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Everything posted by wretcherd
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Zelda: Tears of the Kingdom (Breath of the Wild 2) 12th May 2023
wretcherd replied to GwiDan's topic in Discussion
They could nick back a feature from Genshin Impact where your character gets full if they eat too much, and stamina boosting items have a 5 minute timer on eating that type of food again. -
Oh I used to work at the hmv near Broadmarsh til it got closed down and would occasionally pop into playtime of a lunch break to have a mooch about. Few years before that I worked at Game, for San Andreas we had a lock-in after closing, played GTA early and had a mini Pro Evo tournament, pizza etc. It was a good laugh until the mayhem of the actual midnight launch. Then for Halo 2 the local Walkabout got us to bring over a couple Xboxes and we played 4v4 multiplayer with random drunk lads for a few hours up until midnight, a much quieter affair but still don't remember how I was physically able to go home and pull an all-nighter to finish the campaign. Crazy.
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Amazing match, loved the Super catch reaction as well.
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This reminds me, a bloke traded in a pile of ps2 games and when filing them away we found a Polaroid of someone's fanny tucked in one of the manuals.
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Every game announcement should contain the phrase "Please wait a while for its release"
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Appropriate monitor brand.
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Replaying Metal Gear Solid 3: Snake Eater eighteen years later
wretcherd replied to Jamie John's topic in Discussion
Did they really not put the Subsistence camera in the HD collection? -
"Should my husband spend less time playing video games?"
wretcherd replied to Vimster's topic in Discussion
Should my owner spend less time playing video games? -
The blind custom Mario World levels race is essential. The Mario Maker races are always great fun, this one goes further by being modded so the level creators can do whatever they want, introducing entirely new mechanics, and it's amazing. And this Ocarina of Time co-op randomiser by GDQ royalty/husband and wife combo spikevegeta and nukkuler.
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There are pictures?
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They should just do something new in frame trap's place, Blood does a good job with the podcast but the bits that are only there because thats how Kyle used to do them sound awkward coming out of his (and before that, Jones') mouth.
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Is it still all online or at a venue with an audience?
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Yes, I can relate to those SF5 sentiments re: it feeling odd and being put off for multiple reasons. 6 looks excellent in every way, the animations in particular are a real step up, especially the supers and the blocking/parrying individual attacks, and I can already see the depth in the drive system.
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I was scrolling through this thread not clicking play on any videos and wii shopping channel and ocarina forest temple both started playing which was a fun mix.
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I still have my 360 TE stick and it is still supremely satisfying to slap those big ol' loud buttons, though I rarely use it these days. I have an adaptor and am hoping at very least that the PS4 version of SF6 will work with it, we'll see.
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It's ok. You still come across the occasional idiots who want to forfeit or throw after going 1-nil down, and there is more of a focus on demos these days which can seem aggressive. What little of the trading community I've interacted with are sound. They've just added public voice chat which I turned straight off because i imagine it would only be awful.
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Oh my god.
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When you have this problem take a screenshot of the photo on your phone, it'll be kilobytes then.