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Everything posted by cavalcade

  1. The B in IBM though was a good point. You'd have to give me that one. You had Live and "sent it back"? Interesting. Who did you send it to? What physically did you send? Did you post the MAC address of your Xbox and a copy of Fusion Frenzy to Bill Gates with a strongly worded letter of complaint? Curious. And lets clarify this once again. I don't find it hard to get PC games running. Really. Honestly. It's nice you try to reference this in nearly every post, but I can assure you while I may not have your own vast intellect, I am capable of getting a majority of PC games running on my PC with few hassles. I haven't had a bad experience, I've just had *the* experience of PC gaming. Which is, as I mentioned, in most cases a more protracted and fraught process (compared to console gaming) from purchasing a disk from a shop and installing, then running a game. If you still think that I'm overstating this, then try asking for opinion off a specialist games forum, or browsing the forums of game manufacturers. 1 post in 3 is somebody threatening to go postal because X game doesn't work on their machine. This is the reality. You may be in denial, but no matter how many OS'es of the quality(ish) of XP, and games that arrive after 20 years of getting to grips with PC tech, you're not dealing with a fixed platform, and this leads to problems. Maybe not for you. Maybe not for me. But for a majority of people. And yes. I am saying the open framework presented by PC gaming is a bad thing in many senses. There is no controlling force, and while you fear this as some Orwellian concept - the fact that somebody (Microsoft) has forced an entire series of publishers/developers to build standard Xbox Live functionality into every single game they produce has demonstrably given gaming an online community that is integrated, fluid, contained and powerful. I have no idea why you didn't like Live. But my opinion isn't subjective, by any benchmark Xbox Live is a better concept for online gaming than the fractured mess that PC online gaming is in. There are oasis' of sanity in PC gaming, Xfire, World of Warcraft, whatever, but fundamentally it's a free for all. And yes, there are spin off benefits for all. Modding, player created content and so on, where the consoles still sit behind the curve. But there aren't enough distinct factors to guarantee the PC's future any more. Not in any recognisable form anyway. The consoles/media devices have subsumed PCs. Soon it won't even matter which is which, in 2 generations time with server side applications running straight from the web, and consoles with the same capabilities as any PC, it won't even matter, there'll just be a box in your living room. You say time will prove me wrong, I say it won't. So lets convene in 10 years from now and see who's right.
  2. Well far be if for me to argue against "Neuromancer and myself" (and your proven * 2 arguments) clearly you hold a monopoly on factual information, and to argue against you is futile. You're right, I just feel silly for saying it now. I look silly. I've disgraced myself in front of you both, and I can only offer my humblest apologies that I am not in full agreement with everything you've both said. In future I will cross reference all facts against you, and not dare to possibly state comments in a mildly amusing way for fear that the literal nature of the statement is obscured. The PC platform has strengths. I haven't said it doesn't. In fact I think I've quantified many of it's strengths better than you have. It's not going to die overnight. I didn't say that either. You can't disagree that Intel never intended their chips to form the core of a gaming machine - they were originally part of business machines. That's where the IBM in IBM compatible PC comes from. The B. You see? Business and gaming are not widely recognised to be the same thing, unless you're a games journalist or something. PC gaming will always have the legacy that the machine is a jack of all trades. Some OS'es are better for particular things, but there is no OS you can load to turn the machine into a single purpose games machine. So the crux is where I "went off on one" and made a series of crazy claims such as that Xbox Live is better than any online PC experience, and that PC games can be harder to get running than their console counterparts. By god, I'm a fucking anarchist! These views are challenging the very foundation of everything we knew about gaming, and only I have them. I'm well out there! If only others would join me in thinking these things! It's like punk all over again. Or perhaps not.
  3. Fair do's. Lot of good points there. When we went to buy a new car I was shocked at how expensive bloody Volkswagens were Demo pods... well my local stores showed nothing expect complete tripe until Viva came out. I've pleaded with them to shove Gears on and watch the console walk out of the door, but they just can't because of the age rating limitations. This is difficult to make a call on, but I would perhaps agree with your point - maybe dumping the core pack to an lower price would work, while retaining the premium price. Not so dis-similar to selling bare bones models of cars at a cheaper price than the fully loaded options. Your points on the PS2 are interesting, but the market was a very different place then. I guess at the end of the day there are no certainties here... Apart from the fact everybody on the planet will have a DS by the end of 2008.
  4. Wow. Just... wow. I can see I'm going to have to go literal here. * Your defence of BF2 from the perspective of a casual gamesplayer was poor. * I am not a child. * I am not a casual gamesplayer. * I am arguing with you, this is different from trolling. Forums across the internet are not full of people who agree. This is the reason discussion forums exists. My points have remained the same since my first post: * PC Gaming is under heavy pressure and is in terminal decline. * The PC has islands of online communities, the consoles are fostering a single online community. * PC gaming still retains a legacy of attempting to force business productivity machines, and an OS attempting to cover a 1000 bases into playing games. In an environment where the PC was unique, this was fine. However, the PC is not offering anything significantly different to a console for a large majority of the gaming audience. I occasionally have placed these arguments in posts and surrounded them with verbal fluff to try to make them more entertaining to read. You have found this offensive and consider it trolling. That's things as I see it. I can either de-register and leave you in peace, or continue posting things you may find, at times, annoying. I'll give each course of action due consideration. I like you.
  5. Would you like me to communicate through dance? Smoke signals? Esperanto?
  6. This could be because each post you select something new to argue about, not entirely related to anything else either of us has posted. It's clever. You should be a politician. Sweet Jesus. I was saying that from the perspective of a casual gamer. Is this like Literal World or something?
  7. To summarise your post: I can see I was wrong now. The PC rules all.
  8. It appears you're alone in that opinion. I can't help you.
  9. Yes, but the sad fact is that's a game targeted at the sort of consumer who probably isn't PC literate enough to spend the hours required to get the game running. And it's hardly alone. Even the process of buying games on the highstreet is a terrifying one for the general massmarket consumer - have you heard the long disclaimer Gamestation and GAME read out before you're allowed to part with your cash? Have you ever seen anyone in GAME peering at the minimum specs box on the bottom of a PC game for minutes on end, and wondering if they'll be able to get it to run? It takes a brave man to say the thrust of an argument holds no real water and then follow it up with an argument that holds less water than a thimble. What is this mythical PC gaming community of which you speak? By the very fact the PC is so open you have the most fractured community of any platform. Take Battlefield 2. Granted the PC version is better. But say I go and search for an online game, there's thousands. I pick one. Do I have the right patch? Do I have the right mods? Should I be using voice comms or not? What language should I be speaking? I'm not in a clan, does it matter? And so on, and so on. Why do you think PC gamers crowd to games like World of Warcraft? It's because it replicates an online community similar to the one found on the Xbox. Your friends can be found if they're online. No messing about with 14 different game tracking tools. Everyone is on the same patch level. Everyone is talking the same language. You can be fairly sure very few people are cheating. You're on a totally different planet if you think the PC has anything at all to shout about in terms of it's ability to provide a cohesive online experience. It provides some great online games, but a cohesive PC gaming community? No way. For sure, the PC gives us Second Life, and MMOs and FPS'es with a greater level of player created content. But even that is being challenged on the console side, whether it be XNA or the level creator in something like Far Cry or Timesplitters 3. The fact remains. Years ago only the PC did online, only the PC did complex games impossible on consoles, and years ago only the PC did MMOs. None of these advantages remain. The PC is facing a challenge it has never faced before, I'm sure it'll survive, but it will be marginalised over the next 10 years as a gaming platform without a doubt.
  10. This is an assumption. In every other retail space lowering the price of something doesn't invariably cheapen it in the eyes of the public. Brand is important, for sure, but look at BMWs and Audis, they're not radically more expensive than a Volkswagen (20 years ago they were), where they drive business is primarily through brand, but following up with the value proposition of obtaining the brand for less money than you might expect. The tie rates, and user satisfaction (machines that have ringed of deathed aside) of the 360 community is difficult to translate to a consumer unsure whether to buy or not. The power of 360, and probably Xbox ownership was just that - the physical ownership of the console. That's all Microsoft has to do, get the console into the arms of the consumer, and being used. Only then does the slickness of Live, and the addictive nature of gamerpoints etc... become apparent. Until then the value proposition is poor - demo pods up and down the land are showing barely buffed versions of games you can get on the PS2 (due to the fact the lead games on 360 are 15 or 18 rated), so who in their right mind would buy one when the PS2 is even £5 cheaper? You have to sell it at parity, and obtain critical mass through word of mouth. Friends asking one another "are you on Live?" etc... The DS managed this snowball effect, and unless the 360 drops it's price to parity with the PS2 or just above, it's going to struggle.
  11. I could also have been exaggerating for comic effect. You need to watch out for that. I'm a programmer. I game on the PC, and have since the days of needing to tinker with a boot disk and expanded memory to get Secret Weapons of the Luftwaffe to work. I own a cutting edge Rock laptop that cost more than my car. As far as I know, I'm not a mong, and if I'm trolling then you're being an offensive twat. So I'd call that even m'kay? My point stands, the PC was never, has never and will never be designed for gaming. It is a business machine from which gaming has come as a secondary function. It can be powerful, but it's also long winded and tedious to get games running at their optimum when on consoles it's a case of shoving a disk in a slot. In the past this was worth it, because the PC library was significantly different to what you could get on a console. With the PS3 and 360 (vs. PC) you see convergence, which makes this differentiation no longer the case. This is why the PC market will now decline, and it only needs the first WoW beating voice comm laden MMO on consoles to put the final nail in the coffin. So there we go. It's an opinion. Deal with it. If you're unemployed, a student or a criminal I'm sorry if my previous message offended you. If you aren't, then maybe you need a hug. Inline spell checking - ruining comedy posts since 2006. Really? To get Oblivion on the PC working well I spent the best part of two hours deciding between AA and HDR; the right resolution (and innumerable other tick boxes), and then loading mod packs to clean up a variety of graphical glitches, and improve the general look and feel of the game. With the 360 version I put a disk in the drive and started playing it. For sure the PC version looks better, but really, it's two hours of my life I'll never get back.
  12. It was broken at launch, granted it is now largely shored up by the patches. Considering many months of broken Call of Duty 2 multiplayer, I'd say that was unforgivable. Wouldn't you?
  13. Her name was Olga. She said we could run away to Austria together. All I was left with was bruising on my inner thighs; a roadmap of Gent and a faint itching in my crotch. Ultimately this was at least 3 times as enjoyable as any of my experiences with Call of Duty 3.
  14. It's a shame the entire game doesn't look like the cutscenes really. They are rather lovely. What sprung to my mind when I started playing was I hope Gordon Freeman and Link never get stuck in the kitchen with one another at a videogames party.
  15. I would rather be raped by a Polar Bear than play more than the 2 hours of my life I invested in Call of Duty 3 (360). A barrage of sound and visual vomit, clearly trying to paper of the cracks in an underlying engine creaking like a newly wedded couple's bed. It's broken; unfair; unfocused; pointless; vague; shambolic crapstorm of a game and every single person responsible for developing it should rounded up, shot, and then hung from Activision headquarters by the main staff entrance with a copy of the game embedded in their arse as warning. A terrible, terrible, terrible game. Add in the usual broken multiplayer, and not since a weekend in Amsterdam have I spent £30 that has resulted in such unsatisfying results and long term pain.
  16. cavalcade

    Wii Opera

    It's quite dinky. Not sure it's a killer feature, but it's certainly better than a poke in the eye with a sharp stick.
  17. I don't think the legibility of text on an SDTV screen is really going to materially affect the 360 sales targets. The 360 is, at the moment, shackled by it's own user base. It has a high tie rate for games for sure, but its owned by a small hardcore of gamers, probably more or less the same people who supported the Xbox over it's early, rocky years. You then get a feedback effect that the existing user base of largely male sci-fi obsessed gamers (yes, that would be me too), who demand games like Gears, which is leading to a spiraling shelf of 360 titles devoid of any true mass market appeal. When Viva Pinata sells less than 20,000 copies across the States in the first week of release you know there's something going seriously wrong. And Halo 3 isn't a solution, it's part of the problem. Put this software crippled 360 against a cheap, ubiquitous machine, that's tiny, has a recognized brand, and a great software library and the 360 will be spanked every time. PS2 is a behemoth that needs to be brought down quickly before any potential market the 360 could be targeting is slurped up for a good 3 or 4 years. Only way to do this is to cut the 360's price. Drastically. Also throw caution to the wind, put the new chipset in, ditch the large PSU, make the DVD drive quieter, make it black and bundle like mad. Buying Capcom might be a good move too. While the PS3 is wounded and flailing, the Wii and DS can't be stopped, and the PS2 is striding across the battlefield looking like it owns the place. If Microsoft don't pull their finger out and fight now, then there won't be a war to fight in two years. The opportunities are there, but the general public aren't going to flock to the 360 - they clearly have to be forced. And if they can't be forced with the games, then they need to be forced on price.
  18. I don't work in IT either, I actually work in a car park. Sometimes life is like a multilayer Vienna ice-cream of irony isn't it?
  19. I had to dash. I flattened a couple of young mothers with pushchairs in the process as well. You snooze you lose ladies.
  20. I work in IT. I see enough PCs and servers through the day to know 100% that the PC does not exist on this planet to play games. No matter how many thousands of pounds worth of hypercooled brightly coloured accessories you cram into the case it's fundamentally a machine to download porn and illegal mp3 files. Nothing more. The only people this doesn't hold true for are people with enough time on their hands to tweak a slider 150 times before running a game to make the HDR look just so. These people are mainly students, the unemployed and criminals under supervision orders.
  21. I was ticket 13! I thought the mad dash for tickets was most entertaining. Especially when the burly builder chap at the back didn't get one. Heh heh! GAME Gyle is good for something after all...
  22. But wheras before you had a fairly fractured PC audience, buying a variety of games, fairly frequently, now nobody is buying anything. Titan Quest for example sold 3 copies or something. Most of the PC hardcore are playing MMOs and the rest who used to buy flight simulators and other large cardboard box games are either dead, or have converted to consoles because of the mind numbing complexity of configuring a PC to play games these days. It's not as if the PC has any sort of gap in terms of game sophistication any more, wheras it was Mario Super Bouncy Star World 4 vs. F15 Desert Strike Eagle Keystroke Falcon Online, it's now Bioshock 360 vs. Bioshock PC. The PC will never die. It's still the best way to download porn for example, but lets face it, it's the 88th minute, team console is 6 goals ahead, and the only player left on the bench in the PC camp is Emil Heskey. I'd start filing out of the stadium now to beat the traffic.
  23. I am probably joking, yes. You can see I'm new here. I have yet to determine the level of sarcasm and cynicism with which to litter my posts. I would like to clarify - even though Justin Timberlake associated himself with the 360 this in no way altered my purchasing decision. It was more because Paris Hilton and Preston from the Ordinary Boys liked it. Another joke there. I'm on form tonight. The only thing I wasn't being flippant about was the commonality of Danish people appearing via Voice Comms on PC online games. It's a universal law, like the fact that any random ranked game of Burnout Revenge on the 360 will always contain at least one person from Yorkshire.
  24. PC Gaming has been in terminal decline for a while. At least 7 million(ish) PC gamers haven't bought a game since the release of World of Warcraft, which can't be helping. It costs a fortune to buy one, and keep it up to date (the laptop I'm writing this on cost more than the Ugandan National Debt to buy 6 months ago, now it can barely run Pong), and console gaming is clearly cooler because celebrities like erm.. Justin Timberlake (who is bringing Sexy Back after all) love to play 360 and PS3. The last celebrity to associate with PC gaming? No I can't either. Take BF2142 as a prime example why PC gaming is on the slide. You have to have a PC way in excess of the minimum spec even to force one lightly shaded polygon across the screen. And after all that, you're still playing a game exactly the same as Battlefield 2. But with hovertanks. Add on the hopeless online side of PC Gaming where 356 servers can all be running, but all require a totally different patch level, and even when you start playing only 6 people have voice comms, and they're all Danish. It's just hopeless. I can see why people just end up playing World of Warcraft for weeks. It's like a comfortable pair of slippers. It patches itself. You never need to leave the game, and you pay 9 pounds a month as a thank you. PC gaming RIP.
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