The Xboxification Process
#1
Posted 14 February 2009 - 04:39 PM
I am writing an article on this topic and would like to ask people for specific examples of the above phenomenon. I have a few myself, but I would like more. Please be as specific as you can, and thanks in advance for your help.
#2
Posted 14 February 2009 - 05:04 PM
Thief: Deadly Shadows. It added a third-person view, simplified the levels and shrunk them. The latter issue is the most clearly console-related, not so sure about the other two.
Deus Ex: Invisible War. Unified ammo system, simplified inventory, ability to repeatedly change biomods, simpler, smaller levels. Again, aside from the level size, I'd be surprised if the changes were due purely to the joint production of a console version.
Elder Scroll IV: Oblivion. Enemies that levelled with you, so no longer the risk of running into a dungeon and being massacred. Don't know whether this was to make it 'console-friendly', or simply Bethesda trying to make the game friendlier regardless.
Fallout 3 - moved from character-led to exploration-led, relying on prettiness and visceral combat instead of tight scripting. Fairly sure this is more to do with Bethesda's skillset than it being a console version.
However, on a related note: Fallout: Brotherhood of Steel. This really was an example of a game being properly dumbed down for console audiences, and it really was atrocious. Silly old Interplay.
KOTOR - not a series being moved, but a developer moving one of its PC genres onto the console. Higher production values, but less sprawling than Bioware's previous RPG's, and heralded a new approach to RPG's in general by them (see also Jade Empire and Mass Effect), though Dragon Age is apparently a return to BG style shenanigans. Again, not sure whether this was entirely because of it coming out on console.
#3
Posted 14 February 2009 - 05:13 PM
Wiper, on Feb 15 2009, 03:04 AM, said:
Yeah, I am not implying that the changes are ALWAYS for the worst, or that they can be ascertained with any degree of confidence. All I am saying is that complexity is sometimes lost in the transition -- though for those who are not fond of complexity in the first place, this would of course not be a bad thing. Either way, what I want is to examine this process (which, after all, I think it would be very hard for anyone to deny that it's actually happening).
One game I would like to add to the list is Civilization Revolution. I have not played it, and I probably never will, but everything I've seen of it screams of dumbing down. One could make the case that dumbed-down versions of complex games can be a good way to draw in timid, inexperienced gamers, who will then seek out the more complex versions and support them -- but, man, I don't know about this. I was like 11 when I played the original Civ, and did not require a dumbed-down version as a preparation to appreciating the real thing -- so I don't see why 25-somethings would require it. Still, I can see the logic in the argument.
#4
Posted 14 February 2009 - 05:16 PM
#5
Posted 14 February 2009 - 05:16 PM
Rev. is good though!
#6
Posted 14 February 2009 - 05:21 PM
#7
Posted 14 February 2009 - 05:28 PM
Liquid Myth, on Feb 14 2009, 05:21 PM, said:
There was a view that Bioshock could have had the depth and adventure focus SS2 had ended up with but the FPS part being at the forefront. Whether this was dumbing down for a console audience is hard to say. I personally believe they should have made it an original game and not try to link it with System Shock 2, an amazing game and one that would be near impossible to better (well, combat was crap, they could better that, but then you could say Bioshock had better combat, is that how SS2 would have been?)
#8
Posted 14 February 2009 - 05:31 PM
#9
Posted 14 February 2009 - 05:34 PM
deerokus, on Feb 14 2009, 06:16 PM, said:
Rev. is good though!
Why not though? It would be a bit clunky without a mouse but no worse than Civ Rev - just more menus to navigate through. There were a handful of hardcore PC strategy games on PS1 (Civ 2, Sim City 2000, X-com) and apart from running like treacle they all worked fine.
My ideal Civ game would be pitched halfway between Civ 4 and Civ Rev. They gimped diplomacy in Civ Rev and took out all the custom game options but there's a lot of uneccessary detail in Civ 4 (like the ridiculous number of military units and over expanded tech tree).
Some kind of Civ4Rev mod would be pure awesome.
#10
Posted 14 February 2009 - 05:39 PM
icycalm, on Feb 14 2009, 06:13 PM, said:
Download the demo and have a bash at it, even if you hate it and never play the full game it's very interesting for a long time Civ fan.
#11
Posted 14 February 2009 - 05:44 PM
matt0, on Feb 15 2009, 03:34 AM, said:
You answered your own question. "It would be a bit clunky" you said, and "running like treacle", and especially in the endgame, where each turns takes ages to get through, with dozens of menus to navigate, the game would be nearly unplayable, I would think.
matt0, on Feb 15 2009, 03:34 AM, said:
See, this is where you can see the difference in tastes between people. What you call "ridiculous number" I call "awesome variety". And it is this expanded variety which makes me give Sid Meier or whoever my money with each new iteration. If they scale back the variety, after all, I might as well keep playing the older versions that are sitting on my shelf. I understand that these older versions are NOT sitting on EVERYONE's shelves -- and that is what much of this situation boils down to.
matt0, on Feb 15 2009, 03:39 AM, said:
Hadn't realized there was one. Will do, once I get the chance.
#12
Posted 14 February 2009 - 05:55 PM
icycalm, on Feb 14 2009, 06:44 PM, said:
The PS3 and 360 have more than enough horsepower to run Civ 4 and when I say "a bit clunky" I meant it was only a very minor issue.
icycalm, on Feb 14 2009, 06:44 PM, said:
Agree with you 100% on that, scaling back the number of units would just be my preferred way of playing it.
#13
Posted 14 February 2009 - 06:04 PM
This however is a kick in the balls for people who have played and loved all Valves games. This is the first with a limited cache and it could be argued it was one of CS main draws. Granted the game itself was great, but the weapons and their feel contribute a lot to this. It is a double kick in the balls as L4D is the amalgimation of many Counter Strike zombie mods.
One of the arguments for the simplistic weapons, other then player recognition, is that they are weapons the player would expect to find scattered around. Giving it a realistic feel. But for me this is a bullshit argument. I mean come on Zombines, Tanks. Give me guns and give me lots of them.
So yeah although I love it, L4D definately panders towards the less hardcore players at the sake of those who made the company what they are today. Valve without a doubt is my favorite Dev, but I feel like they really dropped the ball on this one.
#14
Posted 14 February 2009 - 06:07 PM
matt0, on Feb 15 2009, 03:55 AM, said:
I was not implying it would have been an issue of horsepower. I meant control method and I thought you meant the same. That's what I mean by "clunky".
What I would like to know is what percentage of people who bought the console versions of previous Civ games over the years actually put enough time in them to get to the endgame. Or, to put it another way, I wish there was some way to "prove" that the people who played the computer versions put a lot more time in them than those who played the console versions. I still fail to see how anyone could tolerate mucking about with a controller in something like a Civ game for more than ten minutes -- to my eyes, all these SNES/PS/Saturn or whatever ports over the years seem like cruel jokes. But again, of course, I have never tried them.
#15
Posted 14 February 2009 - 06:11 PM
snowbind, on Feb 14 2009, 06:04 PM, said:
This however is a kick in the balls for people who have played and loved all Valves games. This is the first with a limited cache and it could be argued it was one of CS main draws. Granted the game itself was great, but the weapons and their feel contribute a lot to this. It is a double kick in the balls as L4D is the amalgimation of many Counter Strike zombie mods.
One of the arguments for the simplistic weapons, other then player recognition, is that they are weapons the player would expect to find scattered around. Giving it a realistic feel. But for me this is a bullshit argument. I mean come on Zombines, Tanks. Give me guns and give me lots of them.
So yeah although I love it, L4D definately panders towards the less hardcore players at the sake of those who made the company what they are today. Valve without a doubt is my favorite Dev, but I feel like they really dropped the ball on this one.
But CS is not valve, sure they picked up the game when it got successful but it's not part of their design. That's why you'll find tons of guns in CS because it's a mod. After Valve bought Turtle Rock and started to tinker with L4D then you need to look back at the Half Life games.
#16
Posted 14 February 2009 - 06:11 PM
snowbind, on Feb 14 2009, 07:04 PM, said:
So yeah although I love it, L4D definately panders towards the less hardcore players at the sake of those who made the company what they are today. Valve without a doubt is my favorite Dev, but I feel like they really dropped the ball on this one.
I feel like the console gamer / streamlined as opposed to dumbed down apologist in this thread but... I like simplified weapon sets too. I don't read Guns and Ammo and Soldier of Fortune or anything, to me a shotgun is a shotgun, a machine gun is a machine gun, I don't want 3 of each different type of weapon in a fast paced / arcadey FPS game.
I wouldn't consider that less "hardcore", any less than Street Fighter is less hardcore than Virtua Fighter because it's got smaller move set or Virtua Fighter is less hardcore than Street Fighter because it's got 3 buttons instead of 6.
#17
Posted 14 February 2009 - 07:10 PM
matt0, on Feb 14 2009, 06:11 PM, said:
o/\o
snowbind (and, to a lesser extent, the OP) seem to be the two people most keen on reinforcing my perception that most people who cry out against the simplification/lowest common denominator policies of the consoles are actually working from somewhat misguided perspectives - either because of lack of experience of the games (icycalm) or a willingness to leap upon any difference from their own ideals as being an example of 'dumbing down' for consoles (snowbind. I mean, do you seriously believe the lack of weapon variety is down to it having a console version, and is a serious problem? Really?).
#18
Posted 14 February 2009 - 07:16 PM
#19
Posted 14 February 2009 - 07:24 PM
Still, as far as I can see, this is just an exception.
#20
Posted 14 February 2009 - 07:41 PM
icycalm, on Feb 14 2009, 07:07 PM, said:
What I would like to know is what percentage of people who bought the console versions of previous Civ games over the years actually put enough time in them to get to the endgame. Or, to put it another way, I wish there was some way to "prove" that the people who played the computer versions put a lot more time in them than those who played the console versions. I still fail to see how anyone could tolerate mucking about with a controller in something like a Civ game for more than ten minutes -- to my eyes, all these SNES/PS/Saturn or whatever ports over the years seem like cruel jokes. But again, of course, I have never tried them.
For clunky I just meant playing with the pad, the "like treacle" comment was because either the PS1 was either underpowered when it came to the number crunching or the ports were comedy bad - it was probably a bit of both.
I've played Civ Rev to the end game a bunch of times on DS and 360 - never had Civ 2 on PS1 but a mate of mine had that and Sim City 2000 and played them obsessively. Civ 2 practically ground to a halt in the end game but it didn't put him off. Someone on my Live friends list caned Civ Rev for a couple of months when it first came out. That's only three people but I doubt anyone buys games like that unless they know what they're getting themselves into.
I think the disadvantages of using a pad are always massively overstated. Especially with a turn based game like Civ (in all it's iterations) where all you need is good menu structure. Moving units around or selecting tiles on a grid isn't a problem (see games like Shining Force, Fire Emblem etc.).

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