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  1. So there is a lot more going on now in the early levels. New enemies and a lot more chests. Some rooms i've got a chest every time. But still i just wish they'd give us one more thing...more health. Now you can save extra health for that level which is great, but more starter health would be brilliant as 6 hits without armour is gone in no time especially with some boss battles/cramped rooms.
  2. Ketchup

    Gaming Podcasts

    Catching up on some my forgotten podcasts to find out Midnight Resistence has finished. What was the reason for that? But now i've found TCGS instead which is great as a previous Joypod fan.
  3. I'm a big fan of Cage's work despite the huge flaws. Fahrenheit has a fantastic opening and a dreadful final act, it really could do with a directors cut remake. Heavy Rain was great at the time and Detroit really feels like it builds on that. I can't articulate some of the finer points of this game unlike other posters above but I will talk about the ending sections. Up to this point I was enjoying the game, there's a few obvious plot points they should have easily avoided, but the biggest issue is one that Heavy Rain faces and even Fahrenheit thinking about it. When the stories all join up it makes the game feel like you are playing chess against yourself. Each story you play independent, playing as that character so as Connor you act out his missions, as Kara you act out hers but they conflict against each other. This is fine as separate storylines but when they merge and in particular scenes merge you can't play both at once. How do I complete Connors mission without ruining Karas? I can't and it becomes messy as you have to ditch at least one of the characters and force the story down a path you may not have wanted. if you had more choice over who you controller, e.g. Follow only Connor and leaving Karas side to play out automatically with you reacting to that instead it may work better. But for me the endings kind of came out limply. There was no real grand ending to any of the characters story before the credits rolled. Something happened in each ending but it never really felt like it was the ending, that there was a little more to happen or something more explosive. In some ways they maybe felt like a failure and a typical game would have asked if you want to try again, the build up and pay off just wasn't impactful enough. I even tried alternative endings for the final scene and whilst there was a little more to play, they didn't feel much different which is a shame. I hope we do get more of these games but Cage really needs to focus on his endings as the starts of all his games are very strong but the endings never feel satisfying.
  4. Ketchup

    Team Sonic Racing

    I think the lack of technology in the past made games more exciting. The pop up in racing games meant they had to try and hide it with lots of turns and effects where as now they can go 'we can show you 32 physical miles of road with no pop in' so then they go and make a straight road because they can, not because it's fun. Compare the original Ridge Racer to the later ones and those tracks are much more fun and interesting than later games.
  5. Ketchup

    The Unofficial Pre-E3 2018 Hype Thread

    They also made the amazing Meteos, so that, Rez and Lumines means it will be an instant classic.
  6. Worked fine for me, guess double check the save uploaded to the cloud.
  7. Ketchup

    The Turing Test

    After getting this with GWG I decided to play this last night. It actually captured my attention quite quickly and soon fell into the feeling of it's like portal but in space! The puzzles for the most part were clever but fairly simple, although they should have organised the rooms better instead of having one difficult/longer room followed by four blink and you'll miss them easy rooms. The story whilst hardly deep was intriguing right up until the end where it basically took control of where you thought it could go and just ended. I'm actually quite disappointed in how it ended as it went out with a damp fart and even trying the alternative endings basically ends exactly the same. A shame as it was building up into allowing you to make a big personal choice and then mostly took that away from you. Worth the five hours of play time but feels like with a few tweaks it could have been much more memorable.
  8. Ketchup

    Your retro youtube videos

    About to watch the video but i think you're being a little unfair on the devs here. Tantalus Interactive (still going today having done Sonic mania and Zelda TP) generally do great ports on games. The issue here is with Sega. The build we got was an Alpha/Beta build where the devs were expecting 6 more months of time to polish up all the graphics and make it look amazing. Sadly, Sega, ready to kill off the saturn saw this build, said it was good enough and pretty much shipped it out the door. It's why a lot of textures are so rough as they were meant to be just placeholders for much better ones.
  9. Ketchup

    Your retro youtube videos

    Just backed you on Patreon as the content you put out is amazing. Keep up the good work!
  10. Sub copy arrived in the post just now. Now i love Retro Gamer so don't want to post just negativity but i am a little disappointed by the sub exclusive cover. Whilst i get the appeal, of trying to ape an Edge like look of just a single image, i actually love all the text on the cover, the boxes showing you what else is inside and just the general feel the cover conveys. Retro Gamer to me is a celebration, which those non subs covers carry across lovingly and for me is missing with the new subs only covers. Hopefully as a little library of subs only covers forms my thoughts on them will change.
  11. Ketchup

    History of Nintendo book series

    So looks like Pix n Love publish it. They do have an english website, although sadly they seem super slow or uninterested in translating most their books. http://www.pixnlovepublishing.com/ Heres the proper french website too that shows how vast their range is and how disappointing that most of it is not yet translated. https://www.editionspixnlove.com/
  12. It'll look great, the dreamcast provides such a crisp and bright output I don't think a console since has matched it.
  13. Ketchup

    Retro mini games hidden in modern games

    Goldeneye has a fully working ZX Spectrum emulator and a bunch of games in it. Only way to access it is with an action reply type device. DK64 had Jet Pac and Donkey Kong arcade machines which you needed to play to get access to the final boss. Obviously Shenmue and Shenmue 2 had a load of classic Sega Arcade games too.
  14. Ketchup

    PlayStation VR

    The only issue with the processing box is that it always needs power when using the PS4 even if you are not playing in VR, it doesn't pass through the image without power which is a bit annoying.
  15. Ketchup

    PlayStation VR

    That's assuming you can get past the title screen which has to be the most infuriating non user friendly way to actually get past it.

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