that you need to jump to. If you miss them, you die. They also included other ways to get across the gaps, generally with objects you had to jump onto which if you missed, resulted in death once again. Sonic on the Wii doesnt let you die this way. All the levels are on the ground. If there is a hole to fall down, the game stops you from just running off the edge. If it requires something like wind to get across the gap, again the game won't let you die or miss it and fall to your death. Sonic is about running along multiple paths, not jumping from floating platform to floating platform.
  16. Nope, it seriously came in at the start because back in 2002 everyone was talking about it and wondering how the whole stars catalogue was going to work. Especially as it took them over a year to even get anything other than wallpapers on the site.
  17. This has always been in the T&C's ever since the start. And they have never deleted stars points on anyones account.
  18. Kill/Death Ratio: 1.1225 Why does Bungie.net have the words "Welcome to Bungie Studios : The Tru7h. The Whole Tru7h. And Nothing but the Tru7h" 777? 07/07/07?
  19. It reminds me of some kind of Halo 3 fan site. It just looks so generic and like a template. The other site may have been slow and a bit crap, but it sure did look original.
  20. Apparently the developers of this game have shut up shop...there is a closed topic on their forums from what would appear to be a disgruntled employee talking about it.
  21. Like i said, its a bluetooth device (the wiimote) so interferance can happen randomly. A game itself can't tell if the remote is connected, the wii is what sends a signal to the game to display that message. I can't even hear the disc drive on my wii so if its making funny noises then something is wrong somewhere.
  22. Thats not a random death hole though. You can't just run straight off into it like other 3D sonic games. Every place you can fall and die whilst running has a blocker at the end that'll stop you running into the hole. This is more like classic 16 bit sonic where there are holes in the floor but they are easily missed. Compared to later 3D Sonics where all the levels were suspended hundreds of foot above the floor and you could fall off quite easily, or be aiming at enemies or ropes and fly past them to your death. It's part of the game to make it more exciting, you don't know where the other path leads, but its probably not towards the goal sonic is aiming for. Jumping i will agree is a bit crap, it shouldnt have the skid in there and you shouldnt need to hold the button down for ages to get a high jump. As the rev said, that won't be the game, that'll be your Wii. Your remote might have other interferance as its a bluetooth device. As for load times, is your disc dirty or scratched? Because levels load in seconds, the main menu is what takes a bit of time to load.
  23. Another bi yearly update. Im getting this done now. I dont care, its being finished soon. I've decided that its become a bit of a mess so dropped all the animation, the cameras and the people from it. The 4 main characters will however be staying. It really was/is far too large a project for me to take on considering my skills but over the last few weeks ive been reading and improving them with a view to fix the problems in this project and have it come out hopefully half decent. I've also finished off the world so it is now one complete scene and max file compared to 3 different scenes and max files. This will mean that rendering it can involve just one camera compared to having to line up different cameras where different scenes stopped and started. Also by removing the animations (for a 2nd time) i can hopefully fix the two main problems i had which were 1) skater not attached to the skateboard at all. Which meant he moved around a bit during the animation and 2) the speed of the animation can be constant. Due to my lack of knowlege i had the animation set to be smooth, which meant the skater sped up to the middle point of the animation and then slowed down. Causing huge problems for me and jerkyness in the animation. This will be fixed. The people will reappear, but only at the end of the project. Because having so many in a scene, all animated caused the scene to have over a million extra polygons. Something my machine had troubles coping with. So hopefully expect more regular updates on this and for it to be finished very soon.
  24. How? Firstly there are NO instance deaths from falling off a floating platform. There are no 'Oppps sonic missed the target and flew off into the distance' attacks. Take Sonic Adventure. Remove everything from the game apart from the set pieces. Times the set pieces by a million, add in some control and you have Sonic on the Wii. IT works really well and with each level lasting about ten minutes, its ten minutes of pure fun and thrills. Sonic 360 is what you'd get if you gave sonic to a CG forum. Looks great, no gameplay at all. But thank god Sega have removed the horrible floating platform level designs that were in Sonic Heroes to date.
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