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Aug 11 2008, 01:15 AM
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#1
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Group: Members Posts: 961 Joined: 20-February 06 |
Apologies for making a new thread, but I didn't think all of this could be spoiler boxed, and there are people in the Braid thread who might not want to read some things. But me and a friend have noticed a few things about Braid, and thought they were interesting enough to share.
Wankhat disclaimer: Braid is a game that involves climbing ladders and picking up keys. However, it also has a plot, and you could quite easily complete the game without ever really coming across half of it. This is that half. (All of this is the work of both myself and a guy called razedinwhite.) Braid is a story that focuses on the development and deployment of the atomic bomb, and the irreversible impact it had on all human conflicts thereafter. At the very same time, it deals with the very human story of a relationship breaking down due to one person’s obsessive need to control this power. Finally, at certain points, the perspective of the bomb creator as a child comes through. No, seriously. The main source for all of this comes straight from the passages of the texts found in the epilogue screens, all of which are laid out openly below. Each screen has an alternative passage laid out, which only appears once Tim is located behind an object in the foreground. The italicised text is the alternative. ---------- QUOTE The boy called for the girl to follow him, and he took her hand. He would protect her; they would make their way through this oppressive castle, fighting off the creatures made of smoke and doubt, escaping to a life of freedom, The boy wanted to protect the girl. He held her hand, or put his arm around her shoulders in a walking embrace, to help her feel supported and close to him amid the impersonal throngs of Manhattan. They turned and made their way toward the Canal St. subway station, and he picked a path through the jostling crowd. His arm weighed upon her shoulders, felt constrictive around her neck. “You’re burdening me with your ridiculous need,” she said. Or, she said: “You’re going the wrong way and you’re pulling me with you.” In another time, another place, she said: “Stop yanking on my arm; you’re hurting me!” ----- I’m coming back to this one in a second. For now, take note of the location (Manhattan), and the somewhat schizophrenic splitting of events hinted in the alt text. Three women are shown speaking; the first being the spurned partner, the second being that of the bomb, the third being that of the mother of a persistent child. ---- QUOTE He worked his ruler and his compass. He inferred. He deduced. He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread. He was searching for the Princess, and he would not stop until he found her, for he was hungry. He cut rats into pieces to examine their brains, implanted tungsten posts into the skulls of water-starved monkeys. Ghostly, she stood in front of him and looked into his eyes. “I am here,” she said. “I am here. I want to touch you.” She pleaded: “Look at me! But he would not see her; he only knew hot to look at the outside of things. Again; I want to come back after the big reveal. But the search for the ‘Princess’ is important, and the description of a man obsessed with observing, with deducing but never really knowing. --- QUOTE He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread. Through these clues he would find the Princess, see her face. After an especially fervent night of tinkering, he kneeled behind a bunker in the desert; he held a piece of welder’s glass up to his eyes and waited. The desert unarguably being that of New Mexico; the bunker, the safe observation point for one of the single most important landmarks in the pursuit of scientific knowledge. QUOTE On that moment hung eternity. Time stood still. Space contracted to a pinpoint. It was as though the earth had opened and the skies split. One felt as though he had been privileged to witness the Birth of the World…[1] The above paragraph is a direct quotation (hence the footnote) from Robert Jay Lifton’s The Broken Connection, of which you can read some of right here: <a href="http://books.google.com/books?id=WPiLtmZrG...esult#PPA371,M1" target="_blank">http://books.google.com/books?id=WPiLtmZrG...esult#PPA371,M1</a> He describes in painful detail the explosion of the nuclear bomb, the first cry of a newborn world. Robert Jay Lifton himself was a psychologist, notable for his work around the effects on war and genocide on the human condition. QUOTE Someone near him said: “It worked.” Someone else said: “Now we are all sons of bitches.” The famous words of Kenneth Tompkins Bainbridge, uttered directly after the successful detonation of the first nuclear bomb, the “Trinity Test.” QUOTE She stood tall and majestic. She radiated fury. She shouted: “Who has disturbed me?” But then, anger expelled, she felt the sadness beneath; she let her breath fall softly, like a sigh, like ashes floating gently on the wind. She couldn’t understand why he chose to flirt so closely with the death of the world. The alternative text, written from the viewpoint of the bomb itself. The direct aftermath of the explosion, the fallout, and a failure to understand why anyone would want to bring such a thing into the world. QUOTE The candy store. Everything he wanted was on the opposite side of that pane of glass. The store was decorated in bright colours, and the scents wafting out drove him crazy. He tried to rush for the door, or just get closer to the glass, but he couldn’t. She held him back with great strength. Why would she hold him back? How might he break free of her grasp? He considered violence. They had been here before on their daily walks. She didn’t mind his screams and his shrieks, or the way he yanked painfully on her braid to make her stop. He was too little to know better. She picked him up and hugged him: “No, baby”, she said. He was shaking. She followed his gaze toward the treats sitting on pillows behind the glass: the chocolate bar and the magnetic monopole, the It-From-Bit and the Ethical Calculus; and so many other things, deeper inside. “Maybe when you’re older, baby,” she whispered, setting him back on his feet and leading him home, “Maybe when you’re older.” Every day thereafter, as before, she always walked him on a route that passed in front of a candy store. John Wheeler’s It-From-Bit theory describes that "... every it--every particle, every field of force, even the spacetime continuum itself- derives its function, its meaning, its very existence entirely--even if in some contexts indirectly--from the apparatus-elicited answers to yes-or-no questions, binary choices, _bits_." (If we were being really analytical, Quantum theory also has things to say around (at a base level) multiple worlds existing at the same time, in alternative states.) The Ethical Calculus “refers to any method of determining a course of action in a circumstance that is not explicitly evaluated in one's ethical code.” Not too much of a leap to state that the deployment of nuclear technology at the end of World War II was one of the biggest ethical dilemmas encountered by mankind. The Princess is the bomb, and we are being told the story of a man so focused on the development and harnessing of an immensely destructive power that it inevitably falls out of his hands, and into the wider world. One of the pre-word books reads; "This improvement, day by day, takes him ever-closer to finding the Princess. if she exists - she must! - she will transform him, and everyone." It is, simultaneously, the story of a relationship so burdened by a man’s obsessive, inquisitive nature that the search for his ‘Princess’, his power is the one thing that drives them apart. More; "Through all the nights that followed, she still loved him as though he had stayed, to comfort her and protect her, Princess be damned." The hub, the city burst into flame at the title sequence as the brightest of lights burns in the background, could easily be seen to be Manhattan. (IMG:http://img134.imageshack.us/img134/1994/cam0656ha0.th.jpg) Again, mentioned in the epilogue texts, and quite significantly, the placing of two very distinctive towers in the background of the attic screen. (IMG:http://img146.imageshack.us/img146/2132/cam0659ep8.th.jpg) One of the paintings also shows a World War II era poster on the side of a building located on a busy U.S. street, as a young man stares mournfully into flame. (IMG:http://img359.imageshack.us/img359/4327/cam0658gj8.th.jpg) The Princess, somehow harnessed and shackled, looms ominously in the sky, overshadowing everyone and everything with a threat, a power that can’t be taken back. Can’t be reversed. (IMG:http://img359.imageshack.us/img359/7671/cam0657yr0.th.jpg) Stolen from another forum; the flags at the end of each world are nautical flags. World 2: N World 3: U World 4: L World 5: X World 6: K N: No U: You are (standing into/approaching) danger L: Stop instantly X: Stop carrying out your intentions K: You should stop, I have something important to communicate The warnings directed towards a man intent on bringing an indescribable power into being. Think about the ending. A purging wall of flame chases Tim and the princess, all the way up to the point of Tim is found lurking outside a bedroom window. At this point everything reverses; Tim is now chasing her, not following. She is now trying to trap and block Tim from ever reaching her, not aid his progression. Instead of trying to escape the hands of an aggressive knight, he is now the one figure that takes her away from Tim’s ‘ridiculous need’, his obsession with control. And the one point that rounds all this off – in the pursuit of the eighth star, Tim finally manages to reach the upper half of the screen, and come into contact with the princess herself. What happens? She fucking explodes. |
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Aug 11 2008, 01:52 AM
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#2
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Group: Members Posts: 3,500 Joined: 11-December 06 |
That's really interesting. If true it's pretty brave for him to have a concept that like 0.001% of people would ever figure out.
How do you figure all this fits in with the actual levels and time mechanics of the worlds themselves? Most of the stuff you've gotten has come from the books, what do you think the levels represent? And the castle at the end of the epilogue. |
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Aug 11 2008, 02:01 AM
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#3
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Group: Members Posts: 961 Joined: 20-February 06 |
My head's a bit frazzled after going through all of the above earlier tonight, but I think the desire for reversing actions that can't be taken back is even more prominent than it initially seems. What fascinates me is that we were sold it on the back of a couple, a man and his princess, but having that exist at the same time as all this other stuff around the creation of the atomic bomb is just... mind-blowing.
Plus, I'd really like to get other people in on this. What do you think? Hopefully by the time I've awoken from a much-needed sleep, this'll be a busy hive of discussion. Or something. |
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Aug 11 2008, 06:30 AM
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#4
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Group: Members Posts: 3,747 Joined: 24-November 06 |
Excellent post! You've made me want to play the game and see for myself now.
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Aug 11 2008, 07:16 AM
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#5
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Group: Members Posts: 1,850 Joined: 19-March 03 |
Is there many spoilers in there?
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Aug 11 2008, 08:28 AM
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#6
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Group: Members Posts: 436 Joined: 18-June 08 |
That's amazing. The story itself, and your interpretation. Nice work.
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Aug 11 2008, 10:07 AM
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#7
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Group: Members Posts: 961 Joined: 20-February 06 |
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Aug 11 2008, 10:09 AM
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#8
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Group: Members Posts: 8,029 Joined: 9-December 03 |
Great post. Very interesting to read. (IMG:style_emoticons/default/biggrin.gif)
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Aug 11 2008, 10:27 AM
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#9
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Group: Members Posts: 208 Joined: 8-January 05 |
Rereading the world 1 books, this really makes sense.
QUOTE Tim wants, like nothing else, to find the Princess, to know her at last. For Tim this would be momentous, sparking an intense light that embraces the world, a light that reveals the secrets long kept from us, that illuminates - or materialises! - a final palace where we can exist in peace. But how would this be percieved by the other residents of the city, in the world that flows contrariwise? The light would be intense and warm at the beginning, but then flicker down to nothing, taking the castle with it; it would be like burning down the place we've always called home, where we played so innocently as children. Destroying all hope of safety, forever. First time I read that, it's about love - how for Tim, intense love is what he wants, but for most, love that intense would turn their lives upside-down and make things uncertain. Read it as about the development of the atomic bomb instead. For the creators, the bomb was intended to bring peace to the world. For the rest of us, it has created a terrifying constant threat of destruction. It even describes an explosion of light, and the revealing of secrets. |
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Aug 11 2008, 10:33 AM
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#10
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Group: Members Posts: 961 Joined: 20-February 06 |
Nice find, roBurky. I've been trying to go through as much of the game as possible to see where all of this pops up, especially with regards to the ending. The very last screen speaks of him picking up stones to find them "cold and smooth", and using these stones as the foundation of his castle. I'm sure that there's something in there, but I really don't want to try and force things into places where they don't belong. It could just as easily be a wider statement for all three strands; accepting the irreversible, and beginning anew.
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Aug 11 2008, 10:39 AM
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#11
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Group: Members Posts: 9,112 Joined: 13-June 03 |
Is Braid about the atomic bomb? Yes, clearly from the text in the epilogue even ignoring everything else.
Is Braid only about the atomic bomb? No, equally clearly. |
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Aug 11 2008, 10:41 AM
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#12
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Group: Members Posts: 77,765 Joined: 20-March 03 |
Wow.
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Aug 11 2008, 10:43 AM
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#13
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Group: Members Posts: 474 Joined: 20-November 07 |
Downloaded this on thursday and took an initial quick run through a few levels.
Lovely presentation and an interesting, initially confusing, game mechanic. Your post revealing an entire subtext is great and am glad I read it before I continue with the game as now I'll be enjoying a narrative on an extra level than i would have previously. Thanks. (IMG:style_emoticons/default/happy.gif) |
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Aug 11 2008, 10:55 AM
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#14
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Group: Members Posts: 208 Joined: 8-January 05 |
QUOTE Is Braid about the atomic bomb? Yes, clearly from the text in the epilogue even ignoring everything else. Is Braid only about the atomic bomb? No, equally clearly. Well, before I read this, I thought the epilogue was saying that the story was about obsession in general, with the different epilogue screens being seperate examples. This is the first time I've seen it suggested that the atomic bomb stuff goes beyond that one screen. |
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Aug 11 2008, 11:02 AM
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#15
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Group: Members Posts: 6,200 Joined: 10-July 03 |
I recognised the 'we are all sons of bitches'/atomic bomb reference, but the rest of your interpretation is extremely interesting. I'm about to start a new playthrough to get the stars, so I'm looking forward to taking in the narrative with this revelation fresh in my mind.
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Aug 11 2008, 11:24 AM
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#16
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Group: Members Posts: 9,112 Joined: 13-June 03 |
Well, before I read this, I thought the epilogue was saying that the story was about obsession in general, with the different epilogue screens being seperate examples. This is the first time I've seen it suggested that the atomic bomb stuff goes beyond that one screen. I'd spotted the Manhattan reference in one of the books, but I think some of the other stuff may be over reaching slightly. The semaphore flags don't strike me as being specific to the bomb for example, they seem applicable to any reasonable value of Princess. |
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Aug 11 2008, 11:48 AM
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#17
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Group: Members Posts: 853 Joined: 1-February 07 |
Wow, great work Lewis.
Naysayers be damned- Braid is art. So many themes, so many different stories to be told, and all from such a haze of ambiguity... There's clearly no specific answer about what the game's actually about, and yet nearly all of the suggestions made so far have been equally mindblowing. God bless you, Mr. Blow! |
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Aug 11 2008, 12:20 PM
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#18
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Group: Members Posts: 380 Joined: 31-January 07 |
I'm sure that someone must have posted these links in the main Braid thread, but they have less chance of getting lost here. Also that thread is a lot more about how great the gameplay is.
There is an interview on Gamasutra with David Hellman regarding the development and changing art style of the game (some great concept screenshots too): http://www.gamasutra.com/view/feature/3753...creating_a_.php His website also has lots of stuff on the game: http://www.davidhellman.net/ |
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Aug 11 2008, 12:23 PM
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#19
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Group: Members Posts: 7,259 Joined: 19-March 03 |
Putting "braid" and "nuclear" into Google seems to imply that "Braid" might actually be a nuclear physics term. God knows I can't make head nor tails of it though.
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Aug 11 2008, 12:28 PM
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#20
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Group: Members Posts: 3,500 Joined: 11-December 06 |
I just went and read all the pre-world books with this in mind and I don't think the princess can solely represent the bomb. There are numerous references to the princess in the world 2 books where I think you would have to really stretch.
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Lo-Fi Version | Time is now: 9th February 2010 - 09:44 AM |