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Ketchup

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  1. Is it the backlog that bothers you, the space they take up? Just not being into gaming as much right now and having them around?
  2. This is my issue with stuff like this. It's replicable. The Mona Lisa, you're only ever going to have one of that. Any copy of it will always be different, no matter if you got another artist to paint it. It has some value being the only 1 of something. But Mario 64, something that came off a production line and can be remade today to look and feel exactly the same? Same with comics i suppose, is there a need to own something that is 20 years old, despite one printed today looking exactly the same? It's just so odd to me for stuff like this, it was made once, it can be remade again. Now if only i could get the contact details of the guy who bought this, cos i've got some stuff i've made he can have the only one in existance of for a few million.
  3. I’ve worked in game dev, I know it’s not as easy as pushing the easy mode button but with planning in advance or even just simple tweaks it can be quick and cheap to do. Let’s take a game like hades which has a god mode that many players even here used so they could continue enjoying a tough game, that’s a simple implementation. How about Celeste which is a brutal game but can be tailored for all skill levels so anyone can enjoy it at a level they find comfortable, it doesn’t take away from it being an awesome and challenging game if that’s what you want it to be. Devs can do what ever they want with their game, doesn’t mean it’s right the right choices. But ok let’s hear your arguments for less player choice and why that’s a good thing to have. You know Microsoft make a tonne of money, so let’s throw that adaptive controller in the bin because they can make enough money without needing disabled gamers to be able to enjoy their games. Not all games are for everyone after all. Sony also make a lot of money, so let’s throw away options like subtitles for hearing impaired, colour options for colour blindness and why not throw in QTES not requiring precise timing because they also don’t need to cater for gamers who need those to help them enjoy games more. Nintendo make loads of money too so let’s throw away their multiplayer modes where the game plays through the difficult section for you, gives you invincibility or allows you to be in a bubble whilst a second player gets through the challenge because they also don’t need those gamers to enjoy their games. Screw them, if they’re not good enough at games then it’s their own fault right? Difficulty comes in many forms than just git gud. You don’t even need to make it complex, like hades with it’s god mode or Nintendo with their invincibility feather. It could be as simple as, players health is double, attack damage is halved etc. Adding these options in does nothing to take away your enjoyment of the game and I can’t see any logical argument for not allowing all players to be able to join in the fun. You can still tailor your game to what you want but adding in extra options to help players doesn’t ruin your game (unless perhaps during a competitive multiplayer game where the advantage could mess with that) so who cares. It’s not like if I play hades with god mode on ive ruined the enjoyment of your game. All games can be for everyone, certainly Nintendo, Sony and Microsoft think that with all the stuff they are doing so even non gamers can enjoy their games.
  4. Yeah i totally disagree with all of this. The devs have previously stated they won't put in easier modes (difficulty, more health, etc etc) because they only want good players to finish their games. Whilst you may argue the rogue genre is meant to be tough there is zero argument for not allowing all skills to play. Having difficult levels does not ruin the game for you, it just means i can enjoy it more. What is easy for you, may still be tough to me and difficulty levels mean a game can still be a challenge to you even if you are less skilled. You can still balance for a difficulty but games should be available for all, i certainly love the idea of games like The Last Of Us 2 or Ghosts of Tsushima allowing non gamers to be able to play to just enjoy the story without fear of a brutal difficulty stopping them from enjoying just that part of the game. Don't forget not every player is physically as capable as you or i either and thats another reason to have different skill levels to account for those players too.
  5. I just wish the devs wern't so up themselves with the whole 'Git Gud' thing and allowed for some difficulty adjustments. I can sometimes get to the final boss but then die just before i've managed to kill them. Let alone trying to do a run with a special item to get the proper ending. Just being able to reduce damage slightly or double my hearts, anything would have been enough for me to enjoy the game so much more. Instead they decided they wanted to gate keep the fun of the game to only those that either a) want to pour tens of hours in or b) have the skills needed. Shame.
  6. Whilst this does work you’re probably looking at close to 1% of visitors actually doing that. I’d follow the podcast model of the main thing is free but if you sub you get extra things. You never want to lock your main content away but people feel happier subbing if they get something extra, even if they are doing it just to support you, the extra stuff sweetens it. Is there a reason you’ve not got the Patreon route?
  7. I've not subscribed but have you thought about finding other ways to share it out? Even just a teaser here once or twice a year. I know i could go and subscribe right now, its easy right, just enter my email. But that hassle is the barrier for entry, especially for something i've not seen or been interested in. It's the same with my patreon, unless people are already on the patreon platform, getting them to sign up is the biggest barrier to entry and i feel thats what you are facing slightly. So please, share a single email on here as a post, and maybe some other places too and i think this would help. Same for subscribing, whats the benefits? Like im sure you know them inside out and why they are amazing but as someone quickly skim reading them the draw has to be massive. Again, on my patreon i offer exclusive merch, you cannot buy, that people do want. And yet the sign up barrier is so big it puts people off even for something they want.
  8. When GTA 3 was first shown off there was two uninspiring screenshots. It look liked typical 3D game from a 2D franchise and no one really cared. They were terrible screenshots to be honest but i was excited as i loved the first game. Even at launch no one really cared till word of mouth spread. Then the thing that kicked it all off was the shortages of stock. I worked in GAME at the time, i must have started just before or just after it launched. What i really remember is spending most of November - March telling people no we don't have it in stock. Having signs at the door saying its not in stock, or we've had some in and them going out equally as fast. It probably only took a few weeks for word of mouth to spread but certainly before launch and at launch people thought it looked rather poor from the drag screenshots.
  9. Time to feel old. Released on June 23rd 1991 in the USA, Europe and Japan wouldn’t see this till July of that year. I first got sonic for Christmas 91 I believe. I’m sure I’d seen it in shops or on tv and it looked like nothing else at the time. I’d not really played games beyond what friends had on the master system although I did have a hand me down Spectrum 128k at the time that I enjoyed. Considering especially for Europe that super Mario bros 3 came out after sonic 1 in August 1991 looking like this and whilst a fantastic game it could not compete at all with Sonic looking like this and the speed and effects it moved at. I actually miss the days of the sonic vs Mario wars, they were fun and sorta friendly compared to what we have now. To indulge in Sonic 1 for just a moment that opening level is what everyone recognises and whilst a lot of people now retroactively hate many of the levels that follow, sonic has some fun platforming. He wasn’t all about speed, that first level showed speed and cool effects like breaking through walls as well as exploration but the slower paced levels really help that speed to shine and be your reward. The water levels can do one though. In sonics first ten years we had everything from sonic 1 up to sonic adventure 2. So many fun, visually stunning and awesome games. Sonics next twenty years slowed down a little but we still got some classic sonic titles as well as sonic generations. The last ten years for sonic though have been pretty barren with a handful of ports, sonic forces and thankfully sonic mania. But with his first live action feature film actually being really good things are looking up for sonic. I’d love to do a full post detailing the sonic time line but there isn’t time for that in this post. I did five years ago actually do a video covering most of sonics main history here though that’s still mostly relevant. For me there’s a bigger attachment to Sonic than just playing the games as a kid, I even got the chance to work on two games in the franchise and be a part of his history. Something I’d never have even thought possible as a child. Sonic will always hold a special place in my heart and I’ll still always think he is better than Mario (even if his games are not). Id love to hear some of your memories of growing up with sonic and feeling old together. He’s had a varied life from playing tennis, racing karts, being in a pinball machine and so much more. So here’s to sonics 30th birthday and long may the Sonic cycle continue!
  10. Well after reading the last couple of posts just checked argos in the Birmingham area and it’s showing as available in a lot of stores for delivery this weekend or next week. Guess it’s time to upgrade!
  11. So this reminds me a bit of Future Gamer which I loved. This was pre broadband and basically every week you got a zip file which was basically a website that had news, reviews and other things. So you could spend an hour a week reading a website without the dial up costs. Without looking at this though an email a day just sounds way too much. I already get about 30 emails or various spam and actual stuff I want a day so this I think would very quickly get lost in all that. Is there a website version too? Doesn’t have to be fancy, could be the email as a web page. Or maybe a weekly larger email? Also why have you not gone the Patreon route for payments/subs? That seems the route literally most creatives go for and whilst it’s tough itself it’s well known. Either way I wish you the best with it, I may subscribe as it sounds interesting if a little too much!
  12. The Saturn cart slot is known to be fragile. Generally pulling the pins back out again fixes the problem.
  13. What do people think of the legends mode? Looks super interesting to me but all my PlayStation owning mates sold their consoles for series x and can’t get hold of ps5 at the moment. But I’ve not heard many people talking about it so worth playing?
  14. I enjoyed it for what it was. The James corden stuff was thankfully short and not needed. Although there was clearly tonnes of cut content and I’d have rather had more of that. The celebs appearing almost seemed pointless. They were in it for seconds at best and often I had no idea who they were as they were in a costume or something. Remember that show on Dave week comedians would get together and just chat stories? I’d have loved the friends group to just do that and the parts that were like that were great. There’s some sad moments like hearing the girls get together but the guys don’t really chat to each other. Matthew Perry clearly not being totally there and the story of him having dental surgery hat morning makes a lot of sense with his speech and brilliant white teeth. Im not sure how much I buy the David schwimmer and Jennifer Anniston stuff, just seems a bit too perfect and to play on fans of the show. I really do hope they release a little more content from this and just show us more of them reminiscing.
  15. I’ve finished the main story line which felt equal parts short and oddly paced. I spent ages in the first map and then seemed to zoom through the other 2. I’m now clearing up side missions and things but I can’t help that feel whilst I’m having a lot of fun that less would have been more. Having everything in the first area would have been great as it’s already a huge area filled with detail I know I’ve only seen once or probably missed. I certainly don’t need two other huge areas as pretty and unique as they are. I really enjoyed the start of the game finding temples and other things but they seem far fewer the deeper you get into the game, the same with the one on one fights which felt like natural boss fights happening every hour before they faded away and barely made an appearance again. Why have we not got passed the need for devs to have IGN to tell us this is a 60 hour game when most players never get even half that far. I’ve played for over 30 hours now and whilst it’s still great fun it’d have been even better being a more condensed package. One island filled to the brim with interesting stuff to do than three islands filled with a fair amount of filler. Might also mean these games can be released a lot quicker too.
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