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Posts posted by Ketchup

  1. I’m so glad this is back on modern consoles and the Xbox control scheme works brilliantly.


    It’s nice going back to a game where you have to figure out the objectives. The levels are small enough that it’s not frustrating and takes me back to the days of chatting with friends at school about it.


    One thing I don’t remember is some multiplayer levels only being for 2-3 players. That seems so strange to lock off bunker and archives which are fun maps and I guess I must of played a lot of 3 player to remember them so vividly. I did at the time have a GameShark that I only bought because I couldn’t do the facility target time (although on Xbox I did it in my 5th try thanks to seeing some videos on how to do it with so tricks) and that did mean I got access to more multiplayer maps. Some were not great in terms of frame rate but let’s be honest most the time multiplayer especially with rockets the frame rate tanked and it was exhilarating to do that as everything exploded and slowed to a crawl.


    I only wish it had online on Xbox, as well as the 360 port they were making because I miss fps multiplayer where you can be shot and still run away from a fight instead of every game being like cod and you dying before you even have an idea of what direction it’s from.


    Why did it take 25 years to get this off the N64 in the first place? It was a classic then and still is great now.

  2. Go to the moon that orbits the starting planet first. I think that’s a good introduction to flying, the mystery and how to move around fairly safely.

  3. Got Saturn emulation set up on the steam deck and thought I’d give Burning Rangers a go. Now I’ve owned this game for years after buying a copy off here but ever played more than the intro with the intention to always go back and play it properly.


    Not sure that’ll happen now but I got through the first level and it’s an interesting game. I knew it pushed the Saturn graphically and has quite a few unique ideas but the controls and especially the camera are difficult to deal with in this day and age.


    What does everyone else think of it?

  4. There was a proper port which wasn’t working out and for some reason, Sega being Sega, they were working on a PC port anyways and decided to quickly port that over to have something ready for near launch. They didn’t learn their lesson from Daytona on the Saturn and Segas pc releases have always been a bit strange and a little counter productive for the time.


    If they’d actually made a proper port with the time and team required it could have easily done a faithful adaptation, but what we did get wasn’t actually the worst and does have a rather chunky single player mode.

  5. Or because some youtuber posts their haul of the week and says it’s rare.


    I find it frustrating stuff like Pokemon Blue is over £100. It’s not a rare game, there are millions upon millions of them out there so why is it selling for so much?


    I do think the WiiU will shoot up in value. It’s a great machine for emulation even without hacking. The controller is a key part of the system and the thing most likely to get damaged. Whilst lots of its games are on switch it has a lot of stuff still exclusive to it or versions that have unique aspects. Plus it’s Nintendo.

  6. Daytona gets such a bad rap that it doesn't fully deserve. It has 40 cars on the track, even modern games don't do that many. It plays pretty much like the arcade version and it's just a shame the pop in is what ruins it. The frame rate, at least when it isn't pal isn't the worst either. In my mind it's not a bad port, just has some issues which are quite over blown. Whilst i like the look of CCE and thats how the original should have been, its handling is not the same for some reason and makes it a worse game.

  7. On 28/12/2022 at 23:48, Skull Commander said:

    Mario Party games need a "Hurry the Fuck up Mode" where the computer players take their turns quickly and all the cut scene type bits are skipable. 

    The latest one actually does this and is pretty great because of it. Could still be faster and have a little less of the repeating tutorial text stuff but at least they finally listened.

  8. Outer Wild. I’d make it so the angler fish only moves if you are making light/noise. As soon as you stop your thrusters it should stop noticing you. Instead once it’s aware of you you’re instantly dead and it makes a tricky section actually just frustrating and time consuming.

  9. Replayed this again the past week and enjoyed it nearly as much as the first time. Half of it I’d forgotten and the other half helped fill in details I knew in the random order before.


    The world felt smaller this time now I knew where everything was, especially the hanging city area which felt huge the first time. I finally managed to land on the sun station (pro tip, aim up by going horizontal around the sun to get into orbit than trying to aim forward at the station) and one thing I always wondered finally clicked, the canon explosion at the start is always different and for good reason.


    The only under baked thing I noticed on this playthrough was the teleporters, a couple are must use whilst others don’t really have a need to use them and that could have been hammered home a little bit more.


    Still it’s an amazing game and even better with the update, playing it at 30 fps on the ONEX really showed me how much the upgrade changes things. Oh and the slightly updated ending due to the dlc is nice too.


    Maybe I’ll try the DLC again in a few years, it has a completely different feel I think to the main game and where as the main game is a 10/10 the dlc to me was maybe a 7/8 out of 10.

  10. Ignoring FPGA stuff, can emulation be just as good as the real hardware?


    Now before you answer, yes! I want to get into the details. Sure emulation can do 4k up res or better frame rates but has emulation got to the point where there are no issues?


    It’s been a long time since I really

    played with emulators, Snes era and earlier has  seemed perfect for a long time. But anything that has 3D graphics there always seems to be tiny glitches here and there.


    Recently adding emulators to my Steam deck I tried the Dreamcast emulator. Put on Sonic Adventure for a quick test and everything looked great, except Sonics eyes. Polygons were clipping oddly.


    I tried sone other emulators and either there was the odd stutter every so often or other minor graphical glitches.


    So I guess what I’m asking is, is any emulator ever 100% perfect or do they all have these little imperfections people just live with?

  11. Just finished reading about series six, it was brilliant. I don’t know if the full story of the Mario incident had been told before but I’m sure parts of it had. But ultimately I liked the closure of it from everyone as well as filling in the gaps.


    Anyone remember when I actually got Dave ‘Games Animal’ Perry to come to this forum? It was great, I’m sure I messaged him on his forum he had at the time to come and check out here, that is till a mod banned him for ‘impersonating’ because they didn’t think it was really him. That still sucks even now because, even as the book goes into, Dave does/did take himself too seriously but ultimately he is a nice guy and isn’t mean spirited to anyone.

  12. Really enjoying this. I wish there was a little more detail for series 1 and series 3 doesn’t quite go into all the terrible problems that hampered that series but the amount of names they got to feature in the book so far (I’m only about half way through) is very impressive!


    I never knew how big Dom was either at the time, he was doing a lot of shows, radio etc and was far bigger than just GamesMaster.

  13. Around 2006-2008 there was a website called gamesmasterlive.co.uk that tried hosting every single episode as well as featuring content about the show.


    It’s somehow still up, even if most links are broken. But on the main page written in 2008 is thanks to Jack Templeton. Would love to know what he contributed to the site to years later be basically the creator of this book.

  14. Starting to mess around with this and have come up with a couple of issues.


    1. Not all games are appearing individually in the steam game manager. Dreamcast, Gamecube etc show each game individually, but stuff like Mega Drive, Neo Geo etc do not. I can access these games via emustation fine, but i dont get say a Mega Drive collection in my collections folder, but i do get Dreamcast and Gamecube.


    2. PS2 wants a bios, i've got a bios but it tells me to click the tools menu and then the data drop down, clicking it does nothing however.

  15. I want to give a little love to this smaller youtuber, a 3 hour video that goes over pretty much every Namco game made for the psone. Actually really interesting as it looks like every single game Namco brought to the console is worth a look. I certainly was expecting to see a few rubbish games in the mix, but no, even the baseball games look sorta fun and it's given me a few games to check out, even just for curiosity sake.



  16. 4 hours ago, makkuwata said:

    Has there ever been confirmation that they were intending to launch the GameCube with some sort of proto-Wiimote?



    Not launch the GameCube with it, but launch a wiimote on the GameCube, pretty late in it's life. Instead they held it back for the Wii which was the right, if scary move to make at the time. Same for the 3D stuff, they made a screen for the GameCube to play games in 3D but it was tiny and expensive, again held back for the 3DS.

  17. This does have a good amount of good shines in it. The levels themselves are wonderful, the graphics, sounds and atmosphere top notch. But the rough edges are difficult to deal with, there is a bunch of shines that are just pure pain, the blue coins are not fun beyond the obvious ones and whilst we know it was clearly rushed to launch it still has a lot going for it.


    I do find Mario a little tough to control at times, especially on void levels as he's sometimes a little too slippery in places and momentum plays against fludd in a lot of ways. Mario 64 is a game i can 100% and besides a tiny handful of stars, love every moment. Sunshine is closer to like 60% of the game is pure enjoyment and 40% painful.

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