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rllmuk

Ketchup

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  1. Why have arcade sticks shot yo in value this year? I bought mine for £30 last year after noticing them slowly creeping up from £20 but now all of a sudden people want £80+ for them!
  2. What internet did you have that in 2000 you could download a few hundred megs overnight? Whilst piracy was easy on the Dreamcast I don’t think it was a huge factor and piracy certainly didn’t harm the Psone in any way. The damage was already done before that point.
  3. Whilst it had a sway I think two other things harmed it more. Sony’s marketing, touting toy story levels of graphics, emotion engine etc. Segas lack of cash. The first year for PS2 was rough and Sega did release a dreamcast and DVD player bundle for the price of a Ps2. The Ps2 still would have gained the lead easily but I think a few more people would have considered a dreamcast in that first launch year especially with nfl online and the Dreamcast just getting into its gaming stride at the point of cancellation. They weren’t far off their internal goal of sales to keep the Dreamcast going.
  4. When you look at it like that the PS2 doesn’t look like the leap in graphics we all imagined it to be.
  5. What xbox games have had their servers shut down besides fifa, nfl etc? It seems this affects sony platforms more than microsofts?
  6. Titanfall 1. The main issue is it separates you by region so whilst America has a handful of people playing the European servers don’t have anyone meaning you can’t really play a game. If there is anyone playing it’s always attrition and never any other modes. What a shame as it was always great fun right up until TF2 released.
  7. I think before a console felt too long in the tooth by the time a replacement was wanted. You could see the frame rates creaking or the pop in get worse or games just trying to up the fidelity but having to cut back on other areas. But this current generation especially you don’t notice that. The next Forza game looks great and is at 60fps or the new spiderman has a huge world with practically zero pop in. When you saw the next generation games they looked like a huge leap up, even in tiny magazine screen shots. But the next series of games which yes we haven’t really seen but also kinda have (ray traced battlefield on pc etc) won’t be a huge step visually when looking at photos or videos on a phone screen. It doesn’t help that there really isn’t any new tech or ideas to get excited about (yet) stuff like street pass, using a camera with AR on cards to bring them to life, being able to record game content and share it. All stuff that rarely is as good as the idea sounds but is exciting.
  8. You can cheese those ones by just waggling the wrist of the saber that doesn’t have anything directly in front of it. Yeah I’m sure it’s a challenge to do properly and is trying to teach you a better scoring technique but like you say it’s not fun.
  9. This is absolutely worthless even now. I looked at selling mine as i'll never play it again, especially on PS2 and it's worth about £10. It must be undesirable just due to the fact you can play it on PS2, PS3 and even PS4, despite the box and art cards. So pick it up before it does rise in price!
  10. Is the Mister worth picking up if you want to play light gun games? Thinking of when the Sinden light gun finally arrives but not sure if its powerful enough to run games like Virtua Cop onwards?
  11. I'm the opposite where i've kinda kept hold of pretty much everything of any worth. Yet i know one day i will probably sell some pieces. Like Conkers Bad Fur Day. Im NEVER going to play it again on the N64 and if i did want to play it again theres multiple ways to play it on the Xbox. But would i regret it not being in my collection? I don't know yet and for now i'll just let it keep going up in value. I'm glad i picked up stuff like Panzer Dragoon Saga when it was 'only' £150. Crazy how the value of stuff in the early 2000s was worthless where as now even games like MOHO of all things command hundreds of pounds due to collectors.
  12. The demo that doesn’t actually let you hit the ball into a hole? Or did they update it to actually show off the game?
  13. I find the headset not that comfortable. Feels like my head is being squashed despite not making it tight. Adding on that it keeps your face fairly warm and often after a little session I don’t feel 100% perfect. I’d love a smaller, lighter header for PSVR 2.
  14. Just putting it outside directly in the sun will give great results.
  15. I wasn't a fan of Doom 2016. Sure i could understand the hype and why people loved it. But for me it felt dull. Let me explain before you all pile on that quote and reply button. The early levels of Doom are dull with the basic weapons. The maps were not fun as you get forced into small locked arena after locked arena with one or two guns at your disposal. Shoot an enemy, wait for it to glow, punch it, repeat over and over. Watching friends play i could see the enjoyment came once you completed the game and had access to lots of stuff. But i saw the video reviews for Doom Eternal and was intrigued. A friend who loved Doom 2016 hated Doom Eternal upon launch. They'd changed too much, the first level was super difficult, it wasn't fun. He did end up loving it after lowing the difficulty and getting used to the changes. So here's me coming in, not liking the original. The opening level isn't fun. I constantly have no ammo, i cant use the chain saw on most enemies anymore, the game has thrown a million tutorials at me every 5 seconds, and it's a slog. The action is great when i have ammo but yeah. I knock the difficulty down to easy knowing that the game has thrown too much at me too soon and i need time to get my head around it. By level 3/4 im starting to get the whole glowing mechanic and the chainsaw. It's taking a while to understand the flame mechanic but about half way in i totally get how you are meant to play this game and having a blast, i've bumped it back up to normal except for bosses who get bumped down to easy. Im not dying but fights can be tough in the larger areas. Im really enjoying the platforming for the most part, although there's a few areas which i have to wonder why the developers made it that you have to be so precise. By the end of the game i've totally got my head around it and can whizz around, it's great. Especially going back to the early levels with all guns unlocked on the harder difficulties which feel easy now! But it's a flawed gem. The platforming, especially the end parts has huge moments of frustration for no reason. Don't include pixel perfect jumps in a game thats about rushing around. It kills the pace as i miss a wall hold or worse end up just punching it and not clinging to it. The endless tutorials, even for the final boss are just too overwhelming. The constant, at least at the start upgrades for this, upgrades for that, upgrades for the upgrades of the upgrades of the upgrades. Simplify that. The bosses are probably the worst part of the game. The normal moments of gameplay are great and the bosses throw all that out the window for dull enemies that stand in place whilst you wait for their exposed weak point. Theres too many duplicate guns that could have easily been combined. The sword whilst great is often forgotten as is the ice grenades. It's almost like they put every idea in here but then forgot they didn't have enough buttons for all of it. I can certainly see why people here struggle with it, the opening introduction is terrible for many reasons. But for me it is what i wanted from Doom 2016. Yes the arenas are still there but they feel well hidden this time with much larger environments. It now feels like a FPS with a clear path forward in a world rather than room after room after room. Would i recommend it to someone? Yes, with a but.
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