Posted 27 June 2011 - 08:57 PM
If CCP's strategy were to be to reduce or eliminate the monthly subscription as these new revenue streams and currency systems were introduced, that'd be fine. At the moment it seems a bit like "and.. and.. and..".
Posted 23 March 2012 - 06:17 PM
Posted 24 March 2012 - 06:29 PM
Posted 25 March 2012 - 03:29 PM
Posted 06 April 2012 - 06:53 PM
I and another forumite started 14-day trials a week ago. I've played before, only for a month or two a couple of years ago, but aside from that short experience we're both going into it knowing very little. I'm already in the E-UNI, which has been invaluable in terms of gaining information about the game, as well as their handy 1m ISK daily skillbook allowance.
Basically I just wanted to say hi to all the other forumites who are still playing (hi!) and to ask about how to make best use of the 3 character slots (if at all)... I understand that you can only have one training queue active at a time, but would it be a good idea to create 3 separately-focussed characters with different attribute maps to learn the different skillsets more quickly? So (for example) have an Intelligence/Memory specced character for Mining and Manufacturing, Charisma/Willpower for Trade - and Intelligence/Perception for Combat.
I assume this would save many hours of training time, compared to say training all those skills on the same character with a fixed set of attributes? I don't really know where my EVE career will take me yet, but I assume the less time I spend making my current main a 'jack of all trades' character the better...
Posted 07 April 2012 - 12:51 PM
Welcome to EVE! I'm glad you've found your way into the University, be sure to let me know if there's anything about the corp I can help you with (character details in sig).
To answer your question, generally speaking, there's not much point to training multiple characters on a single account (because only one character per account can train something at any one time). It can be useful to train a character for a specific and easily achievable goal, such as a hauler, but otherwise it's usually better to invest your skillpoints into your "main" and use separate accounts to train other characters. Naturally this comes with a cost and some people will tell you that running multiple accounts is essential, but I disagree. I would say train stuff on your main until you feel the need for an alt, then consider creating one for that purpose.
Also, don't forget about your neural remaps - you get one a year plus an extra one as a new pilot (so you should currently have 2 unless you've used them already) and they let you redistribute your stats, allowing you to re-focus your training every so often. You can find the neural remap option in your character sheet.
What some people will do is create an trial account using their game invites (found under account management on the EVE site) and then pay for its sub. This will give the new character a 21day trial and 30days of paid game time, plus a free PLEX for your main character which you can use yourself or sell on the market for ISK. One the alt has reached its goal (so it can fly an orca or something) they'll transfer the character onto their main account (which costs money, I'm not sure how much, about 15 euro?). This is a good way to build alts for a specific purpose and then eventually have them all on a single account.
I have two alts who come in and out of retirement depending on my needs, though of the three years I've been playing they've probably only been active for about 4 months between them. Everything else I do on my main, using a generally balanced stat setup, because I'm quite lazy.
Posted 07 April 2012 - 01:33 PM
If you have any questions then join the ingame channel of bennyhill and I MAY reply to you. Or I may not as I have about 10 chat channels open at one time. It's tricky to keep track of whats going on in them sometimes.
Posted 05 May 2012 - 12:19 PM
EDIT: Just checked and it's 18gb; I think I'll leave it
Posted 14 May 2012 - 07:53 PM
Posted 18 May 2012 - 05:59 PM
Posted 24 May 2012 - 09:38 AM
Space is scary.
Posted 25 May 2012 - 02:47 PM
Posted 01 July 2012 - 07:00 PM
I have decided to give Eve a go and see if the burnout is still there so one of my mains will be on now and again over the next month.
I am curious to see what some of the changes are like since I last played.
Posted 01 July 2012 - 09:59 PM
Posted 02 July 2012 - 07:58 AM
Posted 02 July 2012 - 12:17 PM
Posted 03 July 2012 - 12:26 PM
Posted 16 July 2012 - 09:05 AM
those dual ASB fits really need a kick in the balls. and quickly.
Posted 16 July 2012 - 12:21 PM
Also the Delve war is over, the reds just ran away in the end. It was very boring. I wonder where we are going next......
Posted 16 July 2012 - 12:31 PM
Posted 16 July 2012 - 07:26 PM
Posted 25 July 2012 - 08:55 PM
My real problems came with being in the corp - we'd get wardecced and I would be instructed to stop this or that, go here, etc. They also were involved in faction warfare which none could adequately explain to me. Eventually I drifted a bit, carried on mining, bought a Hurricane, fitted it with death, started on the Sisters Epic Arc and found myself deep in Caldari space or some fucking where, popped and fed up when my 'Cane turned out not to be the sledgehammer solution to all the arc misisons that I'd hoped it was.
That character has shite scattered over many systems, about thirty million isk and has been trained in basic fighter piloting and mining on and off over the nine or so months I was mostly subbed. I've not really been back after feeling that the corp (now defunct, most are in Autocannons Anonymous) was just a hindrance and the pirates/ganking when i was trying to haul stuff to places it'd sell high did my head in. Lots of effort for little progress.
I also tried scanning for stuff for a week or two as well, that's a thankless task. Couldn;t quite get to grips with what to do with the sites I'd found, the corp were disinterested as all was changing, and the faff/reward ratio on that was not what I'd hoped it could be. I'd like to be an explorer type, maybe.
I've recently started a new trial to see the new features. I'm a Gallente and still training, but I feel inclined to go for a more focused career at first, stick to mining and not get caught up in a lovely but not always useful corp. Once I am able to make reasonable coin mining and learn a bit about the markets, I'd like to branch out into other activities.
I want to join Eve University to achieve this, don't I?
I'm also wondering whether to return to my original character or stick with this new one. My old char's inventory really is a mess, all over minmatar space. I suspect though that a clean slate and renewed focus, plus a tidy house will allow me to make back any ISK that I'm abandoning to the other character in short order.
What do you reckon?
Also, there's a passworded Rllmuk chat channel. Any clues?
Posted 26 July 2012 - 12:00 AM
Posted 26 July 2012 - 08:17 AM
Now is a pretty good time to join the University, as we've got a bunch of cool programs running that help to offer a lot of choice in what you want to experience, be it our low or soon-to-return null security camps, our Amarr mining camp, or the new hub we're setting up in the normally very quiet region of Solitude (lots of PvE and trade opportunities out there). Wormholes, incursions and exploration are well catered for, as with a corp our size it's not difficult to get people together to do stuff (currently at 2937 active members) no matter the time of day. Once you're in and you've joined say our exploration channel you'll be able to get loads of advice on all that stuff from people who generally really know what they're talking about. Generally.
Posted 26 July 2012 - 05:22 PM
Thanks for all the feedback, makes it seem less of a stupid idea to resub.
Posted 04 August 2012 - 10:06 PM
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