Wiper, on Dec 28 2006, 10:06 PM, said:
I dunno, the LBA games were always about taking solid, well-established control systems with solid, well-established game mechanics and marrying them to a richly realised world. There are many things the Wiimote can offer, but it's not ideal for more standard games (see the vast majority of multiformat crap on it) - I don't think it'd be the best choice for making an LBA game. Not saying Raynal can't (or won't) make a good game on the Wii, just that I don't see it as the logical destination for LBA 3.
When LBA came out, the control system was actually a marriage of something new and something very strange.
The new part was the behavioural mechanic that changed the trajectory of the ball and the use of the action button. This sort of economical use of one main button for four abilities was genius and totally uncharted.
The strange part was having forward/back fixed and having to turn Twinsun clockwise/anitclockwise like a top down car game - actually very like the jeep in Halo. This was in some ways a step back and was not well recieved at the time. It took a good few hours to get used to.
I agree the world was richly realised.
For my money I think Mario Galaxy controls are perfect for LBA. Movement with nunchuck - point a cursor with the remote that aims the magic ball.
What would be great is if you could say hold B - which would freeze the pointing cursor - and then use a throw action with the remote to set the throw strenth/direction of the magic ball.