Half-Life 2: The Orange Box
#841
Posted 11 October 2007 - 07:28 AM
rahhh
#842
Posted 11 October 2007 - 07:34 AM
#843
Posted 11 October 2007 - 08:24 AM
#844
Posted 11 October 2007 - 08:28 AM
suzakuseven, on Oct 11 2007, 10:24 AM, said:
.::: And to think BioShock got all these 10's... It's not even fit to start crawling into Portal's shadow in terms of pure fun.
#845
Posted 11 October 2007 - 08:40 AM
Any trade-in offers on this then? I have them all for the PC, but wouldn't mind going through them again on the 360...
#848
Posted 11 October 2007 - 09:01 AM
It's more story-driven than I thought it would be, but I absolutely love the way it goes completely off the rails towards the end. No spoilers, but... wow. Didn't get the
Slightly disappointed that most of the puzzles seen in the original trailer don't show up in the final game, but what's there is still good. Having played Narbacular Drop, it wasn't quite the "OMFGMYHEADHURTS" that it would perhaps be to n00bs, but nonetheless the puzzles requiring momentum are inspired and ingeniously cunning.
kaijin, on Oct 10 2007, 07:11 PM, said:
They probably won't, 'cos then we'd need to see Gordon Freeman in-game, which seems to be something of a big no-no for Valve (see: the invisible arms, etc.).
Just more Portal levels, please. I haven't tried the advanced ones yet...
#850
Posted 11 October 2007 - 09:38 AM
I'm going to play it again when I get home :lol:
#855
Posted 11 October 2007 - 09:51 AM
MrNobody, on Oct 11 2007, 10:46 AM, said:
http://companioncube.ytmnd.com/
#856
Posted 11 October 2007 - 09:52 AM
(I'm not asking for a solution, btw...)
#857
Posted 11 October 2007 - 09:58 AM
Cyhwuhx, on Oct 11 2007, 10:49 AM, said:
I can't remember where I found it or who made it (it was early this morning :lol:), but:
Attached File(s)
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Companion_Cube.jpg (187.09K)
Number of downloads: 138
#859
Posted 11 October 2007 - 10:13 AM
Edit: <--- My first avatar change since signing up to rllmuk!!!

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