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Harsin

360 Steel Battalion: Heavy Armour - GOTY 2012?

22 posts in this topic

[Quote]
[color=#333333][font=Helvetica, Arial, sans-serif]In perhaps the most perverse misunderstanding, often while attempting to pull the lever to start my VT, I would instead pull out the panel that had the self-destruct button on it.[/font][/color]
[/quote]

:lol:
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Reading the Edge Online review, I want to play this. Mirroring commentary from the sites you cite, it may well be a necessary computer game experience.

However, the Edge Online review also makes mention of some of the many shortcomings of Kinect that, were I to play it, utterly spoil any sense of immersion or enjoyment - due entirely to the shortcomings of the hardware.

[quote]As the thick of battle proves – with your hands shaking and waving at the camera like a frisky mime in a hurry – the awkward positioning of levers and buttons, plus some occasional lag issues, can lead to punishing errors. Gripping the wrong lever can cost you an entire mission, since letting go to air-fumble your way to the right one can simply take too much time and too many motions. It’s a hardware issue as much as a design flaw, but it’s undeniably a problem for a game that’s built on reactions and response times.[/quote]

Six out of ten, and as a silent participant in mocking the "hardcore" capabilities of Kinect, I can only remain where I am, irritatingly smug.
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Yeah, sounds like it would be a really good game if the controls were up to snuff. They should port it to Wii U - have you raise the GamePad to scan the environment and move the tank around from the external view, then hold it in your lap and use buttons/touchscreen for stuff inside the tank.
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Give it a couple of months and I can see a patched version coming out where you can assign more things to the controller. Or atleast I really hope that happens.
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Games where you use your hands only are complete shit.

At least with Playstation Move and the Wii you can feel what youre doing somewhat.

you know whats the absolute shittest thing about Kinect? in most ( or is that all ) cases you cannot utilise household items as a sword of baseball bat etc..

utter terribleness.
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You mean you have to use your hands? That's like a baby's toy.
[img]http://images.wikia.com/bttf/images/4/4c/Wild_Gunman_kids.jpg[/img]
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As someone who doesn't have kinect, I do feel a bit left out.

Surely can't be that big a hardship to code regular controls alongside the fancy kinect stuff?
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[quote name='Vulgar Monkey' timestamp='1340320058' post='8679583']
As someone who doesn't have kinect, I do feel a bit left out.

Surely can't be that big a hardship to code regular controls alongside the fancy kinect stuff?
[/quote]

Seems all the controller's buttons are used up with various other commands - hence you use gestures AND controller.
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[quote name='Harsin' timestamp='1340303935' post='8679049']
Exciting stuff that should get the juices of any gamer flowing. But don't trust me - just look what respected videogame publications are saying about it!

[url="http://www.theverge.com/gaming/2012/6/19/3088583/steel-battalion-heavy-armor-review"]Polygon[/url]
[/quote]

I'm usualy good at detecting sarcasm, but I'm not sure about Harsin's post. It does sound like he's suggesting that Steel Bataliion is a good game, but even the reviews he lists slate the game.And the game has been roundly criticised for controls that are appalling.

Polygon giving it a widely reported 1/10, with the review opening with "Steel Battalion: Heavy Armor's potential is sabotaged in the worst way possible by controls that just don't make the cut."
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[quote name='SPE' timestamp='1340322565' post='8679659']
I'm usualy good at detecting sarcasm, but I'm not sure about Harsin's post. It does sound like he's suggesting that Steel Bataliion is a good game, but even the reviews he lists slate the game.
[/quote]

Wolfcastle.

The OP is disappointingly low in +1s
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[quote name='Vulgar Monkey' timestamp='1340320058' post='8679583']
As someone who doesn't have kinect, I do feel a bit left out.

Surely can't be that big a hardship to code regular controls alongside the fancy kinect stuff?
[/quote]

Even if it were remotely possible to map it all to the pad, it'd be completely missing the point of SB. 49-button controller or bust.
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Gosh, a hardcore Kinect game that fails because of shitty controls. WHAT A SURPRISE. Is there really anybody in the world, apart from Microsoft and their minions, who still think Kinect is a good idea?
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[quote name='Rudderless' timestamp='1340321275' post='8679625']
Seems all the controller's buttons are used up with various other commands - hence you use gestures AND controller.
[/quote]

The guy playing it in the Giant Bomb vid says, "There are eight unused buttons and an entire D-pad on the controller..."
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[quote name='Napole0n' timestamp='1340353194' post='8679953']
Gosh, a hardcore Kinect game that fails because of shitty controls. WHAT A SURPRISE. Is there really anybody in the world, apart from Microsoft and their minions, who still think Kinect is a good idea?
[/quote]
It's good for certain types of games, much like the Eyetoy was good for certain types of games. They're not "bad ideas" in themselves. It's only a bad idea when they try to shoe-horn it into every genre imaginable, rather than those it's actually ideal for.

Still, there wouldn't be another Steel Battalion game at all if Kinect didn't exist, so it's not like it's ruined anybody's day.
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[quote name='Rudderless' timestamp='1340304998' post='8679079']Yeah, sounds like it would be a really good game if the controls were up to snuff. They should port it to Wii U - have you raise the GamePad to scan the environment and move the tank around from the external view, then hold it in your lap and use buttons/touchscreen for stuff inside the tank.[/quote]

The Giantbomb one actually says it wouldn't be a good game if the controls were up to snuff, citing repititive mission objectives, a complete absense of AI and the gameplay coming down to getting the drop on enemies to succeed.

[quote]It would be easy to blame the failure of this game entirely on the unreliability of Kinect, but Steel Battalion wouldn't even be a good game of this style even if it worked properly. [i]All[/i] of the difficulty comes from how slowly you move around the environment and how limited your ability is to identify the threats around you and defend yourself from them. Enemy AI is virtually nonexistent in this game; the infantry stands there motionless and takes pot shots at you even when you're right up in their faces, ready to step on them, and enemy VTs act pretty much the same way aside from mindlessly sidling back and forth occasionally. If anything about your own VT were faster or more precise, you would steamroll over every bit of opposition in this game. The mission design is bland as hell, usually tasking you with merely killing everything in an area, killing as much as you can until the time runs out, or getting to a specific point on the map. Many of the levels are bafflingly short, often involving only a few seconds of meaningful combat in between the embarrassingly stereotypical characters jabbering in your ear.[/quote]
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[quote name='Karzee' timestamp='1340357425' post='8680086']
[b]The guy playing it in the Giant Bomb vid says, "There are eight unused buttons and an entire D-pad on the controller..."[/b]
[/quote]

This has to to be one of the most ridiculous design-decisions I have ever heard of. Eight button go unused and actions are instead mapped to inane arm gestures. Oh Kinect!
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