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Free Radical Design in trouble Office locks changed, staff turned away

#1 User is online   Eighthours 

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Posted 18 December 2008 - 12:15 PM

Treat this as a rumour for now, but according to someone on the Eurogamer forums this morning, FRD might be toast.

Quote

The locks were changed yesterday, and security is outside the offices not letting people in.

Is this finally goodbye to FRD?

Good luck to everyone there. Shit time of year for it :ph34r:


Quote

My source? The people at the Holiday Inn next door to the offices just wanting to know why they've been locked out...


http://www.eurogamer.net/forum_thread_post...342&start=0

Does anyone know anything about this?

(Mods, obviously if this turns out to be bullshit, delete the topic or change the title.)
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#2 User is offline   Meh 

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Posted 18 December 2008 - 12:17 PM

Wasn't their last title Timesplitters 3?
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#3 User is online   Joyrex-J9 

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Posted 18 December 2008 - 12:17 PM

Probably didn't help that Haze sold about 8 copies
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#4 User is offline   Ste Pickford 

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Posted 18 December 2008 - 12:17 PM

Similar info on a dev forum, so doesn't look like bullshit.

Shame.
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#5 User is offline   Charles 

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Posted 18 December 2008 - 12:18 PM

Not that surprising, I heard a few weeks ago they were in financial trouble. Disappointing if true though.
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#6 User is offline   Meh 

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Posted 18 December 2008 - 12:19 PM

View PostJoyrex-J9, on Dec 18 2008, 01:17 PM, said:

Probably didn't help that Haze sold about 8 copies


Oh, yeah. I forgot about that.
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#7 User is offline   Scribblor 

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Posted 18 December 2008 - 12:19 PM

I know their QA department got canned a few weeks ago, as well as a bunch of people from other departments. It wouldn't surprise me in the least if it's true. Haze didn't exactly make them much money (since company bonuses were based on Metacritic aggregates), and with Lucasarts canning a bunch of their own staff recently, perhaps they're unwilling to keep throwing cash at FRD for the 'secret project'.
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#8 User is offline   Soong 

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Posted 18 December 2008 - 12:20 PM

I thought they signed a big deal with Lucasarts? Surely that would secure them. Unless Lucasarts pulled out I guess.
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#9 User is online   Joyrex-J9 

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Posted 18 December 2008 - 12:22 PM

I liked Timesplitters 2, perhaps they should have put Timespliters 4 out, rather than that so generic it's almost original tat that was Haze
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#10 User is online   Eighthours 

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Posted 18 December 2008 - 12:22 PM

View PostSte Pickford, on Dec 18 2008, 12:17 PM, said:

Similar info on a dev forum, so doesn't look like bullshit.

Shame.


Shit. :ph34r:
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#11 User is offline   windowlicker 

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Posted 18 December 2008 - 12:22 PM

View PostSoong, on Dec 18 2008, 12:20 PM, said:

I thought they signed a big deal with Lucasarts? Surely that would secure them. Unless Lucasarts pulled out I guess.

I thought they were making Star Wars: Battlefront 3. I hope that game gets made by someone, whatever happens to FRD.
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#12 User is offline   Meh 

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Posted 18 December 2008 - 12:23 PM

Oh, face it - they weren't great.
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#13 User is offline   Soong 

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Posted 18 December 2008 - 12:23 PM

They used to be alright. I guess some left after TS2?
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#14 User is offline   Number 28 

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Posted 18 December 2008 - 12:24 PM

Oh dear. That's two companies my friend has joined that have gone under... sounds like he can't even soften the blow by pinching off with a few computers, consoles and games this time. :ph34r:
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#15 User is offline   hanzo 

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Posted 18 December 2008 - 12:24 PM

Aye it's going dooown or something. My colleague next to me used to work there and all his Free Radical ex-colleagues' Facebook statuses are like "oh my god life is shit" "dooom" "doesn't know what to say" etc.

:/
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#16 User is offline   Sprite Machine 

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Posted 18 December 2008 - 12:24 PM

How many staff do/did they have?
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#17 User is offline   DangerM 

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Posted 18 December 2008 - 12:28 PM

Heard about this earlier. I've been hearing bad things about them for a while.

Apparently Dave Doak left them last month or something. He obviously saw it coming and got out with his money while he could.

They had/have about 250 staff. I think that was the problem really. For what was essentially a per project company they were trying to be too big.
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#18 User is offline   Art Vandelay 

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Posted 18 December 2008 - 12:30 PM

I'm not sure they ever made a good game you know.
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#19 User is offline   silentmajority 

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Posted 18 December 2008 - 12:32 PM

Regardless of their output, it's a real shame to see them going down so close to Xmas. If only because of Goldeneye (which I'm replaying at the moment, and it's still brilliant) I always wanted them to succeed.
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#20 User is offline   Meh 

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Posted 18 December 2008 - 12:32 PM

Three rubbish, slammed-together Timesplitters games, one genuine atrocity in Second Sight, and... Haze.

lol
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