Rage against the controls The difference between god-awful and great
#1
Posted 07 March 2010 - 01:17 PM
The problem is that Naruto himself has the maneuverability of an oil tanker, and is overseen by a camera that has absolutely no idea what its meant to be doing at any point. This is most evident in the mini-games (which you can skip, but they do confer valuable stat-increases and cash and so are worth doing), which require you to navigate the maze-like village at speed and with sharp direction/elevation changes. Sadly, this is a major cause of frustration, and it tool-often you fail not because you aren't very good, but because the game is conspiring against you. And it's a shame, because as I say it isn't a bad game. What makes it worse is that it feels like a deliberate design-decision to have an invisible layer of ice everywhere.
So what other games have been held-back from being really good because of crappy controls?
#2
Posted 07 March 2010 - 01:32 PM
#3
Posted 07 March 2010 - 01:36 PM
Harsin, on Mar 7 2010, 01:32 PM, said:
Yeah, similar issue I had with MAG - fire is on R1, when I'd prefer R2 - and it can't be changed. I eventually got over it but it made the first two hours quite frustrating.
#4
Posted 07 March 2010 - 01:38 PM
#5
Posted 07 March 2010 - 01:41 PM
#6
Posted 07 March 2010 - 01:41 PM
Fusty Gusset, on Mar 7 2010, 01:38 PM, said:
I agree, still speaking of BF:BC2, the control layout is pretty much identical but they seem to have swapped a couple of buttons at random just so they don't get accused of totally copying or something and even after two days play I still keep pressing right stick to knife resulting in a bemused enemy shooting me as I crouch and stare at their crotch instead.
#7
Posted 07 March 2010 - 01:42 PM
Fusty Gusset, on Mar 7 2010, 01:38 PM, said:
Because then they don't have stupid buttons for (heavily controlled, specifically context based) gimmicks like 'controlling' time or awkwardly terraforming the ground a bit so it makes a manky hill.
#8
Posted 07 March 2010 - 01:42 PM
Fusty Gusset, on Mar 7 2010, 01:38 PM, said:
I still dont get why some games wont let you rebind every key/button to what you want though. It seems like such a basic thing to do.
#9
Posted 07 March 2010 - 01:48 PM
Also, the cover system in Medal of Honour Airbourne worked really well I thought, but moving around with the ironsights? Again, infuriating.
#10
Posted 07 March 2010 - 01:53 PM
son_of_helvetica, on Mar 7 2010, 01:41 PM, said:
This is a major culprit in this area - context-sensitive controls where buttons are mapped to two functions, each of which are mutually exclusive.
I seem to remember that in Tomb Raider Angel Of Darkness, the quick-turnaround roll and the lock on button where same, but context-sensitive. That was a nightmare, as people kept complaining of rolling whilst trying to lock-on.
#12
Posted 07 March 2010 - 02:01 PM
#13
Posted 07 March 2010 - 02:05 PM
Asura, on Mar 7 2010, 01:53 PM, said:
Reminds me of JSR. Resetting the camera, and spray painting were on the same button. Which was an odd decision because there were 3 face buttons doing NOTHING.
#14
Posted 07 March 2010 - 02:05 PM
#15
Posted 07 March 2010 - 02:07 PM
#16
Posted 07 March 2010 - 02:13 PM
#17
Posted 07 March 2010 - 02:23 PM
Gabe, on Mar 7 2010, 01:17 PM, said:
The problem is that Naruto himself has the maneuverability of an oil tanker, and is overseen by a camera that has absolutely no idea what its meant to be doing at any point. This is most evident in the mini-games (which you can skip, but they do confer valuable stat-increases and cash and so are worth doing), which require you to navigate the maze-like village at speed and with sharp direction/elevation changes. Sadly, this is a major cause of frustration, and it tool-often you fail not because you aren't very good, but because the game is conspiring against you. And it's a shame, because as I say it isn't a bad game. What makes it worse is that it feels like a deliberate design-decision to have an invisible layer of ice everywhere.
So what other games have been held-back from being really good because of crappy controls?
I didn't have this issue at all, my problem with the races were more to do with the pathing then the controls. This is supported by my having much less difficulty on Broken Bond, even though the controls are identical.
#18
Posted 07 March 2010 - 02:41 PM
Very much looking forward to version 2 though (which I noticed someone has started a thread on)
#19
Posted 07 March 2010 - 02:55 PM
Dandy_Sephy, on Mar 7 2010, 02:23 PM, said:
I accept that it is me in part - I'm not great at racing-games either, where you need delicate & precise controls - but the camera really is dreadful.
I don't disagree with you, though I would say that the pathing is an issue because of the controls. I know you were one of the folks championing this in the thread for it, so I take on board what you say. How tricky do the races and delivery missions get?
#20
Posted 07 March 2010 - 03:05 PM
Saints row had some pretty awful aim and shoot controls while driving, requiring the player to develop some crazy human claw hand

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